BizHawk/.gitignore

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2019-11-02 20:21:49 +00:00
**/.vs/**
Implement bsnes version 115 as a new core (#2740) * Slam all this shit in here i don't care * no lzma pls * un-hack things that i hacked earlier (closer to bsnes source now) * remove more unused files * remove more files * get some stuff working on this weird ass branch * do this to get actual video (holy shit it works) while palette is incorrect * make video look correct and hopefully fix stack waterbox allocation size uh ? * Move the new bsnes core to its own dir as a new core and get input working * remove leftover files from old bsnes * fix some shit for now * make lag frame detection work * Improve cartridge loading to hopefully make sgb work (haven't tested) - also changes some audio buffer stuff, might be better or worse than before idk - need to figure out the saveram stuff - path requests might actually completely fail atm, no idea how to verify that * refactor to use a switch instead of some weird array with function pointers - and implement snes_get_mapper, might be helpful or smth idk * implement entropy c++-side and delete all this useless code holy * delete dumb unnecessary code * implement snes_peek_logical_register c++-side * normalize all indentation * attempt to properly support sharprtc and epsonrtc data loading and writing * Duplicate winforms code to add entropy support c#-side and implement layer_enable functionality The duplicated code is just so i can have a proper window for the new bsnes core. I do not like duplicating code like this, so this should be improved if possible * Checkpoint for the start of getting rid of the ugly api wrapper stuff * Next checkpoint for a full api refactor * bullshit denied just no. every file is either copied or manually edited or written from scratch etc. do not. force. one indent_style on every single file. It just does not work. * remove the entire eMessage_CMD handling and convert to native function calls * general improvements regarding functionality - adds hotfixes and fast_ppu core options - add back the alwaysDoubleSize setting - use bsnes's own serialize function for savestating now - generate and use the color palette only in c# cause it doesn't need to be on the c++-side - and more cleanup like always * somewhat implement IMemoryDomains * Implement trace logger and cleanup more unused stuff * Implement ISaveRam, fix controller mapping for TAStudio and remove the pwrap stuff * Fix ISaveRam, add a controller configuration box for the new core, (hopefully) fix controller inputs - also differentiates BG prio0 and prio1 now (with options for it) - some minor irrelevant edits in bsnes source * Cleanup some more and optimize a bit * Support firmware loading and make sgb work (hopefully) * Remove all unused files * Add back CropSGBFrame option and cleanup snes_video_refresh logic * Some hopefully sensible changes * One more cleanup pass * Change to new PortedCore attribute necessary after the changes in 98b07c42d587eacd8fda870690a640a6131d2e0c Co-authored-by: nattthebear <goyuken@gmail.com>
2021-05-15 01:06:13 +00:00
**/.vscode/
/output/**
/packaged_output
2021-11-15 08:17:16 +00:00
/result
/test_output
**/ipch/**
2021-07-17 23:37:36 +00:00
/Assets/dll/*.wbx
Backup/
UpgradeLog.htm
*.ilk
2019-05-18 04:04:53 +00:00
*.il
*.tlog
*.obj
*.o
*.gcda
*.filters
*.opendb
2015-06-23 19:08:43 +00:00
/Dist/*.zip
/Dist/git_hooks/*.local.ps1
# mupen64plus-win32-deps is a submodule, so ignores should be in that repo
2015-06-23 19:08:43 +00:00
/libmupen64plus/mupen64plus-win32-deps/SDL-1.2.14/docs
/libmupen64plus/mupen64plus-win32-deps/SDL-1.2.14/docs.html
2015-06-27 16:13:35 +00:00
*.opensdf
*.user
*.suo
*.sdf
*.ipch
*.pdb
.hg
.hgignore
.hgtags
2016-03-02 03:57:51 +00:00
/psx/octoshock/bizhawk/Win32
/psx/octoshock/bizhawk/x64
/psx/octoshock/bizhawk/*.opendb
2017-04-13 18:57:58 +00:00
2017-04-18 22:29:12 +00:00
**/StyleCop.Cache
/waterbox/**/*.wbx
/waterbox/**/*.wbx.in
2019-05-18 04:04:53 +00:00
.idea
/packages
2020-01-18 18:58:50 +00:00
2020-06-07 21:43:33 +00:00
launchSettings.json