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2436 Commits

Author SHA1 Message Date
ReinUsesLisp d6f76307fe glsl_decompiler: Remove HNegate inlining 2019-01-15 17:54:52 -03:00
ReinUsesLisp 027f443e69 shader_decode: Implement POPC 2019-01-15 17:54:52 -03:00
ReinUsesLisp 55e6786254 shader_decode: Implement TLDS (untested) 2019-01-15 17:54:52 -03:00
ReinUsesLisp ec98e4d842 shader_decode: Update TLD4 reflecting #1862 changes 2019-01-15 17:54:52 -03:00
ReinUsesLisp 03e088a4f4 shader_ir: Fixup TEX and TEXS and partially fix TLD4 decompiling 2019-01-15 17:54:52 -03:00
ReinUsesLisp 2d9136cec6 shader_decode: Fixup FSET 2019-01-15 17:54:52 -03:00
ReinUsesLisp af5c6e4ccb shader_decode: Implement IADD32I 2019-01-15 17:54:52 -03:00
ReinUsesLisp 4316eaf75c shader_decode: Fixup clang-format 2019-01-15 17:54:52 -03:00
ReinUsesLisp fc46ecddb3 video_core: Return safe values after an assert hits 2019-01-15 17:54:52 -03:00
ReinUsesLisp 148a6418ed shader_decode: Implement FFMA 2019-01-15 17:54:52 -03:00
ReinUsesLisp 21aff36459 video_core: Address feedback 2019-01-15 17:54:52 -03:00
ReinUsesLisp 59b34b1d76 shader_ir: Fixup file inclusions and clang-format 2019-01-15 17:54:52 -03:00
Mat M 57a900cc45 shader_ir: Move comment node string
Co-Authored-By: ReinUsesLisp <reinuseslisp@airmail.cc>
2019-01-15 17:54:52 -03:00
ReinUsesLisp d4fae3a699 shader_ir: Address feedback to avoid UB in bit casting 2019-01-15 17:54:52 -03:00
ReinUsesLisp 946c86f0bb shader_decode: Fixup clang-format 2019-01-15 17:54:52 -03:00
ReinUsesLisp c9cf899d18 shader_decode: Implement LEA 2019-01-15 17:54:52 -03:00
ReinUsesLisp 4fd06efeb9 shader_decode: Implement IADD3 2019-01-15 17:54:52 -03:00
ReinUsesLisp a40fd07516 shader_decode: Implement LOP3 2019-01-15 17:54:52 -03:00
ReinUsesLisp b184ca9089 shader_decode: Implement ST_L 2019-01-15 17:54:52 -03:00
ReinUsesLisp 8d42feb09b shader_decode: Implement LD_L 2019-01-15 17:54:52 -03:00
ReinUsesLisp 21f9e9da09 shader_decode: Implement HSETP2 2019-01-15 17:54:52 -03:00
ReinUsesLisp 68c99d2597 shader_decode: Implement HADD2 and HMUL2 2019-01-15 17:54:52 -03:00
ReinUsesLisp cf4a08d950 shader_decode: Implement HADD2_IMM and HMUL2_IMM 2019-01-15 17:54:52 -03:00
ReinUsesLisp 376a837511 shader_decode: Implement MOV_SYS 2019-01-15 17:54:52 -03:00
ReinUsesLisp 518a2bd206 shader_decode: Implement IMNMX 2019-01-15 17:54:52 -03:00
ReinUsesLisp 07944a2345 shader_decode: Implement F2F_C 2019-01-15 17:54:52 -03:00
ReinUsesLisp e8235c0215 shader_decode: Implement I2I 2019-01-15 17:54:52 -03:00
ReinUsesLisp 6ca31f544a shader_decode: Implement BRA internal flag 2019-01-15 17:54:52 -03:00
