forked from ShuriZma/suyu
68 lines
2.2 KiB
C++
68 lines
2.2 KiB
C++
// Copyright 2015 Citra Emulator Project
|
|
// Licensed under GPLv2 or any later version
|
|
// Refer to the license.txt file included.
|
|
|
|
#pragma once
|
|
|
|
#include "common/common_types.h"
|
|
#include "core/hw/gpu.h"
|
|
|
|
struct ScreenInfo;
|
|
|
|
namespace Pica {
|
|
namespace Shader {
|
|
struct OutputVertex;
|
|
}
|
|
}
|
|
|
|
namespace VideoCore {
|
|
|
|
class RasterizerInterface {
|
|
public:
|
|
virtual ~RasterizerInterface() {}
|
|
|
|
/// Queues the primitive formed by the given vertices for rendering
|
|
virtual void AddTriangle(const Pica::Shader::OutputVertex& v0,
|
|
const Pica::Shader::OutputVertex& v1,
|
|
const Pica::Shader::OutputVertex& v2) = 0;
|
|
|
|
/// Draw the current batch of triangles
|
|
virtual void DrawTriangles() = 0;
|
|
|
|
/// Notify rasterizer that the specified PICA register has been changed
|
|
virtual void NotifyPicaRegisterChanged(u32 id) = 0;
|
|
|
|
/// Notify rasterizer that all caches should be flushed to 3DS memory
|
|
virtual void FlushAll() = 0;
|
|
|
|
/// Notify rasterizer that any caches of the specified region should be flushed to 3DS memory
|
|
virtual void FlushRegion(PAddr addr, u32 size) = 0;
|
|
|
|
/// Notify rasterizer that any caches of the specified region should be flushed to 3DS memory
|
|
/// and invalidated
|
|
virtual void FlushAndInvalidateRegion(PAddr addr, u32 size) = 0;
|
|
|
|
/// Attempt to use a faster method to perform a display transfer with is_texture_copy = 0
|
|
virtual bool AccelerateDisplayTransfer(const GPU::Regs::DisplayTransferConfig& config) {
|
|
return false;
|
|
}
|
|
|
|
/// Attempt to use a faster method to perform a display transfer with is_texture_copy = 1
|
|
virtual bool AccelerateTextureCopy(const GPU::Regs::DisplayTransferConfig& config) {
|
|
return false;
|
|
}
|
|
|
|
/// Attempt to use a faster method to fill a region
|
|
virtual bool AccelerateFill(const GPU::Regs::MemoryFillConfig& config) {
|
|
return false;
|
|
}
|
|
|
|
/// Attempt to use a faster method to display the framebuffer to screen
|
|
virtual bool AccelerateDisplay(const GPU::Regs::FramebufferConfig& config,
|
|
PAddr framebuffer_addr, u32 pixel_stride,
|
|
ScreenInfo& screen_info) {
|
|
return false;
|
|
}
|
|
};
|
|
}
|