forked from ShuriZma/suyu
Merge pull request #1777 from lioncash/core-mgr
core: Relocate CPU core management to its own class
This commit is contained in:
commit
f1969ee1f3
|
@ -12,6 +12,8 @@ add_library(core STATIC
|
||||||
core_timing.h
|
core_timing.h
|
||||||
core_timing_util.cpp
|
core_timing_util.cpp
|
||||||
core_timing_util.h
|
core_timing_util.h
|
||||||
|
cpu_core_manager.cpp
|
||||||
|
cpu_core_manager.h
|
||||||
crypto/aes_util.cpp
|
crypto/aes_util.cpp
|
||||||
crypto/aes_util.h
|
crypto/aes_util.h
|
||||||
crypto/encryption_layer.cpp
|
crypto/encryption_layer.cpp
|
||||||
|
|
|
@ -14,6 +14,7 @@
|
||||||
#include "core/core.h"
|
#include "core/core.h"
|
||||||
#include "core/core_cpu.h"
|
#include "core/core_cpu.h"
|
||||||
#include "core/core_timing.h"
|
#include "core/core_timing.h"
|
||||||
|
#include "core/cpu_core_manager.h"
|
||||||
#include "core/file_sys/mode.h"
|
#include "core/file_sys/mode.h"
|
||||||
#include "core/file_sys/vfs_concat.h"
|
#include "core/file_sys/vfs_concat.h"
|
||||||
#include "core/file_sys/vfs_real.h"
|
#include "core/file_sys/vfs_real.h"
|
||||||
|
@ -28,7 +29,6 @@
|
||||||
#include "core/hle/service/sm/sm.h"
|
#include "core/hle/service/sm/sm.h"
|
||||||
#include "core/loader/loader.h"
|
#include "core/loader/loader.h"
|
||||||
#include "core/perf_stats.h"
|
#include "core/perf_stats.h"
|
||||||
#include "core/settings.h"
|
|
||||||
#include "core/telemetry_session.h"
|
#include "core/telemetry_session.h"
|
||||||
#include "frontend/applets/software_keyboard.h"
|
#include "frontend/applets/software_keyboard.h"
|
||||||
#include "video_core/debug_utils/debug_utils.h"
|
#include "video_core/debug_utils/debug_utils.h"
|
||||||
|
@ -71,64 +71,22 @@ FileSys::VirtualFile GetGameFileFromPath(const FileSys::VirtualFilesystem& vfs,
|
||||||
|
|
||||||
return vfs->OpenFile(path, FileSys::Mode::Read);
|
return vfs->OpenFile(path, FileSys::Mode::Read);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Runs a CPU core while the system is powered on
|
|
||||||
void RunCpuCore(Cpu& cpu_state) {
|
|
||||||
while (Core::System::GetInstance().IsPoweredOn()) {
|
|
||||||
cpu_state.RunLoop(true);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
} // Anonymous namespace
|
} // Anonymous namespace
|
||||||
|
|
||||||
struct System::Impl {
|
struct System::Impl {
|
||||||
Cpu& CurrentCpuCore() {
|
Cpu& CurrentCpuCore() {
|
||||||
if (Settings::values.use_multi_core) {
|
return cpu_core_manager.GetCurrentCore();
|
||||||
const auto& search = thread_to_cpu.find(std::this_thread::get_id());
|
|
||||||
ASSERT(search != thread_to_cpu.end());
|
|
||||||
ASSERT(search->second);
|
|
||||||
return *search->second;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Otherwise, use single-threaded mode active_core variable
|
|
||||||
return *cpu_cores[active_core];
|
|
||||||
}
|
}
|
||||||
|
|
||||||
ResultStatus RunLoop(bool tight_loop) {
|
ResultStatus RunLoop(bool tight_loop) {
|
||||||
status = ResultStatus::Success;
|
status = ResultStatus::Success;
|
||||||
|
|
||||||
// Update thread_to_cpu in case Core 0 is run from a different host thread
|
cpu_core_manager.RunLoop(tight_loop);
|
||||||
thread_to_cpu[std::this_thread::get_id()] = cpu_cores[0].get();
|
|
||||||
|
|
||||||
if (GDBStub::IsServerEnabled()) {
|
|
||||||
GDBStub::HandlePacket();
|
|
||||||
|
|
||||||
// If the loop is halted and we want to step, use a tiny (1) number of instructions to
|
|
||||||
// execute. Otherwise, get out of the loop function.
