/* This file is part of Emu-Pizza Emu-Pizza is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Emu-Pizza is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Emu-Pizza. If not, see . */ #include #include #include #include #include #include #include "cartridge.h" #include "cycles.h" #include "gameboy.h" #include "global.h" #include "gpu.h" #include "input.h" #include "network.h" #include "sound.h" #include "serial.h" /* proto */ void cb(); void connected_cb(); void disconnected_cb(); void rumble_cb(uint8_t rumble); void network_send_data(uint8_t v); void *start_thread(void *args); void *start_thread_network(void *args); /* frame buffer pointer */ uint16_t *fb; /* magnify rate */ float magnify_rate = 1.f; /* emulator thread */ pthread_t thread; /* SDL video stuff */ SDL_Window *window; SDL_Surface *screenSurface; SDL_Surface *windowSurface; /* cartridge name */ char cart_name[64]; int main(int argc, char **argv) { /* SDL variables */ SDL_Event e; SDL_AudioSpec desired; SDL_AudioSpec obtained; /* init global variables */ global_init(); /* set global folder */ snprintf(global_save_folder, sizeof(global_save_folder), "/tmp/str/save/"); __mkdirp(global_save_folder, S_IRWXU); /* first, load cartridge */ char ret = cartridge_load(argv[1]); if (ret != 0) return 1; /* apply cheat */ /* tetris */ /* mmu_set_cheat("00063D6E9"); mmu_set_cheat("3E064D5D0"); mmu_set_cheat("04065D087"); */ /* samurai shodown */ // mmu_set_cheat("11F86E3B6"); //) // mmu_set_cheat("3EB60D7F1"); // /* gameshark aladdin */ // mmu_set_cheat("01100ADC"); /* gameshark wario land */ // mmu_set_cheat("809965A9"); // mmu_apply_gg(); /* initialize SDL video */ if (SDL_Init(SDL_INIT_VIDEO) < 0 ) { printf( "SDL could not initialize! SDL_Error: %s\n", SDL_GetError() ); return 1; } window = SDL_CreateWindow("Emu Pizza - Gameboy", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 160 * magnify_rate, 144 * magnify_rate, SDL_WINDOW_SHOWN); /* get window surface */ windowSurface = SDL_GetWindowSurface(window); screenSurface = SDL_ConvertSurfaceFormat(windowSurface, SDL_PIXELFORMAT_RGB565, 0); gameboy_init(); /* initialize SDL audio */ SDL_Init(SDL_INIT_AUDIO); desired.freq = 44100; desired.samples = SOUND_SAMPLES / 2; desired.format = AUDIO_S16SYS; desired.channels = 2; desired.callback = sound_read_buffer; desired.userdata = NULL; /* Open audio */ if (SDL_OpenAudio(&desired, &obtained) == 0) SDL_PauseAudio(0); else { printf("Cannot open audio device!!\n"); return 1; } /* init GPU */ gpu_init(&cb); /* set sound output rate */ sound_set_output_rate(44100); /* set rumble cb */ mmu_set_rumble_cb(&rumble_cb); /* get frame buffer reference */ fb = gpu_get_frame_buffer(); /* start thread! */ pthread_create(&thread, NULL, start_thread, NULL); /* start network thread! */ network_start(&connected_cb, &disconnected_cb, "192.168.100.255"); /* loop forever */ while (!global_quit) { /* aaaaaaaaaaaaaand finally, check for SDL events */ /* SDL_WaitEvent should be better but somehow, */ /* it interfer with my cycles timer */ if (SDL_PollEvent(&e) == 0) { usleep(100000); continue; } switch (e.type) { case SDL_QUIT: global_quit = 1; break; case SDL_KEYDOWN: switch (e.key.keysym.sym) { case (SDLK_1): gameboy_set_pause(1); gameboy_save_stat(0); gameboy_set_pause(0); break; case (SDLK_2): gameboy_set_pause(1); gameboy_restore_stat(0); gameboy_set_pause(0); break; case (SDLK_9): network_start(&connected_cb, &disconnected_cb, "192.168.100.255"); break; case (SDLK_0): network_stop(); break; case (SDLK_q): global_quit = 1; break; case (SDLK_d): global_debug ^= 0x01; break; case (SDLK_s): global_slow_down = 1; break; case (SDLK_w): global_window ^= 0x01; break; case (SDLK_n): gameboy_set_pause(0); global_next_frame = 1; break; case (SDLK_PLUS): if (global_emulation_speed != GLOBAL_EMULATION_SPEED_4X) { global_emulation_speed++; cycles_change_emulation_speed(); sound_change_emulation_speed(); } break; case (SDLK_MINUS): if (global_emulation_speed != GLOBAL_EMULATION_SPEED_QUARTER) { global_emulation_speed--; cycles_change_emulation_speed(); sound_change_emulation_speed(); } break; case (SDLK_p): gameboy_set_pause(global_pause ^ 0x01); break; case (SDLK_m): mmu_dump_all(); break; case (SDLK_SPACE): input_set_key_select(1); break; case (SDLK_RETURN): input_set_key_start(1); break; case (SDLK_UP): input_set_key_up(1); break; case (SDLK_DOWN): input_set_key_down(1); break; case (SDLK_RIGHT): input_set_key_right(1); break; case (SDLK_LEFT): input_set_key_left(1); break; case (SDLK_z): input_set_key_b(1); break; case (SDLK_x): input_set_key_a(1); break; } break; case SDL_KEYUP: switch (e.key.keysym.sym) { case (SDLK_SPACE): input_set_key_select(0); break; case (SDLK_RETURN): input_set_key_start(0); break; case (SDLK_UP): input_set_key_up(0); break; case (SDLK_DOWN): input_set_key_down(0); break; case (SDLK_RIGHT): input_set_key_right(0); break; case (SDLK_LEFT): input_set_key_left(0); break; case (SDLK_z): input_set_key_b(0); break; case (SDLK_x): input_set_key_a(0); break; } break; } } /* join emulation thread */ pthread_join(thread, NULL); /* stop network thread! */ network_stop(); utils_log("Total cycles %d\n", cycles.cnt); utils_log("Total running seconds %d\n", cycles.seconds); return 0; } void *start_thread(void *args) { /* run until break or global_quit is set */ gameboy_run(); /* tell main thread it's over */ global_quit = 1; } void cb() { uint16_t *pixel = screenSurface->pixels; /* magnify! */ if (magnify_rate > 1) { int x,y,p; float px, py = 0; uint16_t *line = malloc(sizeof(uint16_t) * 160 * magnify_rate); for (y=0; y<144; y++) { px = 0; for (x=0; x<160; x++) { for (; pxw, screenSurface->h, screenSurface->format->format, screenSurface->pixels, screenSurface->pitch, SDL_PIXELFORMAT_ARGB8888, windowSurface->pixels, windowSurface->pitch); /* Update the surface */ SDL_UpdateWindowSurface(window); } void connected_cb() { utils_log("Connected\n"); } void disconnected_cb() { utils_log("Disconnected\n"); } void rumble_cb(uint8_t rumble) { if (rumble) printf("RUMBLE\n"); }