BizHawk/BizHawk.Client.Common/movie/MovieMnemonics.cs

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C#
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using System;
using System.Collections.Generic;
using System.Text;
using BizHawk.Common;
using BizHawk.Emulation.Common;
// TODO: this entire file is scheduled to be obsolete
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namespace BizHawk.Client.Common
{
public static class MnemonicConstants
{
public static readonly Dictionary<string, Dictionary<string, string>> BUTTONS = new Dictionary<string, Dictionary<string, string>>
{
{
"Gameboy Controller", new Dictionary<string, string>
{
{"Up", "U"}, {"Down", "D"}, {"Left", "L"}, {"Right", "R"}, {"Select", "s"}, {"Start", "S"}, {"B", "B"},
{"A", "A"}
}
},
{
"GBA Controller", new Dictionary<string, string>
{
{"Up", "U"}, {"Down", "D"}, {"Left", "L"}, {"Right", "R"}, {"Select", "s"}, {"Start", "S"}, {"B", "B"},
{"A", "A"}, {"L", "L"}, {"R", "R"}
}
},
{
"Genesis 3-Button Controller", new Dictionary<string, string>
{
{"Up", "U"}, {"Down", "D"}, {"Left", "L"}, {"Right", "R"}, {"Start", "S"}, {"A", "A"}, {"B", "B"},
{"C", "C"}
}
},
{
"NES Controller", new Dictionary<string, string>
{
{"Up", "U"}, {"Down", "D"}, {"Left", "L"}, {"Right", "R"}, {"Select", "s"}, {"Start", "S"}, {"B", "B"},
{"A", "A"}
}
},
{
"SNES Controller", new Dictionary<string, string>
{
{"Up", "U"}, {"Down", "D"}, {"Left", "L"}, {"Right", "R"}, {"Select", "s"}, {"Start", "S"}, {"B", "B"},
{"A", "A"}, {"X", "X"}, {"Y", "Y"}, {"L", "L"}, {"R", "R"}
}
},
{
"PC Engine Controller", new Dictionary<string, string>
{
{"Up", "U"}, {"Down", "D"}, {"Left", "L"}, {"Right", "R"}, {"Select", "s"}, {"Run", "r"}, {"B2", "2"},
{"B1", "1"}
}
},
{
"SMS Controller", new Dictionary<string, string>
{
{"Up", "U"}, {"Down", "D"}, {"Left", "L"}, {"Right", "R"}, {"B1", "1"}, {"B2", "2"}
}
},
{
"TI83 Controller", new Dictionary<string, string>
{
{"0", "0"}, {"1", "1"}, {"2", "2"}, {"3", "3"}, {"4", "4"}, {"5", "5"}, {"6", "6"}, {"7", "7"},
{"8", "8"}, {"9", "9"}, {"DOT", "`"}, {"ON", "O"}, {"ENTER", "="}, {"UP", "U"}, {"DOWN", "D"},
{"LEFT", "L"}, {"RIGHT", "R"}, {"PLUS", "+"}, {"MINUS", "_"}, {"MULTIPLY", "*"}, {"DIVIDE", "/"},
{"CLEAR", "c"}, {"EXP", "^"}, {"DASH", "-"}, {"PARAOPEN", "("}, {"PARACLOSE", ")"}, {"TAN", "T"},
{"VARS", "V"}, {"COS", "C"}, {"PRGM", "P"}, {"STAT", "s"}, {"MATRIX", "m"}, {"X", "X"}, {"STO", ">"},
{"LN", "n"}, {"LOG", "L"}, {"SQUARED", "2"}, {"NEG1", "1"}, {"MATH", "H"}, {"ALPHA", "A"},
{"GRAPH", "G"}, {"TRACE", "t"}, {"ZOOM", "Z"}, {"WINDOW", "W"}, {"Y", "Y"}, {"2ND", "&"}, {"MODE", "O"},
{"DEL", "D"}, {"COMMA", ","}, {"SIN", "S"}
}
},
{
"Atari 2600 Basic Controller", new Dictionary<string,string>
{
{"Up", "U"}, {"Down", "D"}, {"Left", "L"}, {"Right", "R"}, {"Button", "B"}
}
},
{
"Atari 7800 ProLine Joystick Controller", new Dictionary<string,string>
{
{"Up", "U"}, {"Down", "D"}, {"Left", "L"}, {"Right", "R"}, {"Trigger", "1"}, {"Trigger 2", "2"}
}
},
{
"Commodore 64 Controller", new Dictionary<string,string>
{
{"Up", "U"}, {"Down", "D"}, {"Left", "L"}, {"Right", "R"}, {"Button", "B"}
}
},
{
"Commodore 64 Keyboard", new Dictionary<string,string>
