20 lines
917 B
Plaintext
20 lines
917 B
Plaintext
![]() |
======= Sega MasterSystem Compatibility Issues =======
|
||
|
|
||
|
* CodeMasters games don't work:
|
||
|
+ CodeMasters games use a custom mapper (implemented now).
|
||
|
+ CodeMasters games use alternate video mode, not implemented.
|
||
|
+ Games are: Cosmic Spacehead, Fantastic Dizzy, Micro Machines
|
||
|
|
||
|
* F16 Fighting Falcon uses old SG-1000 video mode, and doesn't work on a GG/Genesis either.
|
||
|
|
||
|
That said.. I will fix CodeMasters games and F16 Fighting Falcon eventually, and add full
|
||
|
SG-1000 support, it's just not the high priority currently.
|
||
|
|
||
|
* Raster effects are sometimes on the wrong line... but it's correct 99% of the time... :|
|
||
|
Update: I think this is a timing issue resulting in latching/rendering at the wrong part
|
||
|
of a scanline. I should play with this timing.
|
||
|
|
||
|
======= Game Gear compatibility issues =======
|
||
|
|
||
|
* Axe Battler is broken.
|
||
|
* "SEGA" logo audio sample plays at low rate in Sonic & Tails.
|