55 lines
1.3 KiB
C#
55 lines
1.3 KiB
C#
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Drawing;
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using System.Data;
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using System.Linq;
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using System.Text;
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using System.Windows.Forms;
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using BizHawk.Emulation.Cores.Nintendo.Gameboy;
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namespace BizHawk.Client.EmuHawk.config.GB
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{
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public partial class GBPrefControl : UserControl
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{
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public GBPrefControl()
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{
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InitializeComponent();
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}
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[Browsable(false)]
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public bool ColorGameBoy { get; set; }
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Gameboy.GambatteSettings s;
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Gameboy.GambatteSyncSettings ss;
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public void PutSettings(Gameboy.GambatteSettings s, Gameboy.GambatteSyncSettings ss)
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{
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this.s = s ?? Gameboy.GambatteSettings.GetDefaults();
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this.ss = ss ?? Gameboy.GambatteSyncSettings.GetDefaults();
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propertyGrid1.SelectedObject = this.ss;
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}
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public void GetSettings(out Gameboy.GambatteSettings s, out Gameboy.GambatteSyncSettings ss)
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{
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s = this.s;
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ss = this.ss;
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}
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private void buttonDefaults_Click(object sender, EventArgs e)
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{
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PutSettings(null, null);
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}
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private void buttonPalette_Click(object sender, EventArgs e)
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{
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if (ColorGameBoy)
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CGBColorChooserForm.DoCGBColorChoserFormDialog(this.ParentForm, s);
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else
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ColorChooserForm.DoColorChooserFormDialog(this.ParentForm, s);
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}
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}
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}
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