BizHawk/waterbox/pizza/pizza.c

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/*
This file is part of Emu-Pizza
Emu-Pizza is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Emu-Pizza is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Emu-Pizza. If not, see <http://www.gnu.org/licenses/>.
*/
#include <stdio.h>
#include <stdint.h>
#include <sys/types.h>
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#include <emulibc.h>
#include <string.h>
#define EXPORT ECL_EXPORT
#include "cartridge.h"
#include "cycles.h"
#include "gameboy.h"
#include "global.h"
#include "gpu.h"
#include "input.h"
#include "sound.h"
#include "serial.h"
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#include "utils.h"
#include "mmu.h"
/* proto */
void cb();
void connected_cb();
void disconnected_cb();
void rumble_cb(uint8_t rumble);
void network_send_data(uint8_t v);
void *start_thread(void *args);
void *start_thread_network(void *args);
/* frame buffer pointer */
uint16_t *fb;
/* magnify rate */
float magnify_rate = 1.f;
/* cartridge name */
char cart_name[64];
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int main(void)
{
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}
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EXPORT int Init(const void *rom, int romlen)
{
/* init global variables */
global_init();
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/* first, load cartridge */
char ret = cartridge_load(rom, romlen);
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if (ret != 0)
return 0; // failure
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gameboy_init();
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/* init GPU */
gpu_init(&cb);
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/* set sound output rate */
sound_set_output_rate(44100);
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/* set rumble cb */
mmu_set_rumble_cb(&rumble_cb);
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/* get frame buffer reference */
fb = gpu_get_frame_buffer();
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return 1;
}
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static uint32_t fb32[160 * 144];
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//case (SDLK_d): global_debug ^= 0x01; break;
//case (SDLK_s): global_slow_down = 1; break;
//case (SDLK_w): global_window ^= 0x01; break;
//case (SDLK_n): gameboy_set_pause(0);
// global_next_frame = 1; break;
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/* case (SDLK_p): gameboy_set_pause(global_pause ^ 0x01);
break;
case (SDLK_m): mmu_dump_all(); break;
case (SDLK_SPACE): input_set_key_select(1); break;
case (SDLK_RETURN): input_set_key_start(1); break;
case (SDLK_UP): input_set_key_up(1); break;
case (SDLK_DOWN): input_set_key_down(1); break;
case (SDLK_RIGHT): input_set_key_right(1); break;
case (SDLK_LEFT): input_set_key_left(1); break;
case (SDLK_z): input_set_key_b(1); break;
case (SDLK_x): input_set_key_a(1); break;
}
break;
case SDL_KEYUP:
switch (e.key.keysym.sym)
{
case (SDLK_SPACE): input_set_key_select(0); break;
case (SDLK_RETURN): input_set_key_start(0); break;
case (SDLK_UP): input_set_key_up(0); break;
case (SDLK_DOWN): input_set_key_down(0); break;
case (SDLK_RIGHT): input_set_key_right(0); break;
case (SDLK_LEFT): input_set_key_left(0); break;
case (SDLK_z): input_set_key_b(0); break;
case (SDLK_x): input_set_key_a(0); break;
}
break;
}
}
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// join emulation thread
pthread_join(thread, NULL);
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// stop network thread!
network_stop();
utils_log("Total cycles %d\n", cycles.cnt);
utils_log("Total running seconds %d\n", cycles.seconds);
return 0;
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}*/
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typedef struct
{
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uint32_t* vbuff;
int32_t clocks; // desired(in) actual(out) time to run; 2MHZ
} frameinfo_t;
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EXPORT void FrameAdvance(frameinfo_t* frame)
{
uint64_t current = cycles.sampleclock;
gameboy_run(current + frame->clocks);
frame->clocks = cycles.sampleclock - current;
memcpy(frame->vbuff, fb32, 160 * 144 * sizeof(uint32_t));
}
void cb()
{
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// frame received into fb
uint16_t *src = fb;
uint8_t *dst = (uint8_t *)fb32;
for (int i = 0; i < 160 * 144; i++)
{
uint16_t c = *src++;
*dst++ = c << 3 & 0xf8 | c >> 2 & 7;
*dst++ = c >> 3 & 0xfa | c >> 9 & 3;
*dst++ = c >> 8 & 0xf8 | c >> 13 & 7;
*dst++ = 0xff;
}
}
void connected_cb()
{
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utils_log("Connected\n");
}
void disconnected_cb()
{
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utils_log("Disconnected\n");
}
void rumble_cb(uint8_t rumble)
{
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if (rumble)
printf("RUMBLE\n");
}