{
{"Key F1", "1"}, {"Key F3", "3"}, {"Key F5", "5"}, {"Key F7", "7"},
{"Key Left Arrow", "l"}, {"Key 1", "1"}, {"Key 2", "2"}, {"Key 3", "3"}, {"Key 4", "4"}, {"Key 5", "5"}, {"Key 6", "6"}, {"Key 7", "7"}, {"Key 8", "8"}, {"Key 9", "9"}, {"Key 0", "0"}, {"Key Plus", "+"}, {"Key Minus", "-"}, {"Key Pound", "l"}, {"Key Clear/Home", "c"}, {"Key Insert/Delete", "i"},
{"Key Control", "c"}, {"Key Q", "Q"}, {"Key W", "W"}, {"Key E", "E"}, {"Key R", "R"}, {"Key T", "T"}, {"Key Y", "Y"}, {"Key U", "U"}, {"Key I", "I"}, {"Key O", "O"}, {"Key P", "P"}, {"Key At", "@"}, {"Key Asterisk", "*"}, {"Key Up Arrow", "u"}, {"Key Restore", "r"},
{"Key Run/Stop", "s"}, {"Key Lck", "k"}, {"Key A", "A"}, {"Key S", "S"}, {"Key D", "D"}, {"Key F", "F"}, {"Key G", "G"}, {"Key H", "H"}, {"Key J", "J"}, {"Key K", "K"}, {"Key L", "L"}, {"Key Colon", ":"}, {"Key Semicolon", ";"}, {"Key Equal", "="}, {"Key Return", "e"},
{"Key Commodore", "o"}, {"Key Left Shift", "s"}, {"Key Z", "Z"}, {"Key X", "X"}, {"Key C", "C"}, {"Key V", "V"}, {"Key B", "B"}, {"Key N", "N"}, {"Key M", "M"}, {"Key Comma", ","}, {"Key Period", ">"}, {"Key Slash", "/"}, {"Key Right Shift", "s"}, {"Key Cursor Up/Down", "u"}, {"Key Cursor Left/Right", "l"},
{"Key Space", "_"}
}
},
{
"ColecoVision Basic Controller", new Dictionary<string, string>
{
{"Up", "U"}, {"Down", "D"}, {"Left", "L"}, {"Right", "R"}, {"L", "l"}, {"R", "r"},
{"Key1", "1"}, {"Key2", "2"}, {"Key3", "3"}, {"Key4", "4"}, {"Key5", "5"}, {"Key6", "6"},
{"Key7", "7"}, {"Key8", "8"}, {"Key9", "9"}, {"Star", "*"}, {"Key0", "0"}, {"Pound", "#"}
}
},
{
"Nintento 64 Controller", new Dictionary<string, string>
{
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{"DPad U", "U"}, {"DPad D", "D"}, {"DPad L", "L"}, {"DPad R", "R"},
{"B", "B"}, {"A", "A"}, {"Z", "Z"}, {"Start", "S"}, {"L", "L"}, {"R", "R"},
{"C Up", "u"}, {"C Down", "d"}, {"C Left", "l"}, {"C Right", "r"}
}
},
{
"Saturn Controller", new Dictionary<string, string>
{
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{"Up", "U"}, {"Down", "D"}, {"Left", "L"}, {"Right", "R"},
{"Start", "S"}, {"X", "X"}, {"Y", "Y"}, {"Z", "Z"}, {"A", "A"}, {"B", "B"}, {"C", "C"},
{"L", "l"}, {"R", "r"},
}
}
};
public static readonly Dictionary<string, Dictionary<string, string>> ANALOGS = new Dictionary<string, Dictionary<string, string>>
{
{"Nintento 64 Controller", new Dictionary<string, string> {{"X Axis", "X"}, {"Y Axis", "Y"}}}
};
public static readonly Dictionary<string, Dictionary<string, string>> COMMANDS = new Dictionary<string, Dictionary<string, string>>
{
{"Atari 2600 Basic Controller", new Dictionary<string, string> {{"Reset", "r"}, {"Select", "s"}}},
{"Atari 7800 ProLine Joystick Controller", new Dictionary<string, string> {{"Reset", "r"}, {"Select", "s"}}},
{"Gameboy Controller", new Dictionary<string, string> {{"Power", "P"}}},
{"GBA Controller", new Dictionary<string, string> {{"Power", "P"}}},
{"Genesis 3-Button Controller", new Dictionary<string, string> {{"Reset", "r"}}},
{"NES Controller", new Dictionary<string, string> {{"Reset", "r"}, {"Power", "P"}, {"FDS Eject", "E"}, {"FDS Insert 0", "0"}, {"FDS Insert 1", "1"}, {"VS Coin 1", "c"}, {"VS Coin 2", "C"}}},
