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gl_texture_cache: Add fast copy path

This commit is contained in:
ReinUsesLisp 2019-04-14 01:44:16 -03:00
parent bab21e8cb3
commit fb94871791
4 changed files with 60 additions and 7 deletions

View File

@ -177,9 +177,9 @@ void ApplyTextureDefaults(const SurfaceParams& params, GLuint texture) {
} }
} }
OGLTexture CreateTexture(const SurfaceParams& params, GLenum internal_format) { OGLTexture CreateTexture(const SurfaceParams& params, GLenum target, GLenum internal_format) {
OGLTexture texture; OGLTexture texture;
texture.Create(GetTextureTarget(params)); texture.Create(target);
switch (params.GetTarget()) { switch (params.GetTarget()) {
case SurfaceTarget::Texture1D: case SurfaceTarget::Texture1D:
@ -241,7 +241,8 @@ CachedSurface::CachedSurface(const SurfaceParams& params)
format = tuple.format; format = tuple.format;
type = tuple.type; type = tuple.type;
is_compressed = tuple.compressed; is_compressed = tuple.compressed;
texture = CreateTexture(params, internal_format); target = GetTextureTarget(params);
texture = CreateTexture(params, target, internal_format);
staging_buffer.resize(params.GetHostSizeInBytes()); staging_buffer.resize(params.GetHostSizeInBytes());
} }
@ -504,9 +505,53 @@ TextureCacheOpenGL::~TextureCacheOpenGL() = default;
CachedSurfaceView* TextureCacheOpenGL::TryFastGetSurfaceView( CachedSurfaceView* TextureCacheOpenGL::TryFastGetSurfaceView(
VAddr cpu_addr, u8* host_ptr, const SurfaceParams& params, bool preserve_contents, VAddr cpu_addr, u8* host_ptr, const SurfaceParams& params, bool preserve_contents,
const std::vector<CachedSurface*>& overlaps) { const std::vector<CachedSurface*>& overlaps) {
if (overlaps.size() > 1) {
return nullptr;
}
const auto& old_surface{overlaps[0]};
const auto& old_params{old_surface->GetSurfaceParams()};
const auto& new_params{params};
if (old_params.GetTarget() == new_params.GetTarget() &&
old_params.GetDepth() == new_params.GetDepth() && old_params.GetDepth() == 1 &&
old_params.GetNumLevels() == new_params.GetNumLevels() &&
old_params.GetPixelFormat() == new_params.GetPixelFormat()) {
return SurfaceCopy(cpu_addr, host_ptr, new_params, old_surface, old_params);
}
return nullptr; return nullptr;
} }
CachedSurfaceView* TextureCacheOpenGL::SurfaceCopy(VAddr cpu_addr, u8* host_ptr,
const SurfaceParams& new_params,
CachedSurface* old_surface,
const SurfaceParams& old_params) {
CachedSurface* const new_surface{GetUncachedSurface(new_params)};
Register(new_surface, cpu_addr, host_ptr);
const u32 min_width{
std::max(old_params.GetDefaultBlockWidth(), new_params.GetDefaultBlockWidth())};
const u32 min_height{
std::max(old_params.GetDefaultBlockHeight(), new_params.GetDefaultBlockHeight())};
for (u32 level = 0; level < old_params.GetNumLevels(); ++level) {
const u32 width{std::min(old_params.GetMipWidth(level), new_params.GetMipWidth(level))};
const u32 height{std::min(old_params.GetMipHeight(level), new_params.GetMipHeight(level))};
if (width < min_width || height < min_height) {
// Avoid copies that are too small to be handled in OpenGL
break;
}
glCopyImageSubData(old_surface->GetTexture(), old_surface->GetTarget(), level, 0, 0, 0,
new_surface->GetTexture(), new_surface->GetTarget(), level, 0, 0, 0,
width, height, 1);
}
new_surface->MarkAsModified(true);
// TODO(Rodrigo): Add an entry to directly get the superview
return new_surface->GetView(cpu_addr, new_params);
}
std::unique_ptr<CachedSurface> TextureCacheOpenGL::CreateSurface(const SurfaceParams& params) { std::unique_ptr<CachedSurface> TextureCacheOpenGL::CreateSurface(const SurfaceParams& params) {
return std::make_unique<CachedSurface>(params); return std::make_unique<CachedSurface>(params);
} }

