339 lines
9.6 KiB
C
339 lines
9.6 KiB
C
![]() |
/*
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This file is part of Emu-Pizza
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Emu-Pizza is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Emu-Pizza is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Emu-Pizza. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <errno.h>
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#include <SDL2/SDL.h>
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#include <stdio.h>
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#include <stdint.h>
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#include <sys/stat.h>
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#include <sys/types.h>
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#include "cartridge.h"
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#include "cycles.h"
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#include "gameboy.h"
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#include "global.h"
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#include "gpu.h"
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#include "input.h"
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#include "network.h"
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#include "sound.h"
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#include "serial.h"
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/* proto */
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void cb();
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void connected_cb();
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void disconnected_cb();
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void rumble_cb(uint8_t rumble);
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void network_send_data(uint8_t v);
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void *start_thread(void *args);
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void *start_thread_network(void *args);
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/* frame buffer pointer */
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uint16_t *fb;
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/* magnify rate */
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float magnify_rate = 1.f;
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/* emulator thread */
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pthread_t thread;
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/* SDL video stuff */
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SDL_Window *window;
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SDL_Surface *screenSurface;
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SDL_Surface *windowSurface;
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/* cartridge name */
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char cart_name[64];
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int main(int argc, char **argv)
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{
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/* SDL variables */
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SDL_Event e;
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SDL_AudioSpec desired;
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SDL_AudioSpec obtained;
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/* init global variables */
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global_init();
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/* set global folder */
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snprintf(global_save_folder, sizeof(global_save_folder), "/tmp/str/save/");
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__mkdirp(global_save_folder, S_IRWXU);
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/* first, load cartridge */
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char ret = cartridge_load(argv[1]);
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if (ret != 0)
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return 1;
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/* apply cheat */
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/* tetris */
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/* mmu_set_cheat("00063D6E9");
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mmu_set_cheat("3E064D5D0");
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mmu_set_cheat("04065D087"); */
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/* samurai shodown */
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// mmu_set_cheat("11F86E3B6");
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//)
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// mmu_set_cheat("3EB60D7F1");
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//
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/* gameshark aladdin */
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// mmu_set_cheat("01100ADC");
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/* gameshark wario land */
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// mmu_set_cheat("809965A9");
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// mmu_apply_gg();
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/* initialize SDL video */
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if (SDL_Init(SDL_INIT_VIDEO) < 0 )
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{
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printf( "SDL could not initialize! SDL_Error: %s\n", SDL_GetError() );
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return 1;
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}
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window = SDL_CreateWindow("Emu Pizza - Gameboy",
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SDL_WINDOWPOS_UNDEFINED,
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SDL_WINDOWPOS_UNDEFINED,
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160 * magnify_rate, 144 * magnify_rate,
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SDL_WINDOW_SHOWN);
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/* get window surface */
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windowSurface = SDL_GetWindowSurface(window);
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screenSurface = SDL_ConvertSurfaceFormat(windowSurface,
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SDL_PIXELFORMAT_RGB565,
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0);
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gameboy_init();
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/* initialize SDL audio */
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SDL_Init(SDL_INIT_AUDIO);
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desired.freq = 44100;
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desired.samples = SOUND_SAMPLES / 2;
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desired.format = AUDIO_S16SYS;
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desired.channels = 2;
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desired.callback = sound_read_buffer;
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desired.userdata = NULL;
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/* Open audio */
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if (SDL_OpenAudio(&desired, &obtained) == 0)
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SDL_PauseAudio(0);
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else
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{
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printf("Cannot open audio device!!\n");
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return 1;
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}
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/* init GPU */
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gpu_init(&cb);
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/* set sound output rate */
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sound_set_output_rate(44100);
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/* set rumble cb */
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mmu_set_rumble_cb(&rumble_cb);
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/* get frame buffer reference */
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fb = gpu_get_frame_buffer();
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/* start thread! */
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pthread_create(&thread, NULL, start_thread, NULL);
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/* start network thread! */
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network_start(&connected_cb, &disconnected_cb, "192.168.100.255");
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/* loop forever */
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while (!global_quit)
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{
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/* aaaaaaaaaaaaaand finally, check for SDL events */
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/* SDL_WaitEvent should be better but somehow, */
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/* it interfer with my cycles timer */
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if (SDL_PollEvent(&e) == 0)
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{
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usleep(100000);
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continue;
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}
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switch (e.type)
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{
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case SDL_QUIT:
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global_quit = 1;
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break;
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case SDL_KEYDOWN:
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switch (e.key.keysym.sym)
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{
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case (SDLK_1): gameboy_set_pause(1);
