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5776 Commits

Author SHA1 Message Date
bunnei e482dd82b9
Merge pull request #7467 from liushuyu/fix-linux-decoding
video_core/codecs: more robust ffmpeg hwdecoder selection logic
2021-12-03 17:11:12 -08:00
liushuyu e7f10de11a
video_core/cmake: link against libva explicitly ...
... to fix build on Flatpak (and self-builds)
2021-12-02 22:35:30 -07:00
liushuyu a578df4c6b
video_core/codecs: more fixes for VAAPI detection ...
* skip impersonated VAAPI implementaions ("imposter detection")
* place VAAPI priority below CUDA/NVDEC/CUVID
2021-12-02 21:31:51 -07:00
liushuyu 20a46790d7 video_core/codec: address comments 2021-12-02 21:01:34 -07:00
liushuyu cd27f211c8 video_core/codecs: more robust ffmpeg hwdecoder selection logic 2021-12-02 21:01:34 -07:00
Morph 762b8ad448 general: Replace high_resolution_clock with steady_clock
On some OSes, high_resolution_clock is an alias to system_clock and is not monotonic in nature. Replace this with steady_clock.
2021-12-02 14:20:43 -05:00
Feng Chen 524a9baa7e Add missing pixel format mapping 2021-11-29 12:39:37 +08:00
Fernando S 3031223153
Merge pull request #7396 from FernandoS27/blit-this-mf
TextureCache: Eliminate format deduction as full depth conversion has been supported.
2021-11-28 12:16:31 +01:00
Fernando Sahmkow 5a3463bc2b Texture Cache: Secure insertions against deletions. 2021-11-28 10:53:27 +01:00
Fernando Sahmkow ecefc932e6 Texture Cache: Redesigning the blitting system (again). 2021-11-27 11:22:16 +01:00
Fernando Sahmkow 1624f307d0 Texture Cache: Further fix regressions. 2021-11-26 17:03:48 +01:00
liushuyu 60928cf8cd
video_core/codec: address comments 2021-11-24 18:06:38 -07:00
liushuyu 72aa418b0b
video_core/codecs: fix multiple decoding issues on Linux ...
* when someone installed Intel video drivers on an AMD system, the
  decoder will select the Intel VA-API decoding driver and yuzu will
  crash due to incorrect driver selection; the fix will check if the
  currently about-to-use driver is loaded in the kernel
* when using NVIDIA driver on Linux with a ffmpeg that does not have
  CUDA capability enabled, the decoder will crash; the fix simply
  making the decoder prefers the VDPAU driver over CUDA on Linux
2021-11-24 17:23:57 -07:00
Fernando Sahmkow 08674aee87 Texture Cache: Fix issue with blitting 3D textures. 2021-11-22 06:07:21 +01:00
Fernando Sahmkow 1e474fb9d1 Texture Cache: Correct conversion shaders. 2021-11-22 00:21:42 +01:00
Fernando Sahmkow 0902119302 Texture Cache: Always copy on NVIDIA. 2021-11-22 00:06:56 +01:00
Fernando Sahmkow 8532849439 TextureCache: Simplify blitting of D24S8 formats and fix bugs. 2021-11-22 00:00:01 +01:00
Fernando Sahmkow d7f4434bd5 VulkanTexturECache: Use reinterpret on D32_S8 formats. 2021-11-21 21:09:49 +01:00
Fernando Sahmkow b96caf200d HostShaders: Fix D24S8 convertion shaders. 2021-11-21 21:04:04 +01:00
bunnei d20f91da11
Merge pull request #7395 from Morph1984/resolve-comments
general: Resolve comments in PR #7368
2021-11-21 02:42:24 -08:00
bunnei 5082712b4e
Merge pull request #7389 from ameerj/screenshot-1x
Fix screenshot dimensions when at 1x scale
2021-11-21 02:31:32 -08:00
Fernando Sahmkow 779f4ac72d TextureCache: Eliminate format deduction as full depth conversion has been supported. 2021-11-21 05:37:01 +01:00
Morph a41c6dafea vk_texture_cache: Mark VkBufferUsageFlags as static constexpr 2021-11-20 21:49:37 -05:00
Morph 095bc88428 vk_blit_image: Consolidate CreatePipelineTargetEx functions 2021-11-20 21:18:37 -05:00
bunnei ea6fa044f3
Merge pull request #7368 from FernandoS27/vulkan-conv
Fix ART Blit detection regression and add D24S8 <-> RGBA8 conv to Vulkan
2021-11-20 16:51:13 -08:00
ameerj fe1f06c856 Fix screenshot dimensions when at 1x scale
This was regressed by ART.
