BizHawk/BizHawk.Client.Common/movie/tasproj/TasMovie.Editing.cs

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using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using BizHawk.Common;
using BizHawk.Emulation.Common;
namespace BizHawk.Client.Common
{
public partial class TasMovie
{
public override void RecordFrame(int frame, IController source)
{
base.RecordFrame(frame, source);
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if (frame < LagLog.Count)
{
LagLog.RemoveRange(frame, LagLog.Count - frame);
}
LagLog.Add(Global.Emulator.IsLagFrame);
StateManager.Invalidate(frame);
StateManager.Capture();
}
/// <summary>
/// Truncate all frames including starting frame to end of movie.
/// </summary>
/// <param name="frame">First frame to be truncated.</param>
public override void Truncate(int frame)
{
base.Truncate(frame);
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if (frame < LagLog.Count)
{
LagLog.RemoveRange(frame, LagLog.Count - frame - 1);
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}
StateManager.Invalidate(frame + 1);
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if (frame < _log.Count - 1)
{
Changes = true;
}
//TAS Editor deletes markers that are in truncated portion of movie.
Markers.TruncateAt(frame);
}
public override void PokeFrame(int frame, IController source)
{
base.PokeFrame(frame, source);
LagLog.RemoveRange(frame, LagLog.Count - frame);
StateManager.Invalidate(frame);
}
public override void ClearFrame(int frame)
{
base.ClearFrame(frame);
InvalidateAfter(frame);
}
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public void RemoveFrames(int[] frames)
{
if (frames.Any())
{
var invalidateAfter = frames.Min(x => x);
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foreach (var frame in frames.OrderByDescending(x => x)) // Removin them in reverse order allows us to remove by index;
{
_log.RemoveAt(frame);
}
Changes = true;
InvalidateAfter(invalidateAfter);
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}
}
public void InsertInput(int frame, IEnumerable<string> inputLog)
{
_log.InsertRange(frame, inputLog);
Changes = true;
InvalidateAfter(frame);
}
public void InsertInput(int frame, IEnumerable<IController> inputStates)
{
var lg = LogGeneratorInstance();
var inputLog = new List<string>();
foreach (var input in inputStates)
{
lg.SetSource(input);
inputLog.Add(lg.GenerateLogEntry());
}
InsertInput(frame, inputLog);
}
public void CopyOverInput(int frame, IEnumerable<IController> inputStates)
{
var lg = LogGeneratorInstance();
var states = inputStates.ToList();
for (int i = 0; i < states.Count; i++)
{
lg.SetSource(states[i]);
_log[frame + i] = lg.GenerateLogEntry();
}
Changes = true;
InvalidateAfter(frame);
}
public void InsertEmptyFrame(int frame, int count = 1)
{
var lg = LogGeneratorInstance();
lg.SetSource(Global.MovieSession.MovieControllerInstance());
for (int i = 0; i < count; i++)
{
_log.Insert(frame, lg.EmptyEntry);
}
Changes = true;
InvalidateAfter(frame - 1);
}
}
}