BizHawk/BizHawk.Emulation.Cores/Consoles/PC Engine
J.D. Purcell b53502eed8 Spaces -> tabs. 2017-04-15 16:37:30 -04:00
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ADPCM.cs Spaces -> tabs. 2017-04-15 16:37:30 -04:00
Compat.txt Change project name BizHawk.Emulation to BizHawk.Emulation.Cores 2013-11-15 14:05:47 +00:00
MemoryMap.Populous.cs PCE: some CDL stuff, not hooked up yet 2014-02-09 23:13:11 +00:00
MemoryMap.SF2.cs PCE CDL: fix for street fighter 2 and 384K games. arcade card still not supported 2014-02-10 02:47:23 +00:00
MemoryMap.SuperGrafx.cs Change project name BizHawk.Emulation to BizHawk.Emulation.Cores 2013-11-15 14:05:47 +00:00
MemoryMap.TurboCD.cs Change project name BizHawk.Emulation to BizHawk.Emulation.Cores 2013-11-15 14:05:47 +00:00
MemoryMap.cs PCE Icon for PCE tool dialogs 2014-04-13 00:09:16 +00:00
PCEngine.ArcadeCard.cs ditto for PCEngine core 2015-01-20 00:37:11 +00:00
PCEngine.ICodeDataLogger.cs Make an interface for CodeDataLog, and move CodeDataLog to Base Implementations 2016-12-16 11:33:02 -06:00
PCEngine.IDebuggable.cs add TotalExecutedCycles as an IDebuggable property, and implement it in cores with the information readily available (and throw NotImplementedExecptions in the remaining). wire the property up to lua with emu.totalexecutedcycles(). Stil todo - wire it up to the Debugger gui 2017-01-09 19:23:05 -06:00
PCEngine.IDriveLight.cs PC Engine - break off services into their separate files 2016-12-12 10:23:07 -06:00
PCEngine.IEmulator.cs PC Engine - break off services into their separate files 2016-12-12 10:23:07 -06:00
PCEngine.IInputPollable.cs PC Engine - break off services into their separate files 2016-12-12 10:23:07 -06:00
PCEngine.IMemoryDomains.cs PC Engine - break off services into their separate files 2016-12-12 10:23:07 -06:00
PCEngine.ISaveRam.cs PC Engine - break off services into their separate files 2016-12-12 10:23:07 -06:00
PCEngine.ISettable.cs PC Engine - break off services into their separate files 2016-12-12 10:23:07 -06:00
PCEngine.IStatable.cs PC Engine - break off services into their separate files 2016-12-12 10:23:07 -06:00
PCEngine.Input.cs Use the IController indexing property less in preparation for removing it from the interface. Replaced with its more explicity counter-part .IsPressed() 2016-12-14 12:42:15 -06:00
PCEngine.TurboCD.cs ditto for PCEngine core 2015-01-20 00:37:11 +00:00
PCEngine.cs NullController - remove a bunch of methods that were originally part of IController but no longer are, and clean up the code a bit 2016-12-14 09:16:54 -06:00
ScsiCDBus.cs Move Sound component objects from Emulation.Common to Emulation.Cores so they live in the same assembly as the calling cores 2016-03-04 08:37:09 -05:00
VCE.cs PCE: convert states to Serializer implementation 2014-04-07 04:53:18 +00:00
VDC.Render.cs PC Engine - break off services into their separate files 2016-12-12 10:23:07 -06:00
VDC.cs Spaces -> tabs. 2017-04-15 16:37:30 -04:00
VPC.cs PC Engine - break off services into their separate files 2016-12-12 10:23:07 -06:00