BizHawk/libmeteor/source/audio/sound2.cpp

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2012-11-19 22:43:34 +00:00
// Meteor - A Nintendo Gameboy Advance emulator
// Copyright (C) 2009-2011 Philippe Daouadi
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "ameteor/audio/sound2.hpp"
#include "../globals.hpp"
#include <cmath>
namespace AMeteor
{
namespace Audio
{
Sound2::Sound2 (uint16_t& cntl, uint16_t& cnth, uint16_t freq) :
m_cntl(cntl),
m_cnth(cnth),
m_on(false),
m_posP(0),
m_posE(0),
m_sample(0),
m_speriod(16*1024*1024/freq),
m_envelope(0),
m_length(0),
m_timed(false)
{
}
void Sound2::Reset ()
{
m_on = false;
m_timed = false;
m_length = 0;
m_envelope = 0;
m_posP = m_posE = 0;
m_sample = 0;
}
void Sound2::ResetSound ()
{
m_on = true;
m_timed = (m_cnth & (0x1 << 14));
m_length = (64 - (m_cntl & 0x3F)) * ((16*1024*1024)/256);
m_envelope = m_cntl >> 12;
m_posE = 0;
}
void Sound2::SoundTick ()
{
// refer at sound1 to know how sound2 works
m_posP += m_speriod;
m_posE += m_speriod;
if (m_length > m_speriod)
m_length -= m_speriod;
else
{
if (m_timed)
m_on = false;
m_length = 0;
}
uint32_t period =
((16*1024*1024) / (128*1024)) * (2048 - (m_cnth & 0x7FF));
m_posP %= period;
uint32_t steptime = ((m_cntl >> 8) & 0x7) * ((16*1024*1024)/64);
if (steptime && m_posE > steptime)
{
if (m_cntl & (0x1 << 11))
{
if (m_envelope < 15)
++m_envelope;
}
else
{
if (m_envelope > 0)
--m_envelope;
}
m_posE -= steptime;
}
if (m_on && m_envelope)
{
switch ((m_cntl >> 6) & 0x3)
{
case 0: // 12.5%
m_sample = m_posP < period/8 ? 112 : -16;
break;
case 1: // 25%
m_sample = m_posP < period/4 ? 96 : -32;
break;
case 2: // 50%
m_sample = m_posP < period/2 ? 64 : -64;
break;
case 3: // 75%
m_sample = m_posP < (3*period)/4 ? 32 : -96;
break;
}
m_sample = (((int16_t)m_sample) * m_envelope)/15;
}
else
m_sample = 0;
}
bool Sound2::SaveState (std::ostream& stream)
{
SS_WRITE_VAR(m_on);
SS_WRITE_VAR(m_posP);
SS_WRITE_VAR(m_posE);
SS_WRITE_VAR(m_sample);
SS_WRITE_VAR(m_envelope);
SS_WRITE_VAR(m_length);
SS_WRITE_VAR(m_timed);
return true;
}
bool Sound2::LoadState (std::istream& stream)
{
SS_READ_VAR(m_on);
SS_READ_VAR(m_posP);
SS_READ_VAR(m_posE);
SS_READ_VAR(m_sample);
SS_READ_VAR(m_envelope);
SS_READ_VAR(m_length);
SS_READ_VAR(m_timed);
return true;
}
}
}