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yuzu/game_list_worker: Tidy up string handling in FillControlMap()

We don't need to call out to our own file handling functions when we're
going to construct a QFileInfo instance right after it. We also don't
need to convert to a std::string again just to compare the file
extension.
This commit is contained in:
Lioncash 2018-12-01 22:48:57 -05:00
parent e88cdcc912
commit f1ecfcb8bc
1 changed files with 7 additions and 6 deletions

View File

@ -155,14 +155,15 @@ void GameListWorker::AddInstalledTitlesToGameList() {
void GameListWorker::FillControlMap(const std::string& dir_path) {
const auto nca_control_callback = [this](u64* num_entries_out, const std::string& directory,
const std::string& virtual_name) -> bool {
std::string physical_name = directory + DIR_SEP + virtual_name;
const std::string physical_name = directory + DIR_SEP + virtual_name;
if (stop_processing)
return false; // Breaks the callback loop.
if (stop_processing) {
// Breaks the callback loop
return false;
}
bool is_dir = FileUtil::IsDirectory(physical_name);
QFileInfo file_info(physical_name.c_str());
if (!is_dir && file_info.suffix().toStdString() == "nca") {
const QFileInfo file_info(QString::fromStdString(physical_name));
if (!file_info.isDir() && file_info.suffix() == QStringLiteral("nca")) {
auto nca =
std::make_unique<FileSys::NCA>(vfs->OpenFile(physical_name, FileSys::Mode::Read));
if (nca->GetType() == FileSys::NCAContentType::Control) {