ReinUsesLisp 210620ff31 shader_decode: Implement ISCADD 2019-01-15 17:54:52 -03:00
ReinUsesLisp b0e7920838 shader_decode: Implement XMAD 2019-01-15 17:54:51 -03:00
ReinUsesLisp becfdb8638 shader_decode: Implement PBK and BRK 2019-01-15 17:54:51 -03:00
ReinUsesLisp 8f37531f8e shader_decode: Implement LOP 2019-01-15 17:54:51 -03:00
ReinUsesLisp 8486e7f8c8 shader_decode: Implement SEL 2019-01-15 17:54:51 -03:00
ReinUsesLisp ccb71bece9 shader_decode: Implement IADD 2019-01-15 17:54:51 -03:00
ReinUsesLisp faadae5814 shader_decode: Implement ISETP 2019-01-15 17:54:51 -03:00
ReinUsesLisp 80183de884 shader_decode: Implement BFI 2019-01-15 17:54:51 -03:00
ReinUsesLisp 078ba28e13 shader_decode: Implement ISET 2019-01-15 17:54:51 -03:00
ReinUsesLisp acdbbb8885 shader_decode: Implement LD_C 2019-01-15 17:54:51 -03:00
ReinUsesLisp d79c462af0 shader_decode: Implement SHL 2019-01-15 17:54:51 -03:00
ReinUsesLisp a2819c204f shader_decode: Implement SHR 2019-01-15 17:54:51 -03:00
ReinUsesLisp 39f1c6246a shader_decode: Implement LOP32I 2019-01-15 17:54:51 -03:00
ReinUsesLisp 501284a81a shader_decode: Implement BFE 2019-01-15 17:54:51 -03:00
ReinUsesLisp e444a6553f shader_decode: Implement FSET 2019-01-15 17:54:51 -03:00
ReinUsesLisp 3052eae25e shader_decode: Implement F2I 2019-01-15 17:54:51 -03:00
ReinUsesLisp 8abe5ba2c8 shader_decode: Implement I2F 2019-01-15 17:54:51 -03:00
ReinUsesLisp c849b5b320 shader_decode: Implement F2F 2019-01-15 17:54:50 -03:00
ReinUsesLisp 9118deb990 shader_decode: Stub DEPBAR 2019-01-15 17:54:50 -03:00
ReinUsesLisp 97f33f00cf shader_decode: Implement SSY and SYNC 2019-01-15 17:54:50 -03:00
ReinUsesLisp abdbafbc20 shader_decode: Implement PSETP 2019-01-15 17:54:50 -03:00
ReinUsesLisp 802c23b8a8 shader_decode: Implement TMML 2019-01-15 17:54:50 -03:00
ReinUsesLisp 2b90637f4b shader_decode: Implement TEX and TXQ 2019-01-15 17:54:50 -03:00
ReinUsesLisp 878672f371 shader_decode: Implement TEXS (F32) 2019-01-15 17:54:50 -03:00
ReinUsesLisp c703f0aee4 shader_decode: Implement FSETP 2019-01-15 17:54:50 -03:00
ReinUsesLisp 8215ae942c shader_decode: Partially implement BRA 2019-01-15 17:54:50 -03:00
ReinUsesLisp 4f95dc950e shader_decode: Implement IPA 2019-01-15 17:54:50 -03:00
ReinUsesLisp cacb934f21 shader_decode: Implement EXIT 2019-01-15 17:54:50 -03:00
ReinUsesLisp 0c049e0a21 shader_decode: Implement ST_A 2019-01-15 17:54:50 -03:00
ReinUsesLisp e3f1233ce1 shader_decode: Implement LD_A 2019-01-15 17:54:50 -03:00
ReinUsesLisp ea358bd4bf shader_decode: Implement FADD32I 2019-01-15 17:54:50 -03:00
