bunnei
|
a27c0099ed
|
gl_rasterizer_cache: Implement RenderTargetFormat RG32_FLOAT.
|
2018-07-23 21:22:54 -04:00 |
bunnei
|
bcc184acfa
|
gl_rasterizer_cache: Implement RenderTargetFormat BGRA8_UNORM.
|
2018-07-23 21:22:44 -04:00 |
Lioncash
|
863579736c
|
gpu: Rename Get3DEngine() to Maxwell3D()
This makes it match its const qualified equivalent.
|
2018-07-20 18:34:49 -04:00 |
Subv
|
987a170665
|
GPU: Partially implemented the Maxwell DMA engine.
Only tiled->linear and linear->tiled copies that aren't offsetted are supported for now. Queries are not supported. Swizzled copies are not supported.
|
2018-06-12 11:27:36 -05:00 |
Subv
|
adf47cd59a
|
GPU: Allow the usage of RGBA16_FLOAT in the texture copy engine.
|
2018-06-05 22:01:20 -05:00 |
Subv
|
8d70d1ea45
|
GPU: Allow the usage of RGBA32_FLOAT in the texture copy engine.
|
2018-06-05 21:07:40 -05:00 |
Lioncash
|
8475496630
|
general: Convert assertion macros over to be fmt-compatible
|
2018-04-27 10:04:02 -04:00 |
Subv
|
a6da2b93c1
|
GPU: Added a function to retrieve the bytes per pixel of the render target formats.
|
2018-04-25 11:55:29 -05:00 |
Subv
|
b1109931b9
|
GPU: Added boilerplate code for the Fermi2D engine
|
2018-04-25 11:55:29 -05:00 |
Subv
|
77fd0d47e7
|
Frontend: Ported the GPU breakpoints and surface viewer widgets from citra.
|
2018-03-24 11:31:49 -05:00 |
Subv
|
a64b936cbe
|
GPU: Move the GPU's class constructor and destructors to a cpp file.
This should reduce recompile times when editing the Maxwell3D register structure.
|
2018-03-18 15:23:24 -05:00 |