// Meteor - A Nintendo Gameboy Advance emulator // Copyright (C) 2009-2011 Philippe Daouadi // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . #include "ameteor/audio/sound2.hpp" #include "../globals.hpp" #include namespace AMeteor { namespace Audio { Sound2::Sound2 (uint16_t& cntl, uint16_t& cnth, uint16_t freq) : m_cntl(cntl), m_cnth(cnth), m_on(false), m_posP(0), m_posE(0), m_sample(0), m_speriod(16*1024*1024/freq), m_envelope(0), m_length(0), m_timed(false) { } void Sound2::Reset () { m_on = false; m_timed = false; m_length = 0; m_envelope = 0; m_posP = m_posE = 0; m_sample = 0; } void Sound2::ResetSound () { m_on = true; m_timed = (m_cnth & (0x1 << 14)); m_length = (64 - (m_cntl & 0x3F)) * ((16*1024*1024)/256); m_envelope = m_cntl >> 12; m_posE = 0; } void Sound2::SoundTick () { // refer at sound1 to know how sound2 works m_posP += m_speriod; m_posE += m_speriod; if (m_length > m_speriod) m_length -= m_speriod; else { if (m_timed) m_on = false; m_length = 0; } uint32_t period = ((16*1024*1024) / (128*1024)) * (2048 - (m_cnth & 0x7FF)); m_posP %= period; uint32_t steptime = ((m_cntl >> 8) & 0x7) * ((16*1024*1024)/64); if (steptime && m_posE > steptime) { if (m_cntl & (0x1 << 11)) { if (m_envelope < 15) ++m_envelope; } else { if (m_envelope > 0) --m_envelope; } m_posE -= steptime; } if (m_on && m_envelope) { switch ((m_cntl >> 6) & 0x3) { case 0: // 12.5% m_sample = m_posP < period/8 ? 112 : -16; break; case 1: // 25% m_sample = m_posP < period/4 ? 96 : -32; break; case 2: // 50% m_sample = m_posP < period/2 ? 64 : -64; break; case 3: // 75% m_sample = m_posP < (3*period)/4 ? 32 : -96; break; } m_sample = (((int16_t)m_sample) * m_envelope)/15; } else m_sample = 0; } bool Sound2::SaveState (std::ostream& stream) { SS_WRITE_VAR(m_on); SS_WRITE_VAR(m_posP); SS_WRITE_VAR(m_posE); SS_WRITE_VAR(m_sample); SS_WRITE_VAR(m_envelope); SS_WRITE_VAR(m_length); SS_WRITE_VAR(m_timed); return true; } bool Sound2::LoadState (std::istream& stream) { SS_READ_VAR(m_on); SS_READ_VAR(m_posP); SS_READ_VAR(m_posE); SS_READ_VAR(m_sample); SS_READ_VAR(m_envelope); SS_READ_VAR(m_length); SS_READ_VAR(m_timed); return true; } } }