113 lines
6.0 KiB
XML
113 lines
6.0 KiB
XML
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="..\fex\blargg_common.cpp" />
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<ClCompile Include="..\fex\blargg_errors.cpp" />
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<ClCompile Include="..\fex\Data_Reader.cpp" />
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<ClCompile Include="..\nes_emu\abstract_file.cpp" />
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<ClCompile Include="..\nes_emu\apu_state.cpp" />
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<ClCompile Include="..\nes_emu\Blip_Buffer.cpp" />
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<ClCompile Include="..\nes_emu\Effects_Buffer.cpp" />
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<ClCompile Include="..\nes_emu\Mapper_Fme7.cpp" />
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<ClCompile Include="..\nes_emu\Mapper_Mmc5.cpp" />
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<ClCompile Include="..\nes_emu\Mapper_Namco106.cpp" />
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<ClCompile Include="..\nes_emu\Mapper_Vrc6.cpp" />
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<ClCompile Include="..\nes_emu\misc_mappers.cpp" />
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<ClCompile Include="..\nes_emu\Multi_Buffer.cpp" />
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<ClCompile Include="..\nes_emu\Nes_Apu.cpp" />
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<ClCompile Include="..\nes_emu\Nes_Buffer.cpp" />
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<ClCompile Include="..\nes_emu\Nes_Cart.cpp" />
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<ClCompile Include="..\nes_emu\Nes_Core.cpp" />
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<ClCompile Include="..\nes_emu\Nes_Cpu.cpp" />
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<ClCompile Include="..\nes_emu\nes_data.cpp" />
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<ClCompile Include="..\nes_emu\Nes_Effects_Buffer.cpp" />
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<ClCompile Include="..\nes_emu\Nes_Emu.cpp" />
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<ClCompile Include="..\nes_emu\Nes_File.cpp" />
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<ClCompile Include="..\nes_emu\Nes_Film.cpp" />
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<ClCompile Include="..\nes_emu\Nes_Film_Data.cpp" />
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<ClCompile Include="..\nes_emu\Nes_Film_Packer.cpp" />
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<ClCompile Include="..\nes_emu\Nes_Fme7_Apu.cpp" />
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<ClCompile Include="..\nes_emu\Nes_Mapper.cpp" />
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<ClCompile Include="..\nes_emu\nes_mappers.cpp" />
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<ClCompile Include="..\nes_emu\Nes_Mmc1.cpp" />
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<ClCompile Include="..\nes_emu\Nes_Mmc3.cpp" />
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<ClCompile Include="..\nes_emu\Nes_Namco_Apu.cpp" />
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<ClCompile Include="..\nes_emu\Nes_Oscs.cpp" />
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<ClCompile Include="..\nes_emu\Nes_Ppu.cpp" />
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<ClCompile Include="..\nes_emu\Nes_Ppu_Impl.cpp" />
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<ClCompile Include="..\nes_emu\Nes_Ppu_Rendering.cpp" />
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<ClCompile Include="..\nes_emu\Nes_Recorder.cpp" />
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<ClCompile Include="..\nes_emu\Nes_State.cpp" />
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<ClCompile Include="..\nes_emu\nes_util.cpp" />
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<ClCompile Include="..\nes_emu\Nes_Vrc6_Apu.cpp" />
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<ProjectGuid>{F07F76D3-08E6-4EBC-82F9-53FF90ABD9A9}</ProjectGuid>
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<RootNamespace>libquicknes</RootNamespace>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<CharacterSet>MultiByte</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>MultiByte</CharacterSet>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<Optimization>Disabled</Optimization>
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<PreprocessorDefinitions>_WINDLL;%(PreprocessorDefinitions);BLARGG_SOURCE_BEGIN="blargg_common.h";BLARGG_ENABLE_OPTIMIZER="blargg_common.h"</PreprocessorDefinitions>
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<DisableSpecificWarnings>4244;4800;4804;4996</DisableSpecificWarnings>
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<AdditionalIncludeDirectories>$(ProjectDir)\..</AdditionalIncludeDirectories>
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</ClCompile>
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<Link>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<Optimization>MaxSpeed</Optimization>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<PreprocessorDefinitions>_WINDLL;%(PreprocessorDefinitions);BLARGG_SOURCE_BEGIN="blargg_common.h";BLARGG_ENABLE_OPTIMIZER="blargg_common.h"</PreprocessorDefinitions>
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<DisableSpecificWarnings>4244;4800;4804;4996</DisableSpecificWarnings>
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<AdditionalIncludeDirectories>$(ProjectDir)\..</AdditionalIncludeDirectories>
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</ClCompile>
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<Link>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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</Link>
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</ItemDefinitionGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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