BizHawk/BizHawk.Emulation.Cores/Consoles/Sega/Saturn/Yabause.ISaveram.cs

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C#
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using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using BizHawk.Emulation.Common;
namespace BizHawk.Emulation.Cores.Sega.Saturn
{
public partial class Yabause : ISaveRam
{
public byte[] CloneSaveRam()
{
if (Disposed)
{
if (DisposedSaveRam != null)
{
return (byte[])DisposedSaveRam.Clone();
}
else
{
return new byte[0];
}
}
else
{
var ms = new MemoryStream();
var fp = new FilePiping();
fp.Get(ms);
bool success = LibYabause.libyabause_savesaveram(fp.GetPipeNameNative());
fp.Finish();
if (!success)
throw new Exception("libyabause_savesaveram() failed!");
var ret = ms.ToArray();
ms.Dispose();
return ret;
}
}
public void StoreSaveRam(byte[] data)
{
if (Disposed)
{
throw new Exception("It's a bit late for that");
}
else
{
var fp = new FilePiping();
fp.Offer(data);
bool success = LibYabause.libyabause_loadsaveram(fp.GetPipeNameNative());
fp.Finish();
if (!success)
{
throw new Exception("libyabause_loadsaveram() failed!");
}
}
}
public bool SaveRamModified
{
get
{
if (Disposed)
{
return DisposedSaveRam != null;
}
else
{
return LibYabause.libyabause_saveramodified();
}
}
}
}
}