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Zuma/src/yuzu/discord_impl.cpp

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1.5 KiB
C++

// SPDX-FileCopyrightText: 2018 Citra Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <chrono>
#include <string>
#include <discord_rpc.h>
#include "common/common_types.h"
#include "core/core.h"
#include "core/loader/loader.h"
#include "yuzu/discord_impl.h"
#include "yuzu/uisettings.h"
namespace DiscordRPC {
DiscordImpl::DiscordImpl(Core::System& system_) : system{system_} {
DiscordEventHandlers handlers{};
// The number is the client ID for yuzu, it's used for images and the
// application name
Discord_Initialize("712465656758665259", &handlers, 1, nullptr);
}
DiscordImpl::~DiscordImpl() {
Discord_ClearPresence();
Discord_Shutdown();
}
void DiscordImpl::Pause() {
Discord_ClearPresence();
}
void DiscordImpl::Update() {
s64 start_time = std::chrono::duration_cast<std::chrono::seconds>(
std::chrono::system_clock::now().time_since_epoch())
.count();
std::string title;
if (system.IsPoweredOn()) {
system.GetAppLoader().ReadTitle(title);
}
DiscordRichPresence presence{};
presence.largeImageKey = "yuzu_logo";
presence.largeImageText = "yuzu is an emulator for the Nintendo Switch";
if (system.IsPoweredOn()) {
presence.state = title.c_str();
presence.details = "Currently in game";
} else {
presence.details = "Not in game";
}
presence.startTimestamp = start_time;
Discord_UpdatePresence(&presence);
}
} // namespace DiscordRPC