BizHawk/BizHawk.Emulation.Cores/Consoles/Nintendo/SNES/LibsnesApi.cs

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C#
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using System;
using System.Diagnostics;
using System.IO;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using BizHawk.Common;
namespace BizHawk.Emulation.Cores.Nintendo.SNES
{
public unsafe partial class LibsnesApi : IDisposable
{
InstanceDll instanceDll;
string InstanceName;
[DllImport("msvcrt.dll", EntryPoint = "memcpy", CallingConvention = CallingConvention.Cdecl, SetLastError = false)]
public static unsafe extern void* CopyMemory(void* dest, void* src, ulong count);
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
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delegate IntPtr DllInit();
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
delegate void MessageApi(eMessage msg);
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
delegate void BufferApi(int id, void* ptr, int size);
CommStruct* comm;
MessageApi Message;
BufferApi CopyBuffer; //TODO: consider making private and wrapping
BufferApi SetBuffer; //TODO: consider making private and wrapping
public LibsnesApi(string dllPath)
{
InstanceName = "libsneshawk_" + Guid.NewGuid().ToString();
instanceDll = new InstanceDll(dllPath);
var dllinit = (DllInit)Marshal.GetDelegateForFunctionPointer(instanceDll.GetProcAddress("DllInit"), typeof(DllInit));
Message = (MessageApi)Marshal.GetDelegateForFunctionPointer(instanceDll.GetProcAddress("Message"), typeof(MessageApi));
CopyBuffer = (BufferApi)Marshal.GetDelegateForFunctionPointer(instanceDll.GetProcAddress("CopyBuffer"), typeof(BufferApi));
SetBuffer = (BufferApi)Marshal.GetDelegateForFunctionPointer(instanceDll.GetProcAddress("SetBuffer"), typeof(BufferApi));
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comm = (CommStruct*)dllinit().ToPointer();
}
public void Dispose()
{
instanceDll.Dispose();
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foreach (var smb in DeallocatedMemoryBlocks.Values) smb.Dispose();
foreach (var smb in SharedMemoryBlocks.Values) smb.Dispose();
SharedMemoryBlocks.Clear();
DeallocatedMemoryBlocks.Clear();
}
public void CopyString(string str)
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{
fixed (char* cp = str)
CopyBuffer(0, cp, str.Length + 1);
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}
public void CopyBytes(byte[] bytes)
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{
fixed (byte* bp = bytes)
CopyBuffer(0, bp, bytes.Length);
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}
public void SetAscii(string str)
{
fixed (char* cp = str)
SetBuffer(0, cp, str.Length + 1);
}
public void SetBytes(byte[] bytes)
{
fixed (byte* bp = bytes)
SetBuffer(0, bp, bytes.Length);
}
public void SetBytes2(byte[] bytes)
{
fixed (byte* bp = bytes)
SetBuffer(1, bp, bytes.Length);
}
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public Action<uint> ReadHook, ExecHook;
public Action<uint, byte> WriteHook;
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public enum eCDLog_AddrType
{
CARTROM, CARTRAM, WRAM, APURAM,
NUM
};
public enum eCDLog_Flags
{
ExecFirst = 0x01,
ExecOperand = 0x02,
CPUData = 0x04,
DMAData = 0x08, //not supported yet
BRR = 0x80,
};
Dictionary<string, SharedMemoryBlock> SharedMemoryBlocks = new Dictionary<string, SharedMemoryBlock>();
Dictionary<string, SharedMemoryBlock> DeallocatedMemoryBlocks = new Dictionary<string, SharedMemoryBlock>();
snes_video_refresh_t video_refresh;
snes_input_poll_t input_poll;
snes_input_state_t input_state;
snes_input_notify_t input_notify;
snes_audio_sample_t audio_sample;
snes_scanlineStart_t scanlineStart;
snes_path_request_t pathRequest;
snes_trace_t traceCallback;
public void QUERY_set_video_refresh(snes_video_refresh_t video_refresh) { this.video_refresh = video_refresh; }
public void QUERY_set_input_poll(snes_input_poll_t input_poll) { this.input_poll = input_poll; }
public void QUERY_set_input_state(snes_input_state_t input_state) { this.input_state = input_state; }
public void QUERY_set_input_notify(snes_input_notify_t input_notify) { this.input_notify = input_notify; }
