BizHawk/Assets/Lua/NES/Megaman 4.lua

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2012-10-14 20:05:54 +00:00
--Author Pasky13
local xbase = 0x330
local x_page = 0x348
local ybase = 0x378
local y_page = 0x390
local camx = 0xFC
local camx_page = 0xF9
local cx
-- Compensation for megaman's projectiles
local pcompx = 0
local pcompy = 0
-- Compensation for megaman's hitbox
local compx = 2
local compy = 2
local xm
local ym
memory.usememorydomain("PRG ROM")
local function camera()
cx = mainmemory.read_u8(camx) + (mainmemory.read_u8(camx_page) * 256)
end
local function hex(val)
val = string.format("%X",val)
return val
end
local function megaman()
local x = mainmemory.read_u8(xbase) + (mainmemory.read_u8(x_page) * 256) - cx
local y = mainmemory.read_u8(ybase)
local hp = bit.band(mainmemory.read_u8(0xB0),0x7F)
compx = 6
compy = 10
gui.drawBox(x+compx,y+compy,x-compx,y-compy,0xFF0000FF,0x400000FF)
gui.text(23 * xm,15 * ym,hp)
gui.drawLine(x,y+2,x,y-2)
gui.drawLine(x+2,y,x-2,y)
end
local function megaman_projectiles()
local x
local y
local xrad
local yrad
local offset
local active
for i = 1,3,1 do
active = mainmemory.read_u8(0x300 + i)
if active > 0 then
offset = mainmemory.read_u8(0x408 + i) * 2
x = mainmemory.read_u8(xbase + i) + (mainmemory.read_s8(x_page + i) * 256) - cx
y = mainmemory.read_u8(ybase + i)
xrad = memory.read_u8(0x7FACF + offset)
yrad = memory.read_u8(0x7FACE + offset)
-- Compensate the boxes if xrad/yrad is 0 or 1
if xrad <= 1 then
pcompx = 2 - xrad
else
pcompx = 0
end
if yrad <= 1 then
pcompy = 2 - yrad
else
pcompy = 0
end
gui.drawBox(x+xrad + pcompx,y+yrad + pcompy,x-xrad - pcompx,y-yrad - pcompy,0xFFFFFFFF,0x40FFFFFF)
end
end
end
local function objects()
local x
local y
local xrad
local yrad
local hp
local offset
local active
local otype
for i = 4,0x17,1 do
active = mainmemory.read_u8(0x300 + i)
otype = mainmemory.read_s8(0x408 + i)
if active > 0 then
x = mainmemory.read_u8(xbase + i) + (mainmemory.read_s8(x_page + i) * 256) - cx
y = mainmemory.read_u8(ybase + i) + (mainmemory.read_s8(y_page + i ) * 256)
if otype < 0 then -- if it's an enemy/projectile
offset = bit.band(mainmemory.read_u8(0x408 + i),0x3F)
xrad = memory.read_u8(0x7F9F4 + offset)
if mainmemory.read_u8(0x558) == 0x10 then -- megaman is sliding
yrad = memory.read_u8(0x7F9B4 + offset) - 0x10
else
yrad = memory.read_u8(0x7F9B4 + offset)
end
hp = mainmemory.read_u8(0x450 + i)
-- Calculate compensation for megaman
xrad = xrad - compx
yrad = yrad - compx
gui.text(x * xm,y * ym,"HP:" .. hp)
--gui.text(x,y,hp)
gui.drawBox(x-xrad,y-yrad,x+xrad,y+yrad,0xFFFF0000,0x90FF0000)
-- Projectile vuln box
yrad = memory.read_u8(0x7FADC + offset) - pcompx
xrad = memory.read_u8(0x7FB1C + offset) - pcompy
gui.drawBox(x-xrad,y-yrad,x+xrad,y+yrad,0xFF00FF00,0x5000FF00)
end
end
end
end
local function scaler()
xm = client.screenwidth() / 256
ym = client.screenheight() / 224
end
while true do
scaler()
camera()
megaman()
megaman_projectiles()
objects()
emu.frameadvance()
end