{"SNES Controller", new Dictionary<string, string> {{"Power", "P"}, {"Reset", "r"}}},
{"PC Engine Controller", new Dictionary<string, string>()},
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{"SMS Controller", new Dictionary<string, string> {{"Pause", "p"}, {"Reset", "r"}}},
{"TI83 Controller", new Dictionary<string, string>()},
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{"Nintento 64 Controller", new Dictionary<string, string> {{"Power", "P"}, {"Reset", "r"}}},
{"Saturn Controller", new Dictionary<string, string> {{"Power", "P"}, {"Reset", "r"}}},
};
public static readonly Dictionary<string, int> PLAYERS = new Dictionary<string, int>
{
{"Gameboy Controller", 1}, {"GBA Controller", 1}, {"Genesis 3-Button Controller", 2}, {"NES Controller", 4},
{"SNES Controller", 4}, {"PC Engine Controller", 5}, {"SMS Controller", 2}, {"TI83 Controller", 1}, {"Atari 2600 Basic Controller", 2}, {"Atari 7800 ProLine Joystick Controller", 2},
{"ColecoVision Basic Controller", 2}, {"Commodore 64 Controller", 2}, {"Nintento 64 Controller", 4}, {"Saturn Controller", 2}
};
// just experimenting with different possibly more painful ways to handle mnemonics
// |P|UDLRsSBA|
public static Tuple<string, char>[] DGBMnemonic = new[]
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{
new Tuple<string, char>(null, '|'),
new Tuple<string, char>("P1 Power", 'P'),
new Tuple<string, char>(null, '|'),
new Tuple<string, char>("P1 Up", 'U'),
new Tuple<string, char>("P1 Down", 'D'),
new Tuple<string, char>("P1 Left", 'L'),
new Tuple<string, char>("P1 Right", 'R'),
new Tuple<string, char>("P1 Select", 's'),
new Tuple<string, char>("P1 Start", 'S'),
new Tuple<string, char>("P1 B", 'B'),
new Tuple<string, char>("P1 A", 'A'),
new Tuple<string, char>(null, '|'),
new Tuple<string, char>("P2 Power", 'P'),
new Tuple<string, char>(null, '|'),
new Tuple<string, char>("P2 Up", 'U'),
new Tuple<string, char>("P2 Down", 'D'),
new Tuple<string, char>("P2 Left", 'L'),
new Tuple<string, char>("P2 Right", 'R'),
new Tuple<string, char>("P2 Select", 's'),
new Tuple<string, char>("P2 Start", 'S'),
new Tuple<string, char>("P2 B", 'B'),
new Tuple<string, char>("P2 A", 'A'),
new Tuple<string, char>(null, '|')
};
}
public class MovieControllerAdapter : IController
{
//IController implementation:
public ControllerDefinition Type { get; set; }
public bool this[string button] { get { return MyBoolButtons[button]; } }
public bool IsPressed(string button) { return MyBoolButtons[button]; }
public float GetFloat(string name) { return MyFloatControls[name]; }
//--------
private readonly WorkingDictionary<string, bool> MyBoolButtons = new WorkingDictionary<string, bool>();
private readonly WorkingDictionary<string, float> MyFloatControls = new WorkingDictionary<string, float>();
void Force(string button, bool state)
{
MyBoolButtons[button] = state;
}
void Force(string name, float state)
{
MyFloatControls[name] = state;
}
string ControlType { get { return Type.Name; } }
class MnemonicChecker
{
private readonly string m;
public MnemonicChecker(string _m)
{
m = _m;
}
public bool this[int c]
{
get
{
if (m[c] == '.')
