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ADPCM.cs
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Spaces -> tabs.
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2017-04-15 16:37:30 -04:00 |
Compat.txt
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Change project name BizHawk.Emulation to BizHawk.Emulation.Cores
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2013-11-15 14:05:47 +00:00 |
MemoryMap.Populous.cs
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PCE: some CDL stuff, not hooked up yet
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2014-02-09 23:13:11 +00:00 |
MemoryMap.SF2.cs
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PCE CDL: fix for street fighter 2 and 384K games. arcade card still not supported
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2014-02-10 02:47:23 +00:00 |
MemoryMap.SuperGrafx.cs
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Change project name BizHawk.Emulation to BizHawk.Emulation.Cores
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2013-11-15 14:05:47 +00:00 |
MemoryMap.TurboCD.cs
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Change project name BizHawk.Emulation to BizHawk.Emulation.Cores
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2013-11-15 14:05:47 +00:00 |
MemoryMap.cs
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PCE Icon for PCE tool dialogs
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2014-04-13 00:09:16 +00:00 |
PCEngine.ArcadeCard.cs
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ditto for PCEngine core
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2015-01-20 00:37:11 +00:00 |
PCEngine.ICodeDataLogger.cs
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Make an interface for CodeDataLog, and move CodeDataLog to Base Implementations
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2016-12-16 11:33:02 -06:00 |
PCEngine.IDebuggable.cs
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add TotalExecutedCycles as an IDebuggable property, and implement it in cores with the information readily available (and throw NotImplementedExecptions in the remaining). wire the property up to lua with emu.totalexecutedcycles(). Stil todo - wire it up to the Debugger gui
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2017-01-09 19:23:05 -06:00 |
PCEngine.IDriveLight.cs
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PC Engine - break off services into their separate files
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2016-12-12 10:23:07 -06:00 |
PCEngine.IEmulator.cs
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PC Engine - break off services into their separate files
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2016-12-12 10:23:07 -06:00 |
PCEngine.IInputPollable.cs
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PC Engine - break off services into their separate files
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2016-12-12 10:23:07 -06:00 |
PCEngine.IMemoryDomains.cs
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PC Engine - break off services into their separate files
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2016-12-12 10:23:07 -06:00 |
PCEngine.ISaveRam.cs
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PC Engine - break off services into their separate files
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2016-12-12 10:23:07 -06:00 |
PCEngine.ISettable.cs
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PC Engine - break off services into their separate files
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2016-12-12 10:23:07 -06:00 |
PCEngine.IStatable.cs
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PC Engine - break off services into their separate files
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2016-12-12 10:23:07 -06:00 |
PCEngine.Input.cs
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Use the IController indexing property less in preparation for removing it from the interface. Replaced with its more explicity counter-part .IsPressed()
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2016-12-14 12:42:15 -06:00 |
PCEngine.TurboCD.cs
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ditto for PCEngine core
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2015-01-20 00:37:11 +00:00 |
PCEngine.cs
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NullController - remove a bunch of methods that were originally part of IController but no longer are, and clean up the code a bit
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2016-12-14 09:16:54 -06:00 |
ScsiCDBus.cs
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Move Sound component objects from Emulation.Common to Emulation.Cores so they live in the same assembly as the calling cores
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2016-03-04 08:37:09 -05:00 |
VCE.cs
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PCE: convert states to Serializer implementation
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2014-04-07 04:53:18 +00:00 |
VDC.Render.cs
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PC Engine - break off services into their separate files
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2016-12-12 10:23:07 -06:00 |
VDC.cs
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Spaces -> tabs.
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2017-04-15 16:37:30 -04:00 |
VPC.cs
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PC Engine - break off services into their separate files
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2016-12-12 10:23:07 -06:00 |