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Author SHA1 Message Date
Markus Wick 5145133a60 video_core/gpu_thread: Implement a ShutDown method.
This was implicitly done by `is_powered_on = false`, however the explicit method allows us to block until the GPU is actually gone.

This should fix a race condition while removing the other subsystems while the GPU is still active.
2021-04-07 22:38:52 +02:00
Markus Wick 4aec060f6d common/threadsafe_queue: Provide Wait() method.
It shall block until there is something to consume in the queue.

And use it for the GPU emulation instead of the spin loop.
This is only in booting the emulator, however in BOTW this is the case for about 1 second.
2021-04-07 22:38:52 +02:00
bunnei 3173a53db9
Merge pull request #6130 from degasus/better_assert_handling
common: Move assert failure handling into a cpp file.
2021-04-07 13:35:41 -07:00
bunnei d490f6dcf8
Merge pull request #6153 from lioncash/svcrange
process_capability: Handle extended SVC range
2021-04-07 13:01:40 -07:00
bunnei 6dc35caad1
Merge pull request #6161 from Morph1984/audio-update-12.x
service: audio: Update service function tables
2021-04-07 10:39:05 -07:00
Morph a2d40b8185 hwopus: Update to 12.x 2021-04-07 02:57:39 -04:00
Morph 1ad4c98a5c IFile: Update to 12.x 2021-04-07 02:49:19 -04:00
Morph c44db90ad1 fsp-srv: Update to 12.x 2021-04-07 02:46:29 -04:00
Morph 531e797795 dauth_o: Update to 11.x 2021-04-07 02:15:55 -04:00
Morph ded420cfeb acc_u1: Update to 12.x 2021-04-07 02:15:55 -04:00
Morph 63caeca6ba acc_su: Update to 12.x 2021-04-07 02:15:55 -04:00
german77 4fe05d7b42 hid: Update service function tables 2021-04-07 01:15:38 -05:00
Morph 63ebf2a328 ISelfController: Update to 11.x 2021-04-07 02:00:19 -04:00
Morph d04120169d IApplicationFunctions: Update to 11.x 2021-04-07 01:59:35 -04:00
Morph ad0d5818a6 IDebugFunctions: Update to 12.x 2021-04-07 01:53:04 -04:00
Morph 49ec5784b0 ICommonStateGetter: Update to 12.x 2021-04-07 01:53:04 -04:00
Morph 4cdc701fd3 IGlobalStateController: Update to 12.x 2021-04-07 01:53:04 -04:00
Morph 95fa89da27 IHomeMenuFunctions: Update to 12.x 2021-04-07 01:53:04 -04:00
Lioncash 530a5a1d09 Amend bizarre clang-format suggestions 2021-04-07 01:52:08 -04:00
Lioncash 1e964604bb k_scoped_scheduler_lock_and_sleep: Mark class as [[nodiscard]]
Prevents logic bugs from slipping through.
2021-04-07 01:45:04 -04:00
Lioncash c018769016 k_scoped_lock: delete copy and move assignment operators
If we delete the copy and move constructor, we should also be deleting
the copy and move assignment operators (and even if this were intended,
it would be pretty odd to not document why it's done this way).
2021-04-07 01:25:57 -04:00
Lioncash bc30aa8249 k_scoped_lock: Mark class as [[nodiscard]]
Prevents logic bugs of the kind described in the previous commit from
slipping through.
2021-04-07 01:23:08 -04:00
Lioncash 97e2604575 k_scheduler: Mark KScopedSchedulerLock as [[nodiscard]]
Prevents logic bugs like:

KScopedSchedulerLock{kernel};

instead of:

KScopedSchedulerLock lk{kernel};

from slipping through.
2021-04-07 01:19:29 -04:00
ameerj 24900674b7 kernel: Increase event and session counts
12.x increased the number of available sessions and event resource counts
2021-04-07 01:01:05 -04:00
bunnei 068b2ffbcc
Merge pull request #6146 from lat9nq/vp9_empty_memcpy
vp9: Avoid memcpy with null pointers
2021-04-06 21:57:43 -07:00
Lioncash 55fc808d64 svc: Expand SVC tables
12.x expanded the range of SVC entries from 0x7F to 0xBF (with all new
entries being unused), so we can expand it to also match.
2021-04-07 00:55:33 -04:00
Lioncash 03dda80e2b process_capability: Handle extended SVC range
12.x extended the range of SVC IDs, so we need to expand the range of
bits that need to be tested.

The upside of this is that we can eliminate a range check, given the
whole range is used.
2021-04-07 00:35:49 -04:00
Morph 8ce31f1c8e config: Default to exclusive fullscreen mode on platforms other than Windows
Several issues have been reported with the borderless windowed fullscreen mode on *nix platforms. Default to exclusive fullscreen mode on these platforms for now.
2021-04-06 05:58:57 -04:00
Morph 01ea0f3c74 configure_graphics: Add Borderless Windowed fullscreen mode
The borderless windowed fullscreen mode solves several issues with the presentation of the overlay dialogs and on-screen keyboard in exclusive fullscreen mode, and also has other benefits such as smoother gameplay, lower latency and a significant reduction in screen tearing.

