BizHawk/BizHawk.Emulation/Consoles/Atari/2600/Atari2600.Core.cs

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using System;
using System.Collections.Generic;
using System.IO;
using BizHawk.Emulation.CPUs.M6507;
using BizHawk.Emulation.Consoles.Atari;
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namespace BizHawk
{
partial class Atari2600
{
public byte[] rom;
public MOS6507 cpu;
public M6532 m6532;
public TIA tia;
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bool resetSignal;
// The Atari 2600 memory mapper looks something like this...usually
// N/A Page #
// 000 0000000 000000
// 0x0000-0x003F - TIA Registers
// 0x0040-0x007F - TIA Registers (mirror)
// 0x0080-0x00FF - 6532 RAM
// 0x0100-0x01FF - Mirror of 0x00FF
// 0x0200-0x023F - TIA Registers (mirror)
// 0x0240-0x027F - TIA Registers (mirror)
// 0x0280-0x029F - 6532 Registers
// 0x02A0-0x02BF - 6532 Registers (mirror)
// 0x02C0-0x02DF - 6532 Registers (mirror)
// 0x02E0-0x02FF - 6532 Registers (mirror)
// 0x0300-0x033F - TIA Registers (mirror)
// 0x0340-0x037F - TIA Registers (mirror)
// 0x0380-0x039F - 6532 Registers (mirror)
// 0x03A0-0x03BF - 6532 Registers (mirror)
// 0x03C0-0x03DF - 6532 Registers (mirror)
// 0x03E0-0x03FF - 6532 Registers (mirror)
// 0x0400-0x07FF - Mirror of 0x0000-0x03FF
// 0x0800-0x0BFF - Mirror of 0x0000-0x03FF
// 0x0C00-0x0FFF - Mirror of 0x0000-0x03FF
// 0x1000-0x1FFF - ROM
// If page# % 4 == 0 or 1, TIA
// If page# % 4 == 2 or 3, 6532
// if (addr & 0x0200 == 0x0000 && addr & 0x1080 == 0x0080)
// RAM
// else
// registers
// else
// ROM
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public byte ReadMemory(ushort addr)
{
ushort maskedAddr = (ushort)(addr & 0x1FFF);
ushort pageNum = (ushort)(maskedAddr >> 6);
if (pageNum < 0x40)
{
// if Page 0x02, or a mirror
if (pageNum % 4 > 1)
{
return m6532.ReadMemory(maskedAddr);
}
// if Page 0x01 or 0x02, or a mirror
else
{
return tia.ReadMemory(maskedAddr);
}
}
// ROM data
else
{
//Console.WriteLine("ROM read");
return rom[maskedAddr & 0x0FFF];
}
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}
public void WriteMemory(ushort addr, byte value)
{
ushort maskedAddr = (ushort)(addr & 0x1FFF);
ushort pageNum = (ushort)(maskedAddr >> 6);
if (pageNum < 0x40)
{
if (pageNum % 4 > 1)
{
m6532.WriteMemory(maskedAddr, value);
}
else
{
tia.WriteMemory(maskedAddr, value);
}
}
// ROM data
else
{
Console.WriteLine("ROM write(?): " + addr.ToString("x"));
}
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}
public void HardReset()
{
cpu = new MOS6507();
cpu.debug = true;
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cpu.ReadMemory = ReadMemory;
cpu.WriteMemory = WriteMemory;
// Setup TIA
tia = new TIA(this, frameBuffer);
// Setup 6532
m6532 = new M6532(cpu, ram, this);
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//setup the system state here. for instance..
// Read from the reset vector for where to start
cpu.PC = (ushort)(ReadMemory(0xFFFC) + (ReadMemory(0xFFFD) << 8)); //set the initial PC
//cpu.PC = 0x0000; //set the initial PC
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}
public void FrameAdvance(bool render)
{
Frame++;
if (resetSignal)
{
//cpu.PC = cpu.ReadWord(MOS6507.ResetVector);
m6532.resetOccured = true;
//m6532.swchb &= 0xFE;
//cpu.FlagI = true;
}
//cpu.Execute(228);
//cpu.Execute(2000);
tia.frameComplete = false;
while (tia.frameComplete == false)
{
tia.execute(1);
tia.execute(1);
tia.execute(1);
cpu.Execute(1);
if (cpu.PendingCycles <= 0)
{
Console.WriteLine("Tia clocks: " + tia.scanlinePos + " CPU pending: " + cpu.PendingCycles);
}
if (cpu.PendingCycles < 0)
{
Console.WriteLine("------------Something went wrong------------");
}
}
resetSignal = Controller["Reset"];
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//clear the framebuffer (hack code)
if (render == false) return;
/*
for (int i = 0; i < 160 * 192; i++)
{
if (i < 64*256)
frameBuffer[i] = i % 256; //black
if (i >= 64*256 && i < 128*256)
frameBuffer[i] = (i % 256) << 8; //black
if (i >= 128*256)
frameBuffer[i] = (i % 256) << 16; //black
}
*/
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//run one frame's worth of cpu cyclees (i.e. do the emulation!)
//this should generate the framebuffer as it goes.
}
public byte ReadControls1()
{
byte value = 0xFF;
if (Controller["P1 Up"]) value &= 0xEF;
if (Controller["P1 Down"]) value &= 0xDF;
if (Controller["P1 Left"]) value &= 0xBF;
if (Controller["P1 Right"]) value &= 0x7F;
if (Controller["P1 Button"]) value &= 0xF7;
return value;
}
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}
}