BizHawk/BizHawk.Emulation.Cores/Consoles/GCE/Vectrex/VectrexHawk.IStatable.cs

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2019-03-30 21:09:04 +00:00
using System.IO;
using BizHawk.Common;
using BizHawk.Emulation.Common;
namespace BizHawk.Emulation.Cores.Consoles.Vectrex
{
public partial class VectrexHawk : IStatable
{
public bool BinarySaveStatesPreferred => true;
public void SaveStateText(TextWriter writer)
{
SyncState(new Serializer(writer));
}
public void LoadStateText(TextReader reader)
{
SyncState(new Serializer(reader));
}
public void SaveStateBinary(BinaryWriter bw)
{
SyncState(new Serializer(bw));
}
public void LoadStateBinary(BinaryReader br)
{
SyncState(new Serializer(br));
}
public byte[] SaveStateBinary()
{
MemoryStream ms = new MemoryStream();
BinaryWriter bw = new BinaryWriter(ms);
SaveStateBinary(bw);
bw.Flush();
return ms.ToArray();
}
// here is where all your savestated stuff will be called
// make sure every variable you make is savestated
// also all the components with their own savestate functions need to be called form here
// for normal single variables the format is:
// ser.Sync("var_name", ref var_name);
// for arrays, use:
// ser.Sync("var_name", ref var_name, false);
private void SyncState(Serializer ser)
{
byte[] core = null;
if (ser.IsWriter)
{
var ms = new MemoryStream();
ms.Close();
core = ms.ToArray();
}
cpu.SyncState(ser);
mapper.SyncState(ser);
ppu.SyncState(ser);
serialport.SyncState(ser);
audio.SyncState(ser);
ser.BeginSection("VIC20");
ser.Sync("RAM", ref RAM, false);
// probably a better way to do this
if (cart_RAM != null)
{
ser.Sync("cart_RAM", ref cart_RAM, false);
}
ser.EndSection();
}
}
}