BizHawk/BizHawk.Emulation.Cores/Consoles/PC Engine/PCEngine.IEmulator.cs

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using BizHawk.Emulation.Common;
namespace BizHawk.Emulation.Cores.PCEngine
{
public sealed partial class PCEngine : IEmulator
{
public IEmulatorServiceProvider ServiceProvider { get; private set; }
public ControllerDefinition ControllerDefinition
{
get { return PCEngineController; }
}
public IController Controller { get; set; }
public void FrameAdvance(bool render, bool rendersound)
{
_lagged = true;
DriveLightOn = false;
Frame++;
CheckSpriteLimit();
PSG.BeginFrame(Cpu.TotalExecutedCycles);
Cpu.Debug = Tracer.Enabled;
if (SuperGrafx)
{
VPC.ExecFrame(render);
}
else
{
VDC1.ExecFrame(render);
}
PSG.EndFrame(Cpu.TotalExecutedCycles);
if (_lagged)
{
_lagCount++;
_isLag = true;
}
else
{
_isLag = false;
}
}
public int Frame
{
get { return frame; }
set { frame = value; }
}
public string SystemId { get; private set; }
public bool DeterministicEmulation
{
get { return true; }
}
public string BoardName
{
get { return null; }
}
public void ResetCounters()
{
// this should just be a public setter instead of a new method.
Frame = 0;
_lagCount = 0;
_isLag = false;
}
public CoreComm CoreComm { get; private set; }
public void Dispose()
{
if (disc != null)
{
disc.Dispose();
}
}
}
}