BizHawk/BizHawk.Emulation.Cores/Consoles/Nintendo/N64/N64.IDebuggable.cs

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using System;
using System.Collections.Generic;
using BizHawk.Emulation.Common;
namespace BizHawk.Emulation.Cores.Nintendo.N64
{
public partial class N64 : IDebuggable
{
public IDictionary<string, int> GetCpuFlagsAndRegisters()
{
// note: the approach this code takes is highly bug-prone
var ret = new Dictionary<string, int>();
var data = new byte[32 * 8 + 4 + 4 + 8 + 8 + 4 + 4 + 32 * 4 + 32 * 8];
api.getRegisters(data);
for (int i = 0; i < 32; i++)
{
var reg = BitConverter.ToInt64(data, i * 8);
ret.Add("REG" + i + "_lo", (int)(reg));
ret.Add("REG" + i + "_hi", (int)(reg >> 32));
}
var PC = BitConverter.ToUInt32(data, 32 * 8);
ret.Add("PC", (int)PC);
ret.Add("LL", BitConverter.ToInt32(data, 32 * 8 + 4));
var Lo = BitConverter.ToInt64(data, 32 * 8 + 4 + 4);
ret.Add("LO_lo", (int)Lo);
ret.Add("LO_hi", (int)(Lo >> 32));
var Hi = BitConverter.ToInt64(data, 32 * 8 + 4 + 4 + 8);
ret.Add("HI_lo", (int)Hi);
ret.Add("HI_hi", (int)(Hi >> 32));
ret.Add("FCR0", BitConverter.ToInt32(data, 32 * 8 + 4 + 4 + 8 + 8));
ret.Add("FCR31", BitConverter.ToInt32(data, 32 * 8 + 4 + 4 + 8 + 8 + 4));
for (int i = 0; i < 32; i++)
{
var reg_cop0 = BitConverter.ToUInt32(data, 32 * 8 + 4 + 4 + 8 + 8 + 4 + 4 + i * 4);
ret.Add("CP0 REG" + i, (int)reg_cop0);
}
for (int i = 0; i < 32; i++)
{
var reg_cop1_fgr_64 = BitConverter.ToInt64(data, 32 * 8 + 4 + 4 + 8 + 8 + 4 + 4 + 32 * 4 + i * 8);
ret.Add("CP1 FGR REG" + i + "_lo", (int)reg_cop1_fgr_64);
ret.Add("CP1 FGR REG" + i + "_hi", (int)(reg_cop1_fgr_64 >> 32));
}
return ret;
}
[FeatureNotImplemented]
public void SetCpuRegister(string register, int value)
{
throw new NotImplementedException();
}
public ITracer Tracer
{
[FeatureNotImplemented]
get
{
throw new NotImplementedException();
}
}
}
}