public void QUERY_set_path_request(snes_path_request_t pathRequest) { this.pathRequest = pathRequest; }
public delegate void snes_video_refresh_t(int* data, int width, int height);
public delegate void snes_input_poll_t();
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public delegate short snes_input_state_t(int port, int device, int index, int id);
public delegate void snes_input_notify_t(int index);
public delegate void snes_audio_sample_t(ushort left, ushort right);
public delegate void snes_scanlineStart_t(int line);
public delegate string snes_path_request_t(int slot, string hint);
public delegate void snes_trace_t(string msg);
[StructLayout(LayoutKind.Sequential)]
public struct CPURegs
{
public uint pc;
public ushort a, x, y, z, s, d, vector; //7x
public byte p, nothing;
public uint aa, rd;
public byte sp, dp, db, mdr;
}
[StructLayout(LayoutKind.Sequential)]
public struct LayerEnables
{
byte _BG1_Prio0, _BG1_Prio1;
byte _BG2_Prio0, _BG2_Prio1;
byte _BG3_Prio0, _BG3_Prio1;
byte _BG4_Prio0, _BG4_Prio1;
byte _Obj_Prio0, _Obj_Prio1, _Obj_Prio2, _Obj_Prio3;
public bool BG1_Prio0 { get { return _BG1_Prio0 != 0; } set { _BG1_Prio0 = (byte)(value ? 1 : 0); } }
public bool BG1_Prio1 { get { return _BG1_Prio1 != 0; } set { _BG1_Prio1 = (byte)(value ? 1 : 0); } }
public bool BG2_Prio0 { get { return _BG2_Prio0 != 0; } set { _BG2_Prio0 = (byte)(value ? 1 : 0); } }
public bool BG2_Prio1 { get { return _BG2_Prio1 != 0; } set { _BG2_Prio1 = (byte)(value ? 1 : 0); } }
public bool BG3_Prio0 { get { return _BG3_Prio0 != 0; } set { _BG3_Prio0 = (byte)(value ? 1 : 0); } }
public bool BG3_Prio1 { get { return _BG3_Prio1 != 0; } set { _BG3_Prio1 = (byte)(value ? 1 : 0); } }
public bool BG4_Prio0 { get { return _BG4_Prio0 != 0; } set { _BG4_Prio0 = (byte)(value ? 1 : 0); } }
public bool BG4_Prio1 { get { return _BG4_Prio1 != 0; } set { _BG4_Prio1 = (byte)(value ? 1 : 0); } }
public bool Obj_Prio0 { get { return _Obj_Prio0 != 0; } set { _Obj_Prio0 = (byte)(value ? 1 : 0); } }
public bool Obj_Prio1 { get { return _Obj_Prio1 != 0; } set { _Obj_Prio1 = (byte)(value ? 1 : 0); } }
public bool Obj_Prio2 { get { return _Obj_Prio2 != 0; } set { _Obj_Prio2 = (byte)(value ? 1 : 0); } }
public bool Obj_Prio3 { get { return _Obj_Prio3 != 0; } set { _Obj_Prio3 = (byte)(value ? 1 : 0); } }
}
[StructLayout(LayoutKind.Sequential)]
struct CommStruct
{
//the cmd being executed
public eMessage cmd;
//the status of the core
public eStatus status;
//the SIG or BRK that the core is halted in
public eMessage reason;
//flexible in/out parameters
//these are all "overloaded" a little so it isn't clear what's used for what in for any particular message..
//but I think it will beat having to have some kind of extremely verbose custom layouts for every message
public sbyte* str;
public void* ptr;
public uint id, addr, value, size;
public int port, device, index, slot;
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public int width, height;
public int scanline;
public fixed int inports[2];
//this should always be used in pairs
public void* buf0, buf1;
public int buf_size0, buf_size1;
//bleck. this is a long so that it can be a 32/64bit pointer
public fixed long cdl_ptr[4];
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public fixed int cdl_size[4];
public CPURegs cpuregs;
public LayerEnables layerEnables;
//static configuration-type information which can be grabbed off the core at any time without even needing a QUERY command
public SNES_REGION region;
public SNES_MAPPER mapper;
//utilities
//TODO: make internal, wrap on the API instead of the comm
public unsafe string GetAscii() { return _getAscii(str); }
public bool GetBool() { return value != 0; }
private unsafe string _getAscii(sbyte* ptr) {
int len = 0;
sbyte* junko = (sbyte*)ptr;
while(junko[len] != 0) len++;
return new string((sbyte*)str, 0, len, System.Text.Encoding.ASCII);
}
}
public SNES_REGION Region { get { return comm->region; } }
public SNES_MAPPER Mapper { get { return comm->mapper; } }
public void SetLayerEnables(ref LayerEnables enables)
{
comm->layerEnables = enables;
QUERY_set_layer_enable();
}
public void SetInputPortBeforeInit(int port, SNES_INPUT_PORT type)
{
comm->inports[port] = (int)type;
}
}
}