{
return false;
}
else if (m[c] == '?')
{
return new Random((int)DateTime.Now.Ticks).Next(0, 10) > 5;
}
else
{
return true;
}
}
}
}
/// <summary>
/// latches one player from the source
/// </summary>
public void LatchPlayerFromSource(IController playerSource, int playerNum)
{
foreach (string button in playerSource.Type.BoolButtons)
{
ButtonNameParser bnp = ButtonNameParser.Parse(button);
if (bnp == null) continue;
if (bnp.PlayerNum != playerNum) continue;
bool val = playerSource[button];
MyBoolButtons[button] = val;
}
}
/// <summary>
/// latches all buttons from the provided source
/// </summary>
public void LatchFromSource(IController source)
{
foreach (string button in Type.BoolButtons)
{
MyBoolButtons[button] = source[button];
}
foreach (string name in Type.FloatControls)
{
MyFloatControls[name] = source.GetFloat(name);
}
}
//Redundancy beats crazy if logic that makes new consoles annoying to add
private void SetGBAControllersAsMnemonic(string mnemonic)
{
MnemonicChecker c = new MnemonicChecker(mnemonic);
MyBoolButtons.Clear();
if (mnemonic.Length < 2)
{
return;
}
if (mnemonic[1] == 'P')
{
Force("Power", true);
}
int start = 3;
foreach (string button in MnemonicConstants.BUTTONS[ControlType].Keys)
{
Force(button, c[start++]);
}
}
private void SetSNESControllersAsMnemonic(string mnemonic)
{
MnemonicChecker c = new MnemonicChecker(mnemonic);
MyBoolButtons.Clear();
if (mnemonic.Length < 2)
{
return;
}
if (mnemonic[1] == 'P')
{
Force("Power", true);
}
else if (mnemonic[1] != '.' && mnemonic[1] != '0')
{
Force("Reset", true);
}
for (int player = 1; player <= MnemonicConstants.PLAYERS[ControlType]; player++)
{
int srcindex = (player - 1) * (MnemonicConstants.BUTTONS[ControlType].Count + 1);
if (mnemonic.Length < srcindex + 3 + MnemonicConstants.BUTTONS[ControlType].Count - 1)
{
return;
}
int start = 3;
foreach (string button in MnemonicConstants.BUTTONS[ControlType].Keys)
{
Force("P" + player + " " + button, c[srcindex + start++]);
}
}
}
private void SetN64ControllersAsMnemonic(string mnemonic)
{
MnemonicChecker c = new MnemonicChecker(mnemonic);
MyBoolButtons.Clear();
if (mnemonic.Length < 2)
{
return;
}
if (mnemonic[1] == 'P')
{
Force("Power", true);
}
else if (mnemonic[1] != '.' && mnemonic[1] != '0')
{
Force("Reset", true);
}
for (int player = 1; player <= MnemonicConstants.PLAYERS[ControlType]; player++)
{
int srcindex = (player - 1) * (MnemonicConstants.BUTTONS[ControlType].Count + MnemonicConstants.ANALOGS[ControlType].Count * 4 + 1 + 1);
if (mnemonic.Length < srcindex + 3 + MnemonicConstants.BUTTONS[ControlType].Count - 1)
{
return;
}
int start = 3;
foreach (string button in MnemonicConstants.BUTTONS[ControlType].Keys)
{
Force("P" + player + " " + button, c[srcindex + start++]);
}
foreach (string name in MnemonicConstants.ANALOGS[ControlType].Keys)
{
if (InputValidate.IsValidSignedNumber(mnemonic.Substring(srcindex + start, 4)))
{
