BizHawk/BizHawk.Emulation.Common/Interfaces/IMemoryCallbackSystem.cs

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using System;
using System.Collections.Generic;
namespace BizHawk.Emulation.Common
{
/// <summary>
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/// This is a property of <seealso cref="IDebuggable"/>, and defines the means by which a client
/// gets and sets memory callbacks in the core. A memory callback should fire any time memory is
/// read/written/executed by the core, and depends on the type specified by the callback
/// </summary>
/// <seealso cref="IDebuggable"/>
public interface IMemoryCallbackSystem : IEnumerable<IMemoryCallback>
{
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/*
* DANGER:
* Many cores will blindly call CallReads(), CallWrites(), CallExecutes() on every rwx no matter what.
* These functions must return very quickly if the list is empty. Very very quickly.
*/
/// <summary>
/// Gets a value indicating whether or not Execute callbacks are available for this this implementation
/// </summary>
bool ExecuteCallbacksAvailable { get; }
/// <summary>
/// Gets a value indicating whether or not there are currently any read hooks
/// </summary>
bool HasReads { get; }
/// <summary>
/// Gets a value indicating whether or not there are currently any write hooks
/// </summary>
bool HasWrites { get; }
/// <summary>
/// Gets a value indicating whether or not there are currently any execute hooks
/// </summary>
bool HasExecutes { get; }
/// <summary>
/// Adds a callback for the given type to the given address
/// If no address is specified the callback will be hooked to all addresses
/// Note: an execute callback can not be added without an address, else an InvalidOperationException will occur
/// </summary>
void Add(IMemoryCallback callback);
/// <summary>
/// Executes all Read callbacks for the given address
/// </summary>
void CallReads(uint addr);
/// <summary>
/// Executes all Write callbacks for the given address
/// </summary>
void CallWrites(uint addr);
/// <summary>
/// Executes all Execute callbacks for the given address
/// </summary>
void CallExecutes(uint addr);
/// <summary>
/// Removes the given callback from the list
/// </summary>
void Remove(Action action);
/// <summary>
/// Removes the given callbacks from the list
/// </summary>
void RemoveAll(IEnumerable<Action> actions);
/// <summary>
/// Removes all read,write, and execute callbacks
/// </summary>
void Clear();
}
/// <summary>
/// This service defines a memory callback used by an IMemoryCallbackSystem implementation
/// </summary>
/// <seealso cref="IMemoryCallbackSystem"/>
public interface IMemoryCallback
{
MemoryCallbackType Type { get; }
string Name { get; }
Action Callback { get; }
uint? Address { get; }
uint? AddressMask { get; }
}
public enum MemoryCallbackType
{
Read, Write, Execute
}
}