Prior to ART, the screenshots were saved at the title's framebuffer resolution. A misunderstanding of the existing logic led to screenshot dimensions becoming dependent on the host render window size.

This changes the behavior to match how it was prior to ART at 1x, with screenshots now always being the title's framebuffer dimensions scaled by the resolution scaling factor.
2021-11-20 17:50:24 -05:00
Fernando Sahmkow da2fe81905 TextureCache: Refactor and fix linux compiling. 2021-11-20 14:46:19 +01:00
Fernando Sahmkow 4ca6e9a9e2 TextureCache: Assure full conversions on depth/stencil write shaders. 2021-11-20 06:17:01 +01:00
Fernando Sahmkow 0857f82913 TextureCache: Implement buffer copies on Vulkan. 2021-11-20 06:15:29 +01:00
bunnei c3e1ffc44b
Merge pull request #7294 from vonchenplus/fix_image_update_error_when_width_too_small
Fix image update/download error when width too small
2021-11-19 15:56:27 -08:00
Fernando Sahmkow e02cff2f69 TextureCache: Add R16G16 to D24S8 converter. 2021-11-20 00:02:12 +01:00
Fernando Sahmkow 1d5e6a51d7 TextureCache: Add B10G11R11 to D24S8 converter. 2021-11-19 23:22:44 +01:00
Fernando Sahmkow 6f896d1fae TextureCache: Further fixes on resolve algorithm. 2021-11-19 23:02:04 +01:00
bunnei c45af76ea0
Merge pull request #7357 from Morph1984/s8_uint
video_core: Implement S8_UINT format
2021-11-19 01:16:49 -08:00
Fernando Sahmkow b805c7bf05 TextureCache: Implement additional D24S8 convertions. 2021-11-19 06:27:44 +01:00
Fernando Sahmkow 0ff228405f TextureCache: force same image format when resolving an image. 2021-11-19 05:46:57 +01:00
Fernando Sahmkow b130f648d7 TextureCache: Fix regression caused by ART and improve blit detection algorithm to be smarter. 2021-11-19 03:17:54 +01:00
Fernando Sahmkow 2ec7fcecb7 Vulkan: implement D24S8 <-> RGBA8 convertions. 2021-11-19 03:17:02 +01:00
Morph dc61b7045b renderer_vulkan: Implement S8_UINT stencil format
It should be noted that on Windows, only nvidia gpus support this format natively as of this commit.
2021-11-18 00:05:51 -05:00
ameerj f7e155d8b9 gl_texture_cache: Round format conversion PBO to next power of 2 2021-11-17 23:49:44 -05:00
Morph 6dd6dc046c renderer_opengl: Implement S8_UINT stencil format 2021-11-17 15:05:07 -05:00
Morph 2348eb41f3 video_core: Add S8_UINT stencil format 2021-11-17 15:04:38 -05:00
Feng Chen 894cc9d876 Fix image update/download error when width too small 2021-11-17 12:21:17 +08:00
ameerj 20ed7ba441 texture_cache: Use pixel format conversion when supported by the runtime 2021-11-16 22:32:46 -05:00
ameerj 50c3d53076 gl_texture_cache: Make FormatConversionPass more generic
This allows the usage of the FormatConversionPass to be applied to more than the previously used BGR conversion scenarios.
2021-11-16 22:32:11 -05:00
ameerj 35ca6274f4 gl_texture_cache: Rename BGRCopyPass to FormatConversionPass 2021-11-16 22:31:58 -05:00
Fernando Sahmkow 1c8a3d8d29 TextureCache: Fix Automatic Anisotropic. 2021-11-17 03:15:08 +01:00
FernandoS27 1128cc35b9 TextureCache: OGL query device memory if possible. 2021-11-17 01:45:50 +01:00
Fernando Sahmkow 978f598ff6 TextureCache: Fix OGL cleaning 2021-11-17 00:59:46 +01:00
Fernando Sahmkow 282e04bffb TextureCache: Add automatic anisotropic filtering and refactor code. 2021-11-16 23:14:51 +01:00