BizHawk/BizHawk.Emulation/Consoles/Nintendo/NES/Boards/MMC3_family/NES-QJ.cs

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2011-09-25 02:26:50 +00:00
using System;
using System.IO;
using System.Diagnostics;
namespace BizHawk.Emulation.Consoles.Nintendo
{
public class NES_QJ : MMC3Board_Base
{
//state
int block;
public override void SyncState(Serializer ser)
{
base.SyncState(ser);
ser.Sync("block", ref block);
}
public override void WritePRG(int addr, byte value)
{
base.WritePRG(addr, value);
SetMirrorType(mmc3.MirrorType); //often redundant, but gets the job done
}
public override bool Configure(NES.EDetectionOrigin origin)
{
//analyze board type
switch (Cart.board_type)
{
case "NES-QJ": //super spike v'ball / nintendo world cup
AssertPrg(256); AssertChr(256); AssertVram(0); AssertWram(0);
AssertBattery(false);
break;
default:
return false;
}
BaseSetup();
return true;
}
protected override int Get_PRGBank_8K(int addr)
{
//base logic will return the mmc reg, which needs to be masked without awareness of the extra block
return (base.Get_PRGBank_8K(addr) & 0xF) + block * 16;
}
protected override int Get_CHRBank_1K(int addr)
{
//base logic will return the mmc reg, which needs to be masked without awareness of the extra block
return (base.Get_CHRBank_1K(addr) & 0x7F) + block * 128;
}
public override byte ReadWRAM(int addr)
{
return (byte)block;
}
public override void WriteWRAM(int addr, byte value)
{
if (mmc3.wram_enable && !mmc3.wram_write_protect)
{
block = value & 1;
}
}
}
}