BizHawk/BizHawk.MultiClient/Input/ControllerBinding.cs

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using System;
using System.Collections.Generic;
using System.Text;
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namespace BizHawk.MultiClient
{
public class Controller : IController
{
private ControllerDefinition type;
private WorkingDictionary<string, List<string>> bindings = new WorkingDictionary<string, List<string>>();
private WorkingDictionary<string, bool> buttons = new WorkingDictionary<string, bool>();
private bool autofire = false;
public bool Autofire { get { return false; } set { autofire = value; } }
public Controller(ControllerDefinition definition)
{
type = definition;
}
public ControllerDefinition Type { get { return type; } }
public bool this[string button] { get { return IsPressed(button); } }
public bool IsPressed(string button)
{
if (autofire)
{
int a = Global.Emulator.Frame % 2;
if (a == 1)
return buttons[button];
else
return false;
}
else
return buttons[button];
}
public float GetFloat(string name) { throw new NotImplementedException(); }
public void UpdateControls(int frame) { }
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//look for bindings which are activated by the supplied physical button.
public List<string> SearchBindings(string button)
{
var ret = new List<string>();
foreach (var kvp in bindings)
{
foreach (var bound_button in kvp.Value)
{
if (bound_button == button)
ret.Add(kvp.Key);
}
}
return ret;
}
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/// <summary>
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/// uses the bindings to latch our own logical button state from the source controller's button state (which are assumed to be the physical side of the binding).
/// this will clobber any existing data (use OR_* or other functions to layer in additional input sources)
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/// </summary>
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public void LatchFromPhysical(IController controller)
{
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buttons.Clear();
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foreach (var kvp in bindings)
{
buttons[kvp.Key] = false;
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foreach (var bound_button in kvp.Value)
{
if(controller[bound_button])
buttons[kvp.Key] = true;
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}
}
}
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/// <summary>
/// merges pressed logical buttons from the supplied controller, effectively ORing it with the current state
/// </summary>
public void OR_FromLogical(IController controller)
{
foreach (string button in type.BoolButtons)
{
if (controller.IsPressed(button))
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{
buttons[button] = true;
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Console.WriteLine(button);
}
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}
}
public void BindButton(string button, string control)
{
bindings[button].Add(control);
}
public void BindMulti(string button, string controlString)
{
if (string.IsNullOrEmpty(controlString))
return;
string[] controlbindings = controlString.Split(',');
foreach (string control in controlbindings)
bindings[button].Add(control.Trim());
}
}
}