ReinUsesLisp c9b2a1b051 shader_decode: Implement FMUL32_IMM 2019-01-15 17:54:50 -03:00
ReinUsesLisp 2edee801ce shader_decode: Implement MOV32_IMM 2019-01-15 17:54:50 -03:00
ReinUsesLisp 06cb910c6d shader_decode: Stub RRO_C, RRO_R and RRO_IMM 2019-01-15 17:54:50 -03:00
ReinUsesLisp 5e6a0a08c1 shader_decode: Implement FMNMX_C, FMNMX_R and FMNMX_IMM 2019-01-15 17:54:50 -03:00
ReinUsesLisp 964ddeeb90 shader_decode: Implement MUFU 2019-01-15 17:54:50 -03:00
ReinUsesLisp 4ccaa1402d shader_decode: Implement FADD_C, FADD_R and FADD_IMM 2019-01-15 17:54:50 -03:00
ReinUsesLisp 7c192ec43f shader_decode: Implement FMUL_C, FMUL_R and FMUL_IMM 2019-01-15 17:54:50 -03:00
ReinUsesLisp 4c70d5b8eb shader_decode: Implement MOV_C and MOV_R 2019-01-15 17:54:50 -03:00
ReinUsesLisp a4f052f6b3 video_core: Replace gl_shader_decompiler 2019-01-15 17:54:50 -03:00
ReinUsesLisp 0c6fb456e0 glsl_decompiler: Implementation 2019-01-15 17:54:50 -03:00
ReinUsesLisp fbc67a0563 shader_ir: Add condition code helper 2019-01-15 17:54:50 -03:00
ReinUsesLisp a58abbcfc4 shader_ir: Add predicate combiner helper 2019-01-15 17:54:49 -03:00
ReinUsesLisp bf07272695 shader_ir: Add comparison helpers 2019-01-15 17:54:49 -03:00
ReinUsesLisp 60f044df56 shader_ir: Add half float helpers 2019-01-15 17:54:49 -03:00
ReinUsesLisp e3c55e31d7 shader_ir: Add integer helpers 2019-01-15 17:54:49 -03:00
ReinUsesLisp 833d0806f9 shader_ir: Add float helpers 2019-01-15 17:54:49 -03:00
ReinUsesLisp 6b9eea3fe5 shader_ir: Add setters 2019-01-15 17:54:49 -03:00
ReinUsesLisp 12a95ff453 shader_ir: Add local memory getters 2019-01-15 17:54:49 -03:00
ReinUsesLisp 2f87fd060d shader_ir: Add internal flag getters 2019-01-15 17:54:49 -03:00
ReinUsesLisp 15f431f0cb shader_ir: Add attribute getters 2019-01-15 17:54:49 -03:00
ReinUsesLisp 864e8f55cf shader_ir: Add constant buffer getters 2019-01-15 17:54:49 -03:00
ReinUsesLisp 5e639bfcf6 shader_ir: Add register getter 2019-01-15 17:54:49 -03:00
ReinUsesLisp 4aaa2192b9 shader_ir: Add immediate node constructors 2019-01-15 17:54:49 -03:00
ReinUsesLisp 15a0e1481d shader_ir: Initial implementation 2019-01-15 17:54:49 -03:00
ReinUsesLisp 294df41b86 shader_bytecode: Fixup encoding 2019-01-15 17:54:49 -03:00
ReinUsesLisp a0c8c16d07 shader_header: Make local memory size getter constant 2019-01-15 17:54:49 -03:00
ReinUsesLisp 877a978a22 gl_rasterizer: Workaround Intel VAO DSA bug
There is a bug on Intel's blob driver where it fails to properly build a
vertex array object if it's not bound even after creating it with
glCreateVertexArrays. This workaround binds it after creating it to
bypass the issue.
