forked from ShuriZma/suyu
let games gracefully exit
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parent
339a37f8cb
commit
f44c60321e
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@ -80,6 +80,11 @@ void EmuThread::run() {
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system.GetCpuManager().OnGpuReady();
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system.GetCpuManager().OnGpuReady();
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system.RegisterExitCallback([this]() {
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stop_source.request_stop();
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SetRunning(false);
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});
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// Holds whether the cpu was running during the last iteration,
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// Holds whether the cpu was running during the last iteration,
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// so that the DebugModeLeft signal can be emitted before the
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// so that the DebugModeLeft signal can be emitted before the
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// next execution step
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// next execution step
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@ -11,6 +11,7 @@
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#include <QImage>
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#include <QImage>
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#include <QStringList>
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#include <QStringList>
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#include <QThread>
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#include <QThread>
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#include <QTimer>
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#include <QTouchEvent>
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#include <QTouchEvent>
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#include <QWidget>
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#include <QWidget>
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@ -87,6 +88,15 @@ public:
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* Requests for the emulation thread to stop running
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* Requests for the emulation thread to stop running
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*/
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*/
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void RequestStop() {
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void RequestStop() {
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QTimer::singleShot(5000, this, &EmuThread::ForceStop);
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}
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private slots:
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void ForceStop() {
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if (!IsRunning()) {
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return;
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}
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LOG_WARNING(Frontend, "Force stopping EmuThread");
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stop_source.request_stop();
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stop_source.request_stop();
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SetRunning(false);
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SetRunning(false);
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}
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}
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@ -1707,9 +1707,6 @@ void GMainWindow::BootGame(const QString& filename, u64 program_id, std::size_t
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system->RegisterExecuteProgramCallback(
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system->RegisterExecuteProgramCallback(
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[this](std::size_t program_index_) { render_window->ExecuteProgram(program_index_); });
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[this](std::size_t program_index_) { render_window->ExecuteProgram(program_index_); });
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// Register an Exit callback such that Core can exit the currently running application.
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system->RegisterExitCallback([this]() { render_window->Exit(); });
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connect(render_window, &GRenderWindow::Closed, this, &GMainWindow::OnStopGame);
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connect(render_window, &GRenderWindow::Closed, this, &GMainWindow::OnStopGame);
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connect(render_window, &GRenderWindow::MouseActivity, this, &GMainWindow::OnMouseActivity);
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connect(render_window, &GRenderWindow::MouseActivity, this, &GMainWindow::OnMouseActivity);
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// BlockingQueuedConnection is important here, it makes sure we've finished refreshing our views
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// BlockingQueuedConnection is important here, it makes sure we've finished refreshing our views
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@ -1793,6 +1790,8 @@ void GMainWindow::ShutdownGame() {
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system->SetShuttingDown(true);
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system->SetShuttingDown(true);
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system->DetachDebugger();
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system->DetachDebugger();
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discord_rpc->Pause();
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discord_rpc->Pause();
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RequestGameExit();
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emu_thread->RequestStop();
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emu_thread->RequestStop();
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emit EmulationStopping();
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emit EmulationStopping();
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