2013-10-27 16:26:37 +00:00
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using SlimDX.Direct3D9;
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2013-10-25 01:01:35 +00:00
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using SlimDX.DirectSound;
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using BizHawk.Client.Common;
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2013-11-03 03:54:37 +00:00
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namespace BizHawk.Client.EmuHawk
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2013-10-25 01:01:35 +00:00
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{
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2013-11-03 16:07:58 +00:00
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public static class GlobalWin
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2013-10-25 01:01:35 +00:00
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{
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public static MainForm MainForm;
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2013-11-02 19:28:45 +00:00
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public static ToolManager Tools;
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2013-10-25 01:01:35 +00:00
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#if WINDOWS
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public static DirectSound DSound;
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public static Direct3D Direct3D;
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#endif
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public static Sound Sound;
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public static IRenderer RenderPanel;
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public static OSDManager OSD = new OSDManager();
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public static DisplayManager DisplayManager = new DisplayManager();
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//input state which has been destined for game controller inputs are coalesced here
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2013-12-24 21:37:51 +00:00
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//public static ControllerInputCoalescer ControllerInputCoalescer = new ControllerInputCoalescer();
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2013-10-25 01:01:35 +00:00
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//input state which has been destined for client hotkey consumption are colesced here
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public static InputCoalescer HotkeyCoalescer = new InputCoalescer();
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}
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}
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