2019-01-09 02:40:19 -03:00
ReinUsesLisp 3121408a90 gl_global_cache: Add dummy global cache manager 2019-01-08 17:47:45 -03:00
ReinUsesLisp 19cf995225 gl_rasterizer: Skip framebuffer configuration if rendertargets have not been changed 2019-01-07 16:23:23 -03:00
bunnei 23ebd4920e
Merge pull request #1999 from ReinUsesLisp/dirty-shader
gl_shader_cache: Use dirty flags for shaders
2019-01-07 14:22:30 -05:00
ReinUsesLisp b683e41fca gl_rasterizer_cache: Use dirty flags for the depth buffer 2019-01-07 16:22:28 -03:00
ReinUsesLisp 179ee963db gl_rasterizer_cache: Use dirty flags for color buffers 2019-01-07 16:20:39 -03:00
ReinUsesLisp 0ab17ab406 gl_shader_cache: Use dirty flags for shaders 2019-01-07 16:13:12 -03:00
ReinUsesLisp 5933b3ea96 gl_stream_buffer: Use DSA for buffer management 2019-01-06 16:49:24 -03:00
ReinUsesLisp 35c095898b gl_rasterizer: Use DSA for vertex array objects 2019-01-06 16:49:24 -03:00
ReinUsesLisp ea4928393f gl_state: Drop uniform buffer state tracking 2019-01-06 00:28:01 -03:00
ReinUsesLisp fc8a8789da gl_rasterizer_cache: Use GL_STREAM_COPY for PBOs
Since the data is doing the path CPU -> GPU -> GPU copy is the most
approximate hint. Using GL_STREAM_DRAW generated a performance warning
on Nvidia's stack. Changing this hint removed the warning.
2019-01-05 02:27:55 -03:00
bunnei c91d2bac45
Merge pull request #1961 from ReinUsesLisp/tex-view-2d
gl_rasterizer_cache: Texture view if shader samples array but OGL is not
2019-01-02 17:51:32 -05:00
ReinUsesLisp 97fb6179b9 gl_rasterizer_cache: Texture view if shader samples array but OGL is not
When a shader samples a texture array but that texture in OpenGL is
created without layers, use a texture view to increase the texture
hierarchy. For example, instead of binding a GL_TEXTURE_2D bind a
GL_TEXTURE_2D_ARRAY view.
2018-12-29 23:49:12 -03:00
bunnei 2020ba06e1 gpu: Remove PixelFormat G8R8U and G8R8S, as they do not seem to exist.
- Fixes UI rendering issues in The Legend of Zelda: Breath of the Wild.
2018-12-28 15:36:45 -05:00
Rodolfo Bogado fbe900ba6d Add missing uintBitsToFloat to SetRegisterToHalfFloat 2018-12-27 14:39:10 -03:00
bunnei fa9acc26d9
Merge pull request #1892 from Tinob/master
Improve Zero flag implementation
2018-12-27 11:06:59 -05:00
Lioncash 67fa21e143 renderer_opengl: Correct forward declaration of FramebufferLayout
This is actually a struct, not a class, which can lead to compilation
warnings.
2018-12-26 17:32:32 -05:00
Rodolfo Bogado 33056dd833 Apply CC test to the final value to be stored in the register 2018-12-26 18:16:31 -03:00
David 8047873a66 Fixed shader linking error due to TLDS (#1934)
* Fixed shader linking error due to TLDS

coord should be coords

* Fix remaining coords
2018-12-26 15:55:39 -05:00
ReinUsesLisp aaa0e6c346 shader_bytecode: Fixup TEXS.F16 encoding 2018-12-26 01:35:44 -03:00
bunnei 9a22a94a51
Merge pull request #1886 from FearlessTobi/port-4164
Port citra-emu/citra#4164: "citra_qt, video_core: Screenshot functionality"
2018-12-23 14:36:51 -05:00
Rodolfo Bogado bbf8d6bf01 Includde saturation in the evaluation of the control code 2018-12-22 19:19:18 -03:00
Rodolfo Bogado 946777601b Handle RZ cases evaluating the expression instead of the register value. 2018-12-22 19:19:18 -03:00
Rodolfo Bogado 7e72b5e453 complete emulation of ZeroFlag 2018-12-22 19:19:18 -03:00
bunnei e75e8b9580
Merge pull request #1921 from ogniK5377/no-unit
Fixed uninitialized memory due to missing returns in canary
2018-12-21 14:12:54 -05:00
bunnei 42427b9c7a
Merge pull request #1920 from heapo/texture_format_selection
Texture format fixes for RGBA16UI for copies and R16U when used as depth
2018-12-21 13:46:17 -05:00
bunnei 3050f3a7ba
Merge pull request #1909 from heapo/shadow_sampling_fixes
Fix arrayed texture LOD selection and depth comparison ordering
2018-12-19 13:10:37 -05:00
David Marcec 20859802f0 hopefully fix clang format issue 2018-12-19 13:22:09 +11:00
David Marcec fdd649e2ef Fixed uninitialized memory due to missing returns in canary
Functions which are suppose to crash on non canary builds usually don't return anything which lead to uninitialized memory being used.
