using BizHawk.Common; namespace BizHawk.Emulation.Cores.Atari.Atari2600 { /* Cartridge class used for SB "SUPERbanking" 128k-256k bankswitched games. There are either 32 or 64 4K banks. */ internal class mSB : MapperBase { private int _bank4K; private int myStartBank => (Core.Rom.Length >> 12) - 1; public override void SyncState(Serializer ser) { base.SyncState(ser); ser.Sync("bank_4k", ref _bank4K); } public override void HardReset() { _bank4K = 0; base.HardReset(); } private byte ReadMem(ushort addr, bool peek) { if (!peek) { Address(addr); } if (addr < 0x1000) { return base.ReadMemory(addr); } return Core.Rom[(_bank4K << 12) + (addr & 0xFFF)]; } public override byte ReadMemory(ushort addr) { return ReadMem(addr, false); } public override byte PeekMemory(ushort addr) { return ReadMem(addr, true); } private void WriteMem(ushort addr, byte value, bool poke) { if (!poke) { Address(addr); } if (addr < 0x1000) { base.WriteMemory(addr, value); } } public override void WriteMemory(ushort addr, byte value) { WriteMem(addr, value, poke: false); } public override void PokeMemory(ushort addr, byte value) { WriteMem(addr, value, poke: true); } private void Address(ushort addr) { var temp = addr & (0x17FF + (Core.Rom.Length >> 12)); if ((temp & 0x1800) == 0x800) { _bank4K = temp & myStartBank; } } } }