BizHawk/BizHawk.Emulation.Cores/Consoles/Atari/2600/Mappers/mSB.cs

84 lines
1.5 KiB
C#
Raw Normal View History

using BizHawk.Common;
namespace BizHawk.Emulation.Cores.Atari.Atari2600
{
/*
Cartridge class used for SB "SUPERbanking" 128k-256k bankswitched games.
There are either 32 or 64 4K banks.
*/
internal class mSB : MapperBase
{
private int _bank4K;
2017-04-24 15:09:17 +00:00
private int myStartBank => (Core.Rom.Length >> 12) - 1;
public override void SyncState(Serializer ser)
{
base.SyncState(ser);
ser.Sync("bank_4k", ref _bank4K);
}
public override void HardReset()
{
_bank4K = 0;
base.HardReset();
}
private byte ReadMem(ushort addr, bool peek)
{
if (!peek)
{
Address(addr);
}
if (addr < 0x1000)
{
return base.ReadMemory(addr);
}
return Core.Rom[(_bank4K << 12) + (addr & 0xFFF)];
}
public override byte ReadMemory(ushort addr)
{
return ReadMem(addr, false);
}
public override byte PeekMemory(ushort addr)
{
return ReadMem(addr, true);
}
private void WriteMem(ushort addr, byte value, bool poke)
{
if (!poke)
{
Address(addr);
}
if (addr < 0x1000)
{
base.WriteMemory(addr, value);
}
}
public override void WriteMemory(ushort addr, byte value)
{
WriteMem(addr, value, poke: false);
}
public override void PokeMemory(ushort addr, byte value)
{
WriteMem(addr, value, poke: true);
}
private void Address(ushort addr)
{
var temp = addr & (0x17FF + (Core.Rom.Length >> 12));
if ((temp & 0x1800) == 0x800)
{
_bank4K = temp & myStartBank;
}
}
}
}