2018-12-19 12:52:32 +11:00
zhupengfei a2be49305d yuzu, video_core: Screenshot functionality
Allows capturing screenshot at the current internal resolution (native for software renderer), but a setting is available to capture it in other resolutions. The screenshot is saved to a single PNG in the current layout.
2018-12-18 22:54:41 +01:00
heapo 37280cf555 Texture format fixes: Flag RGBA16UI as GL_RGBA_INTEGER format, and interpret R16U as Z16 when depth_compare is enabled. 2018-12-18 11:34:51 -08:00
ReinUsesLisp ef061481c5 shader_bytecode: Fixup half float's operator B encoding 2018-12-18 04:28:50 -03:00
heapo 72599cc667 Implement postfactor multiplication/division for fmul instructions 2018-12-17 07:56:25 -08:00
heapo a6daed74f5 Fix arrayed shadow sampler array slice/depth comparison ordering, as well as invalid GLSL LOD selection. 2018-12-17 07:53:48 -08:00
bunnei e1f28afb98
Merge pull request #1893 from lioncash/warn
gl_shader_cache: Resolve truncation compiler warning
2018-12-11 20:47:10 -05:00
bunnei d63c883e66
Merge pull request #1888 from marcosvitali/glFrontFacing
gl_shader_decompiler: IPA fix FrontFacing.
2018-12-11 11:43:38 -05:00
Lioncash 4c2b94559b gl_shader_cache: Dehardcode constant in CalculateProgramSize()
This constant is related to the size of the instruction.
2018-12-10 23:47:20 -05:00
Lioncash 861bfdbf5d gl_shader_cache: Resolve truncation compiler warning
The previous code would cause a warning, as it was truncating size_t
(64-bit) to a u32 (32-bit) implicitly.
2018-12-10 23:44:18 -05:00
bunnei 5b5d0199fe
Merge pull request #1740 from FernandoS27/shader_props
Implemented Shader Unique Identifiers
2018-12-10 12:43:43 -05:00
Marcos Vitali 430e1f864b gl_shader_decompiler: IPA FrontFacing: the right value when is the front face is 0xFFFFFFFF. 2018-12-09 23:36:21 -03:00
Fernando Sahmkow d5d77848e6 Implemented a shader unique identifier. 2018-12-09 17:33:33 -04:00
FernandoS27 7b9c982d29 Add more info into textures' object labels 2018-12-09 17:22:29 -04:00
Marcos Vitali f4fa7ecb0e gl_shader_decompiler: TLDS/TLD4/TLD4S Reworked reflecting the source registers, bugs fixed and modularize. 2018-12-07 19:09:36 -03:00
bunnei 9390452195
Merge pull request #1824 from ReinUsesLisp/fbcache
gl_rasterizer: Implement a framebuffer cache
2018-12-06 11:56:59 -05:00
ReinUsesLisp 59a8df1b14 gl_shader_decompiler: Implement TEXS.F16 2018-12-05 02:06:34 -03:00
ReinUsesLisp 370980fdc3 gl_shader_decompiler: Fixup inverted if 2018-12-05 01:23:04 -03:00
heapo 7853e6b5d4 Improve msvc codegen for hot-path array LUTs
In some constexpr functions, msvc is building the LUT at runtime
(pushing each element onto the stack) out of an abundance of caution. Moving the
arrays into be file-scoped constexpr's avoids this and turns the functions into
simple look-ups as intended.