Force("P" + player + " " + name, Int32.Parse(mnemonic.Substring(srcindex + start, 4)));
}
start += 5;
}
}
}
private void SetSaturnControllersAsMnemonic(string mnemonic)
{
MnemonicChecker c = new MnemonicChecker(mnemonic);
MyBoolButtons.Clear();
if (mnemonic.Length < 2)
{
return;
}
if (mnemonic[1] == 'P')
{
Force("Power", true);
}
else if (mnemonic[1] != '.' && mnemonic[1] != '0')
{
Force("Reset", true);
}
for (int player = 1; player <= MnemonicConstants.PLAYERS[ControlType]; player++)
{
int srcindex = (player - 1) * (MnemonicConstants.BUTTONS[ControlType].Count + 1);
if (mnemonic.Length < srcindex + 3 + MnemonicConstants.BUTTONS[ControlType].Count - 1)
{
return;
}
int start = 3;
foreach (string button in MnemonicConstants.BUTTONS[ControlType].Keys)
{
Force("P" + player + " " + button, c[srcindex + start++]);
}
}
}
private void SetAtari7800AsMnemonic(string mnemonic)
{
MnemonicChecker c = new MnemonicChecker(mnemonic);
MyBoolButtons.Clear();
if (mnemonic.Length < 5)
{
return;
}
if (mnemonic[1] == 'P')
{
Force("Power", true);
}
if (mnemonic[2] == 'r')
{
Force("Reset", true);
}
if (mnemonic[3] == 's')
{
Force("Select", true);
}
if (mnemonic[4] == 'p')
{
Force("Pause", true);
}
for (int player = 1; player <= MnemonicConstants.PLAYERS[ControlType]; player++)
{
int srcindex = (player - 1) * (MnemonicConstants.BUTTONS[ControlType].Count + 1);
int start = 6;
if (mnemonic.Length < srcindex + start + MnemonicConstants.BUTTONS[ControlType].Count)
{
return;
}
foreach (string button in MnemonicConstants.BUTTONS[ControlType].Keys)
{
Force("P" + player + " " + button, c[srcindex + start++]);
}
}
}
private void SetDualGameBoyControllerAsMnemonic(string mnemonic)
{
MnemonicChecker c = new MnemonicChecker(mnemonic);
MyBoolButtons.Clear();
for (int i = 0; i < MnemonicConstants.DGBMnemonic.Length; i++)
{
var t = MnemonicConstants.DGBMnemonic[i];
if (t.Item1 != null)
Force(t.Item1, c[i]);
}
}
private void SetC64ControllersAsMnemonic(string mnemonic)
{
MnemonicChecker c = new MnemonicChecker(mnemonic);
MyBoolButtons.Clear();
for (int player = 1; player <= MnemonicConstants.PLAYERS[ControlType]; player++)
{
int srcindex = (player - 1) * (MnemonicConstants.BUTTONS[ControlType].Count + 1);
if (mnemonic.Length < srcindex + 1 + MnemonicConstants.BUTTONS[ControlType].Count - 1)
{
return;
}
int start = 1;
foreach (string button in MnemonicConstants.BUTTONS[ControlType].Keys)
{
Force("P" + player + " " + button, c[srcindex + start++]);
}
}
int startk = 13;
foreach (string button in MnemonicConstants.BUTTONS["Commodore 64 Keyboard"].Keys)
{
Force(button, c[startk++]);
}
}
/// <summary>
/// latches all buttons from the supplied mnemonic string
/// </summary>
public void SetControllersAsMnemonic(string mnemonic)
{
if (ControlType == "Null Controller")
{
return;
}
else if (ControlType == "SNES Controller")
{
SetSNESControllersAsMnemonic(mnemonic);
return;
}
else if (ControlType == "Commodore 64 Controller")
{
