BizHawk/BizHawk.Emulation/Consoles/Atari/2600/Atari2600.cs

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using System;
using System.Collections.Generic;
using System.IO;
namespace BizHawk
{
public partial class Atari2600 : IEmulator, IVideoProvider, ISoundProvider
{
public string SystemId { get { return "A26"; } }
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public GameInfo game;
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public int[] frameBuffer = new int[320 * 262];
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public CoreInputComm CoreInputComm { get; set; }
public CoreOutputComm CoreOutputComm { get; private set; }
public IVideoProvider VideoProvider { get { return this; } }
public ISoundProvider SoundProvider { get { return this; } }
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public Atari2600(GameInfo game, byte[] rom)
{
var domains = new List<MemoryDomain>(1);
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domains.Add(new MemoryDomain("Main RAM", 128, Endian.Little, addr => ram[addr & 127], (addr, value) => ram[addr & 127] = value));
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memoryDomains = domains.AsReadOnly();
CoreOutputComm = new CoreOutputComm();
CoreInputComm = new CoreInputComm();
this.rom = rom;
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this.game = game;
Console.WriteLine("Game uses mapper " + game.GetOptionsDict()["m"]);
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HardReset();
}
public void ResetFrameCounter()
{
_frame = 0;
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}
public static readonly ControllerDefinition Atari2600ControllerDefinition = new ControllerDefinition
{
Name = "Atari 2600 Basic Controller",
BoolButtons =
{
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"P1 Up", "P1 Down", "P1 Left", "P1 Right", "P1 Button",
"P2 Up", "P2 Down", "P2 Left", "P2 Right", "P2 Button",
"Reset",
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}
};
void SyncState(Serializer ser)
{
cpu.SyncState(ser);
ser.Sync("ram", ref ram, false);
ser.Sync("Lag", ref _lagcount);
ser.Sync("Frame", ref _frame);
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//TODO - you need to sync your m6532 and tia
mapper.SyncState(ser);
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}
public ControllerDefinition ControllerDefinition { get { return Atari2600ControllerDefinition; } }
public IController Controller { get; set; }
public int Frame { get { return _frame; } set { _frame = value; } }
public int LagCount { get { return _lagcount; } set { _lagcount = value; } }
public bool IsLagFrame { get { return _islag; } }
private bool _islag = true;
private int _lagcount = 0;
private int _frame = 0;
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public byte[] SaveRam { get { return new byte[0]; } }
public bool DeterministicEmulation { get; set; }
public bool SaveRamModified { get; set; }
public void SaveStateText(TextWriter writer) { SyncState(Serializer.CreateTextWriter(writer)); }
public void LoadStateText(TextReader reader) { SyncState(Serializer.CreateTextReader(reader)); }
public void SaveStateBinary(BinaryWriter bw) { SyncState(Serializer.CreateBinaryWriter(bw)); }
public void LoadStateBinary(BinaryReader br) { SyncState(Serializer.CreateBinaryReader(br)); }
public byte[] SaveStateBinary()
{
MemoryStream ms = new MemoryStream();
BinaryWriter bw = new BinaryWriter(ms);
SaveStateBinary(bw);
bw.Flush();
return ms.ToArray();
}
public int[] GetVideoBuffer() { return frameBuffer; }
public int BufferWidth { get { return 320; } }
public int BufferHeight { get { return 262; } }
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public int BackgroundColor { get { return 0; } }
public void GetSamples(short[] samples)
{
/*
int freqDiv = 0;
byte myP4 = 0x00;
short[] moreSamples = new short[1000];
for (int i = 0; i < 1000; i++)
{
if (++freqDiv == (tia.audioFreqDiv * 2))
{
freqDiv = 0;
myP4 = (byte)(((myP4 & 0x0f) != 0) ? ((myP4 << 1) | ((((myP4 & 0x08) != 0) ? 1 : 0) ^ (((myP4 & 0x04) != 0) ? 1 : 0))) : 1);
}
moreSamples[i] = (short)(((myP4 & 0x08) != 0) ? 32767 : 0);
}
for (int i = 0; i < samples.Length/2; i++)
{
//samples[i] = 0;
if (tia.audioEnabled)
{
samples[i*2] = moreSamples[(int)(((double)moreSamples.Length / (double)(samples.Length/2)) * i)];
//samples[i * 2 + 1] = moreSamples[(int)((moreSamples.Length / (samples.Length / 2)) * i)];
//samples[i] = (short)(Math.Sin(((((32000.0 / (tia.audioFreqDiv+1)) / 60.0) * Math.PI) / samples.Length) * i) * MaxVolume + MaxVolume);
}
else
{
samples[i] = 0;
}
}
//samples = tia.samples;
* */
}
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public void DiscardSamples() { }
public int MaxVolume { get; set; }
private IList<MemoryDomain> memoryDomains;
public IList<MemoryDomain> MemoryDomains { get { return memoryDomains; } }
public MemoryDomain MainMemory { get { return memoryDomains[0]; } }
public void Dispose() { }
}
}