Co-authored-by: Its-Rei <kupfel@gmail.com>
2021-04-06 05:58:57 -04:00
lat9nq 2cc42e40c5 nvhost_nvdec_common: Avoid memcpy with null pointers
Avoid sending null pointer to memcpy as reported by Undefined Behavious
Sanitizer.

Co-authored-by: LC <mathew1800@gmail.com>
2021-04-05 16:40:03 -04:00
lat9nq 638c892edf nvhost_ctrl_gpu: Avoid sending null pointer to memcpy
Undefined Behaviour Sanitizer reports a null pointer is being sent to
memcpy, thought it's "guaranteed to never be null". Guard it with an if
statement, and log when the action has been averted.
2021-04-05 00:49:09 -04:00
lat9nq a60653dcd3 vp9: Avoid memcpy with null pointers
Avoid sending null pointer to memcpy as reported by Undefined Behaviour
Sanitizer. Replaces the std::memcpy calls in SpliceVectors with
std::copy calls. Opting to replace all the memcpy's with copy's.

Co-authored-by: LC <mathew1800@gmail.com>
2021-04-05 00:44:38 -04:00
LC 7feb490f83
Merge pull request #6141 from lat9nq/cfg_gphcs_stack_use
configure_graphics: Prevent stack-use-after-scope
2021-04-04 18:16:50 -04:00
Markus Wick 9be819faaf common: Move assert failure handling into a cpp file.
Advantage: Altering the handler does not need a full recompilation.
Disadvantage: noreturn is droped, so the caller is a bit slower.

We quite often run yuzu with a YOLO assertion handler. In fact, only very few
games run at all with asserts. This patch allows developers to patch the handler
without recompiling everything. The overhead of the missing "noreturn" attribute
shoul be negletable.
2021-04-04 21:19:33 +02:00
lat9nq 33ed02a239 configure_graphics: Prevent stack-use-after-scope
Address Sanitizer reports stack-use-after-scope on line 231
`vulkan_devices.push_back(QString::fromStdString(name));`. Instead of
using a pointer, copy the string into a std::string and use that,
instead.
2021-04-04 15:05:22 -04:00
Morph 69b2dbdffd
Merge pull request #6139 from Morph1984/cmake-fix-build
ci: Fix MSVC build with CMake 3.20.0
2021-04-04 07:54:38 -04:00
Morph 17ad323b36 ci: Fix MSVC build with CMake 3.20.0 2021-04-04 07:49:21 -04:00
bunnei c92a211e7c
Merge pull request #6127 from german77/udpSingleConnection
InputCommon: Improve UDP communications
2021-04-03 23:14:23 -07:00
bunnei c5ca8675c8
Merge pull request #6132 from MerryMage/code_size
arm_dynarmic: Increase size of code cache
2021-04-02 18:47:04 -07:00
Morph aca6ab6417
Merge pull request #6131 from german77/rightjoyconSLSR
HID: Fix SL and SR buttons for right joycon
2021-04-02 15:48:04 -04:00
MerryMage 0fbd7752c3 arm_dynarmic: Increase size of code cache 2021-04-02 18:09:15 +01:00
german77 eaf0c4af11 HID: Fix SL and SR buttons for right joycon 2021-04-02 09:03:11 -05:00
bunnei 94d77d0e39
Merge pull request #6129 from degasus/cmake_libzip
externals/cmake: Fix case spelling of libzip.
2021-04-01 23:06:36 -07:00
bunnei 824adb44fa
Merge pull request #6128 from bunnei/update-dynarmic-2
externals: dynarmic: Update to latest rev. to increase code size.
2021-04-01 21:02:51 -07:00
Markus Wick d3e87d70ec externals: Fix case spelling of libzip.
CMake is case senstive, so Libzip vs LIBZIP was a bug.
Upstream calls themself libzip, so let's pick this naming.
2021-04-02 00:30:13 +02:00
bunnei 7ff7e65926 externals: dynarmic: Update to latest rev. to increase code size.
- The current limits are being hit in yuzu with some games.
- This should fix the slowdowns in newer updates for Super Smash Bros. Ultimate.
2021-04-01 13:23:12 -07:00
bunnei d69421b1db
Merge pull request #6106 from MerryMage/nullptr-jit
[test] arm_dynarmic: Always have a 'valid' jit instance
2021-04-01 09:50:00 -07:00
bunnei e44622860a
Merge pull request #6126 from Morph1984/stub-SetAlbumImageTakenNotificationEnabled
ISelfController: Stub SetAlbumImageTakenNotificationEnabled
2021-03-30 21:32:01 -07:00
german77 bb3dce9363 Use a single connection for UDP server, make connection test longer and check all pads instead of only the first one 2021-03-30 22:17:08 -05:00
german77 d9db1d125e InputCommon: Name properly xbox 360 and one controllers, Fix mappings for Nintendo Pro controllers 2021-03-30 21:40:36 -05:00