View File

@ -38,6 +38,10 @@ public:
void LoadBuffer(); void LoadBuffer();
GLenum GetTarget() const {
return target;
}
GLuint GetTexture() const { GLuint GetTexture() const {
return texture.handle; return texture.handle;
} }
@ -56,6 +60,7 @@ private:
GLenum format{}; GLenum format{};
GLenum type{}; GLenum type{};
bool is_compressed{}; bool is_compressed{};
GLenum target{};
OGLTexture texture; OGLTexture texture;
@ -126,6 +131,10 @@ protected:
const std::vector<CachedSurface*>& overlaps); const std::vector<CachedSurface*>& overlaps);
std::unique_ptr<CachedSurface> CreateSurface(const SurfaceParams& params); std::unique_ptr<CachedSurface> CreateSurface(const SurfaceParams& params);
private:
CachedSurfaceView* SurfaceCopy(VAddr cpu_addr, u8* host_ptr, const SurfaceParams& new_params,
CachedSurface* old_surface, const SurfaceParams& old_params);
}; };
} // namespace OpenGL } // namespace OpenGL

View File

@ -160,7 +160,7 @@ u32 SurfaceParams::GetMipBlockHeight(u32 level) const {
// Auto block resizing algorithm from: // Auto block resizing algorithm from:
// https://cgit.freedesktop.org/mesa/mesa/tree/src/gallium/drivers/nouveau/nv50/nv50_miptree.c // https://cgit.freedesktop.org/mesa/mesa/tree/src/gallium/drivers/nouveau/nv50/nv50_miptree.c
if (level == 0) { if (level == 0) {
return block_height; return this->block_height;
} }
const u32 height{GetMipHeight(level)}; const u32 height{GetMipHeight(level)};
const u32 default_block_height{GetDefaultBlockHeight()}; const u32 default_block_height{GetDefaultBlockHeight()};
@ -316,7 +316,7 @@ std::size_t SurfaceParams::GetInnerMemorySize(bool as_host_size, bool layer_only
size += GetInnerMipmapMemorySize(level, as_host_size, layer_only, uncompressed); size += GetInnerMipmapMemorySize(level, as_host_size, layer_only, uncompressed);
} }
if (is_tiled && !as_host_size) { if (is_tiled && !as_host_size) {
size = Common::AlignUp(size, Tegra::Texture::GetGOBSize() * block_height * block_depth); //size = Common::AlignUp(size, Tegra::Texture::GetGOBSize() * block_height * block_depth);
} }
return size; return size;
} }

View File

@ -359,8 +359,7 @@ std::size_t CalculateSize(bool tiled, u32 bytes_per_pixel, u32 width, u32 height
const u32 aligned_width = Common::AlignUp(width * bytes_per_pixel, gob_size_x); const u32 aligned_width = Common::AlignUp(width * bytes_per_pixel, gob_size_x);
const u32 aligned_height = Common::AlignUp(height, gob_size_y * block_height); const u32 aligned_height = Common::AlignUp(height, gob_size_y * block_height);
const u32 aligned_depth = Common::AlignUp(depth, gob_size_z * block_depth); const u32 aligned_depth = Common::AlignUp(depth, gob_size_z * block_depth);
const u32 size = aligned_width * aligned_height * aligned_depth; return aligned_width * aligned_height * aligned_depth;
return size;
} else { } else {
return width * height * depth * bytes_per_pixel; return width * height * depth * bytes_per_pixel;
} }