SetC64ControllersAsMnemonic(mnemonic);
return;
}
else if (ControlType == "GBA Controller")
{
SetGBAControllersAsMnemonic(mnemonic);
return;
}
else if (ControlType == "Atari 7800 ProLine Joystick Controller")
{
SetAtari7800AsMnemonic(mnemonic);
return;
}
else if (ControlType == "Dual Gameboy Controller")
{
SetDualGameBoyControllerAsMnemonic(mnemonic);
return;
}
else if (ControlType == "Nintento 64 Controller")
{
SetN64ControllersAsMnemonic(mnemonic);
return;
}
else if (ControlType == "Saturn Controller")
{
SetSaturnControllersAsMnemonic(mnemonic);
return;
}
else if (ControlType == "PSP Controller")
{
// TODO
return;
}
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else if (ControlType == "GPGX Genesis Controller")
{
// TODO
return;
}
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MnemonicChecker c = new MnemonicChecker(mnemonic);
MyBoolButtons.Clear();
int start = 3;
if (ControlType == "NES Controller")
{
if (mnemonic.Length < 2)
{
return;
}
else if (mnemonic[1] == 'P')
{
Force("Power", true);
}
else if (mnemonic[1] == 'E')
{
Force("FDS Eject", true);
}
else if (mnemonic[1] == '0')
{
Force("FDS Insert 0", true);
}
else if (mnemonic[1] == '1')
{
Force("FDS Insert 1", true);
}
else if (mnemonic[1] == '2')
{
Force("FDS Insert 2", true);
}
else if (mnemonic[1] == '3')
{
Force("FDS Insert 3", true);
}
else if (mnemonic[1] == 'c')
{
Force("VS Coin 1", true);
}
else if (mnemonic[1] == 'C')
{
Force("VS Coin 2", true);
}
else if (mnemonic[1] != '.')
{
Force("Reset", true);
}
}
if (ControlType == "Gameboy Controller")
{
if (mnemonic.Length < 2) return;
Force("Power", mnemonic[1] != '.');
}
if (ControlType == "Genesis 3-Button Controller")
{
if (mnemonic.Length < 2) return;
Force("Reset", mnemonic[1] != '.');
}
if (ControlType == "SMS Controller" || ControlType == "TI83 Controller" || ControlType == "ColecoVision Basic Controller")
{
start = 1;
}
if (ControlType == "Atari 2600 Basic Controller")
{
if (mnemonic.Length < 2) return;
Force("Reset", mnemonic[1] != '.' && mnemonic[1] != '0');
Force("Select", mnemonic[2] != '.' && mnemonic[2] != '0');
start = 4;
}
for (int player = 1; player <= MnemonicConstants.PLAYERS[ControlType]; player++)
{
int srcindex = (player - 1) * (MnemonicConstants.BUTTONS[ControlType].Count + 1);
int ctr = start;
if (mnemonic.Length < srcindex + ctr + MnemonicConstants.BUTTONS[ControlType].Count - 1)
{
return;
}
string prefix = "";
if (ControlType != "Gameboy Controller" && ControlType != "TI83 Controller")
{
prefix = "P" + player + " ";
}
foreach (string button in MnemonicConstants.BUTTONS[ControlType].Keys)
{
Force(prefix + button, c[srcindex + ctr++]);
}
}
if (ControlType == "SMS Controller")
{
int srcindex = MnemonicConstants.PLAYERS[ControlType] * (MnemonicConstants.BUTTONS[ControlType].Count + 1);
int ctr = start;
foreach (string command in MnemonicConstants.COMMANDS[ControlType].Keys)
{
Force(command, c[srcindex + ctr++]);
}
}
}
}
}