forked from ShuriZma/suyu
GPU: Handle the SetShader method call (0xE24) and store the shader config.
This commit is contained in:
parent
cd4e8a989c
commit
f93d769a1c
|
@ -9,7 +9,7 @@ namespace Tegra {
|
|||
namespace Engines {
|
||||
|
||||
const std::unordered_map<u32, Maxwell3D::MethodInfo> Maxwell3D::method_handlers = {
|
||||
{0xE24, {"PrepareShader", 5, &Maxwell3D::PrepareShader}},
|
||||
{0xE24, {"SetShader", 5, &Maxwell3D::SetShader}},
|
||||
};
|
||||
|
||||
Maxwell3D::Maxwell3D(MemoryManager& memory_manager) : memory_manager(memory_manager) {}
|
||||
|
@ -79,7 +79,27 @@ void Maxwell3D::DrawArrays() {
|
|||
LOG_WARNING(HW_GPU, "Game requested a DrawArrays, ignoring");
|
||||
}
|
||||
|
||||
void Maxwell3D::PrepareShader(const std::vector<u32>& parameters) {}
|
||||
void Maxwell3D::SetShader(const std::vector<u32>& parameters) {
|
||||
/**
|
||||
* Parameters description:
|
||||
* [0] = Shader Program.
|
||||
* [1] = Unknown.
|
||||
* [2] = Offset to the start of the shader, after the 0x30 bytes header.
|
||||
* [3] = Shader Type.
|
||||
* [4] = Shader End Address >> 8.
|
||||
*/
|
||||
auto shader_program = static_cast<Regs::ShaderProgram>(parameters[0]);
|
||||
// TODO(Subv): This address is probably an offset from the CODE_ADDRESS register.
|
||||
GPUVAddr begin_address = parameters[2];
|
||||
auto shader_type = static_cast<Regs::ShaderType>(parameters[3]);
|
||||
GPUVAddr end_address = parameters[4] << 8;
|
||||
|
||||
auto& shader = state.shaders[static_cast<size_t>(shader_program)];
|
||||
shader.program = shader_program;
|
||||
shader.type = shader_type;
|
||||
shader.begin_address = begin_address;
|
||||
shader.end_address = end_address;
|
||||
}
|
||||
|
||||
} // namespace Engines
|
||||
} // namespace Tegra
|
||||
|
|
|
@ -4,6 +4,7 @@
|
|||
|
||||
#pragma once
|
||||
|
||||
#include <array>
|
||||
#include <unordered_map>
|
||||
#include <vector>
|
||||
#include "common/bit_field.h"
|
||||
|
@ -104,7 +105,7 @@ public:
|
|||
u32 gpr_alloc;
|
||||
ShaderType type;
|
||||
INSERT_PADDING_WORDS(9);
|
||||
} shader_config[6];
|
||||
} shader_config[MaxShaderProgram];
|
||||
|
||||
INSERT_PADDING_WORDS(0x5D0);
|
||||
|
||||
|
@ -120,6 +121,19 @@ public:
|
|||
|
||||
static_assert(sizeof(Regs) == Regs::NUM_REGS * sizeof(u32), "Maxwell3D Regs has wrong size");
|
||||
|
||||
struct State {
|
||||
struct ShaderInfo {
|
||||
Regs::ShaderType type;
|
||||
Regs::ShaderProgram program;
|
||||
GPUVAddr begin_address;
|
||||
GPUVAddr end_address;
|
||||
};
|
||||
|
||||
std::array<ShaderInfo, Regs::MaxShaderProgram> shaders;
|
||||
};
|
||||
|
||||
State state;
|
||||
|
||||
private:
|
||||
MemoryManager& memory_manager;
|
||||
|
||||
|
@ -130,7 +144,7 @@ private:
|
|||
void DrawArrays();
|
||||
|
||||
/// Method call handlers
|
||||
void PrepareShader(const std::vector<u32>& parameters);
|
||||
void SetShader(const std::vector<u32>& parameters);
|
||||
|
||||
struct MethodInfo {
|
||||
const char* name;
|
||||
|
|
Loading…
Reference in New Issue