BizHawk/BizHawk.Emulation.Cores/Consoles/Nintendo/GBA/MGBAHawk.cs

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C#
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using BizHawk.Common;
using BizHawk.Emulation.Common;
using System.Runtime.InteropServices;
namespace BizHawk.Emulation.Cores.Nintendo.GBA
{
[CoreAttributes("mGBA", "endrift", true, false, "NOT DONE", "NOT DONE", false)]
public class MGBAHawk : IEmulator, IVideoProvider
{
IntPtr core;
[CoreConstructor("GBA")]
public MGBAHawk(byte[] file, CoreComm comm)
{
var ser = new BasicServiceProvider(this);
ser.Register<IDisassemblable>(new ArmV4Disassembler());
ServiceProvider = ser;
CoreComm = comm;
core = LibmGBA.BizCreate();
if (core == IntPtr.Zero)
throw new InvalidOperationException("BizCreate() returned NULL!");
try
{
if (!LibmGBA.BizLoad(core, file, file.Length))
{
throw new InvalidOperationException("BizLoad() returned FALSE!");
}
}
catch
{
LibmGBA.BizDestroy(core);
throw;
}
}
public IEmulatorServiceProvider ServiceProvider { get; private set; }
public ISoundProvider SoundProvider { get { throw new InvalidOperationException(); } }
public ISyncSoundProvider SyncSoundProvider { get { return new FakeSyncSound(new NullSound(), 735); } }
public bool StartAsyncSound() { return false; }
public void EndAsyncSound() { }
public ControllerDefinition ControllerDefinition { get { return GBA.GBAController; } }
public IController Controller { get; set; }
public void FrameAdvance(bool render, bool rendersound = true)
{
IntPtr vp = IntPtr.Zero;
LibmGBA.BizAdvance(core, 0, ref vp);
Marshal.Copy(vp, videobuff, 0, 240 * 160);
}
public int Frame { get; private set; }
public string SystemId { get { return "GBA"; } }
public bool DeterministicEmulation { get { return true; } }
public string BoardName { get { return null; } }
public void ResetCounters()
{
throw new NotImplementedException();
}
public CoreComm CoreComm { get; private set; }
public void Dispose()
{
if (core != IntPtr.Zero)
{
LibmGBA.BizDestroy(core);
core = IntPtr.Zero;
}
}
public int VirtualWidth { get { return 240; } }
public int VirtualHeight { get { return 160; } }
public int BufferWidth { get { return 240; } }
public int BufferHeight { get { return 160; } }
public int BackgroundColor
{
get { return unchecked((int)0xff000000); }
}
public int[] GetVideoBuffer()
{
return videobuff;
}
private int[] videobuff = new int[240 * 160];
}
}