BizHawk/BizHawk.Emulation.Common/Interfaces/IMemoryCallbackSystem.cs

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using System;
using System.Collections.Generic;
namespace BizHawk.Emulation.Common
{
public interface IMemoryCallbackSystem
{
/// <summary>
/// Returns whether or not there are currently any read hooks
/// </summary>
bool HasReads { get; }
/// <summary>
/// Returns whether or not there are currently any write hooks
/// </summary>
bool HasWrites { get; }
/// <summary>
/// Returns whether or not there are currently any execute hooks
/// </summary>
bool HasExecutes { get; }
/// <summary>
/// Adds a callback for the given type to the given address
/// If no address is specified the callback will be hooked to all addresses
/// Note: an execute callback can not be added without an address, else an InvalidOperationException will occur
/// </summary>
void Add(MemoryCallbackType type, Action function, uint? addr);
/// <summary>
/// Executes all Read callbacks for the given addr
/// </summary>
void CallReads(uint addr);
/// <summary>
/// Executes all Write callbacks for the given addr
/// </summary>
void CallWrites(uint addr);
/// <summary>
/// Executes all Execute callbacks for the given addr
/// </summary>
void CallExecutes(uint addr);
/// <summary>
/// Removes the given callback from the list
/// </summary>
void Remove(Action action);
/// <summary>
/// Removes the given callbacks from the list
/// </summary>
void RemoveAll(IEnumerable<Action> actions);
/// <summary>
/// Removes all read,write, and execute callbacks
/// </summary>
void Clear();
}
public enum MemoryCallbackType { Read, Write, Execute }
}