2018-12-04 17:13:07 -08:00
Marcos ab2108fb2a Rewrited TEX/TEXS (TEX Scalar). (#1826)
* Rewrited TEX/TEXS (TEX Scalar).

* Style fixes.

* Styles issues.
2018-12-04 12:24:35 -05:00
bunnei 7f6bc284e9
Merge pull request #1854 from Subv/old_command_processor
Don't try to route PFIFO methods (0-0x40) to the other engines.
2018-12-04 08:49:22 -05:00
Subv c4c19fa6c1 Removed unused file.
This is a leftover from #1792
2018-12-03 23:52:38 -05:00
Subv b873253da1 GPU: Don't try to route PFIFO methods (0-0x40) to the other engines. 2018-12-03 23:52:18 -05:00
bunnei 8a12daac8c
Merge pull request #1822 from ReinUsesLisp/glsl-scope
gl_shader_decompiler: Introduce a scoped object and style changes
2018-12-03 17:10:02 -05:00
bunnei 7ce17b2cf6
Merge pull request #1827 from ReinUsesLisp/clip-and-shader
gl_rasterizer: Enable clip distances when set in register and in shader
2018-12-01 23:51:47 -05:00
bunnei 80aa124b1d
Merge pull request #1825 from ReinUsesLisp/shader-pipeline-cache
gl_shader_manager: Update pipeline when programs have changed
2018-12-01 23:48:55 -05:00
bunnei a6805e58ce
Merge pull request #1795 from ReinUsesLisp/vc-cleanup
video_core: Minor style changes
2018-12-01 23:46:18 -05:00
bunnei 0e9be7be37
Merge pull request #1823 from bunnei/fix-surface-copy
gl_rasterizer_cache: Fix several surface copy issues.
2018-12-01 23:44:32 -05:00
Lioncash e88cdcc912 Fix debug build
A non-existent parameter was left in some formatting calls (the logging
macro for which only does anything meaningful on debug builds)
2018-12-01 02:11:42 -05:00
bunnei 0f43564d09 gl_rasterizer_cache: Update AccurateCopySurface to flush complete source surface.
- Fixes issues with Breath of the Wild with use_accurate_gpu_emulation setting.
2018-11-29 20:10:11 -05:00
ReinUsesLisp 2908d30274 gl_rasterizer: Enable clip distances when set in register and in shader 2018-11-29 16:58:20 -03:00
ReinUsesLisp 1a2bb596db gl_rasterizer: Implement a framebuffer cache 2018-11-29 16:34:46 -03:00
ReinUsesLisp e8620eaa9a gl_shader_manager: Update pipeline when programs have changed 2018-11-29 16:26:42 -03:00
bunnei 3d3cc35ee7 gl_rasterizer_cache: Remove BlitSurface and replace with more accurate copy.
- BlitSurface with different texture targets is inherently broken.
- When target is the same, we can just use FastCopySurface.
- Fixes rendering issues with Breath of the Wild.
2018-11-28 21:56:21 -05:00
ReinUsesLisp eb700afcf0 gl_shader_decompiler: Remove texture temporal in TLD4 2018-11-28 23:46:16 -03:00
ReinUsesLisp 8d58e5da71 gl_shader_decompiler: Flip negated if else statement 2018-11-28 23:46:16 -03:00
ReinUsesLisp f4abebd731 gl_shader_decompiler: Use GLSL scope on instructions unrelated to textures 2018-11-28 23:46:14 -03:00