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gameboy_save_stat(0);
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gameboy_set_pause(0);
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break;
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case (SDLK_2): gameboy_set_pause(1);
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gameboy_restore_stat(0);
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gameboy_set_pause(0);
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break;
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case (SDLK_9): network_start(&connected_cb,
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&disconnected_cb,
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"192.168.100.255"); break;
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case (SDLK_0): network_stop(); break;
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case (SDLK_q): global_quit = 1; break;
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case (SDLK_d): global_debug ^= 0x01; break;
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case (SDLK_s): global_slow_down = 1; break;
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case (SDLK_w): global_window ^= 0x01; break;
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case (SDLK_n): gameboy_set_pause(0);
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global_next_frame = 1; break;
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case (SDLK_PLUS):
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if (global_emulation_speed !=
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GLOBAL_EMULATION_SPEED_4X)
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{
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global_emulation_speed++;
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cycles_change_emulation_speed();
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sound_change_emulation_speed();
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}
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break;
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case (SDLK_MINUS):
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if (global_emulation_speed !=
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GLOBAL_EMULATION_SPEED_QUARTER)
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{
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global_emulation_speed--;
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cycles_change_emulation_speed();
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sound_change_emulation_speed();
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}
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break;
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case (SDLK_p): gameboy_set_pause(global_pause ^ 0x01);
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break;
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case (SDLK_m): mmu_dump_all(); break;
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case (SDLK_SPACE): input_set_key_select(1); break;
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case (SDLK_RETURN): input_set_key_start(1); break;
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case (SDLK_UP): input_set_key_up(1); break;
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case (SDLK_DOWN): input_set_key_down(1); break;
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case (SDLK_RIGHT): input_set_key_right(1); break;
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case (SDLK_LEFT): input_set_key_left(1); break;
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case (SDLK_z): input_set_key_b(1); break;
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case (SDLK_x): input_set_key_a(1); break;
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}
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break;
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case SDL_KEYUP:
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switch (e.key.keysym.sym)
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{
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case (SDLK_SPACE): input_set_key_select(0); break;
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case (SDLK_RETURN): input_set_key_start(0); break;
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case (SDLK_UP): input_set_key_up(0); break;
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case (SDLK_DOWN): input_set_key_down(0); break;
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case (SDLK_RIGHT): input_set_key_right(0); break;
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case (SDLK_LEFT): input_set_key_left(0); break;
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case (SDLK_z): input_set_key_b(0); break;
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case (SDLK_x): input_set_key_a(0); break;
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}
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break;
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}
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}
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/* join emulation thread */
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pthread_join(thread, NULL);
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/* stop network thread! */
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network_stop();
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utils_log("Total cycles %d\n", cycles.cnt);
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utils_log("Total running seconds %d\n", cycles.seconds);
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return 0;
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}
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void *start_thread(void *args)
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{
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/* run until break or global_quit is set */
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gameboy_run();
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/* tell main thread it's over */
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global_quit = 1;
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}
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void cb()
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{
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uint16_t *pixel = screenSurface->pixels;
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/* magnify! */
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if (magnify_rate > 1)
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{
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int x,y,p;
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float px, py = 0;
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uint16_t *line = malloc(sizeof(uint16_t) * 160 * magnify_rate);
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for (y=0; y<144; y++)
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{
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px = 0;
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for (x=0; x<160; x++)
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{
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for (; px<magnify_rate; px++)
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line[(int) (px + (x * magnify_rate))] =
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fb[x + (y * 160)];
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px -= magnify_rate;
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}
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for (; py<magnify_rate; py++)
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memcpy(&pixel[(int) (((y * magnify_rate) + py) *
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160 * magnify_rate)],
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line, sizeof(uint16_t) * 160 * magnify_rate);
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py -= magnify_rate;
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}
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free(line);
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}
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else
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{
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/* just copy GPU frame buffer into SDL frame buffer */
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memcpy(pixel, fb, 160 * 144 * sizeof(uint16_t));
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}
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SDL_ConvertPixels(screenSurface->w, screenSurface->h,
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screenSurface->format->format,
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screenSurface->pixels, screenSurface->pitch,
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SDL_PIXELFORMAT_ARGB8888,
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windowSurface->pixels, windowSurface->pitch);
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/* Update the surface */
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SDL_UpdateWindowSurface(window);
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}
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void connected_cb()
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{
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utils_log("Connected\n");
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}
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void disconnected_cb()
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{
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utils_log("Disconnected\n");
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}
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void rumble_cb(uint8_t rumble)
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{
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if (rumble)
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printf("RUMBLE\n");
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}
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