|
|
||||||
if (GDBStub::GetCpuHaltFlag()) {
|
|
||||||
if (GDBStub::GetCpuStepFlag()) {
|
|
||||||
tight_loop = false;
|
|
||||||
} else {
|
|
||||||
return ResultStatus::Success;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
for (active_core = 0; active_core < NUM_CPU_CORES; ++active_core) {
|
|
||||||
cpu_cores[active_core]->RunLoop(tight_loop);
|
|
||||||
if (Settings::values.use_multi_core) {
|
|
||||||
// Cores 1-3 are run on other threads in this mode
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (GDBStub::IsServerEnabled()) {
|
|
||||||
GDBStub::SetCpuStepFlag(false);
|
|
||||||
}
|
|
||||||
|
|
||||||
return status;
|
return status;
|
||||||
}
|
}
|
||||||
|
|
||||||
ResultStatus Init(Frontend::EmuWindow& emu_window) {
|
ResultStatus Init(System& system, Frontend::EmuWindow& emu_window) {
|
||||||
LOG_DEBUG(HW_Memory, "initialized OK");
|
LOG_DEBUG(HW_Memory, "initialized OK");
|
||||||
|
|
||||||
CoreTiming::Init();
|
CoreTiming::Init();
|
||||||
|
@ -145,12 +103,6 @@ struct System::Impl {
|
||||||
auto main_process = Kernel::Process::Create(kernel, "main");
|
auto main_process = Kernel::Process::Create(kernel, "main");
|
||||||
kernel.MakeCurrentProcess(main_process.get());
|
kernel.MakeCurrentProcess(main_process.get());
|
||||||
|
|
||||||
cpu_barrier = std::make_unique<CpuBarrier>();
|
|
||||||
cpu_exclusive_monitor = Cpu::MakeExclusiveMonitor(cpu_cores.size());
|
|
||||||
for (std::size_t index = 0; index < cpu_cores.size(); ++index) {
|
|
||||||
cpu_cores[index] = std::make_unique<Cpu>(*cpu_exclusive_monitor, *cpu_barrier, index);
|
|
||||||
}
|
|
||||||
|
|
||||||
telemetry_session = std::make_unique<Core::TelemetrySession>();
|
telemetry_session = std::make_unique<Core::TelemetrySession>();
|
||||||
service_manager = std::make_shared<Service::SM::ServiceManager>();
|
service_manager = std::make_shared<Service::SM::ServiceManager>();
|
||||||
|
|
||||||
|
@ -164,17 +116,8 @@ struct System::Impl {
|
||||||
|
|
||||||
gpu_core = std::make_unique<Tegra::GPU>(renderer->Rasterizer());
|
gpu_core = std::make_unique<Tegra::GPU>(renderer->Rasterizer());
|
||||||
|
|
||||||
// Create threads for CPU cores 1-3, and build thread_to_cpu map
|
cpu_core_manager.Initialize(system);
|
||||||
// CPU core 0 is run on the main thread
|
is_powered_on = true;
|
||||||
thread_to_cpu[std::this_thread::get_id()] = cpu_cores[0].get();
|
|
||||||
if (Settings::values.use_multi_core) {
|
|
||||||
for (std::size_t index = 0; index < cpu_core_threads.size(); ++index) {
|
|
||||||
cpu_core_threads[index] =
|
|
||||||
std::make_unique<std::thread>(RunCpuCore, std::ref(*cpu_cores[index + 1]));
|
|
||||||
thread_to_cpu[cpu_core_threads[index]->get_id()] = cpu_cores[index + 1].get();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
LOG_DEBUG(Core, "Initialized OK");
|
LOG_DEBUG(Core, "Initialized OK");
|
||||||
|
|
||||||
// Reset counters and set time origin to current frame
|
// Reset counters and set time origin to current frame
|
||||||
|
@ -184,7 +127,8 @@ struct System::Impl {
|
||||||
return ResultStatus::Success;
|
return ResultStatus::Success;
|
||||||
}
|
}
|
||||||
|
|
||||||
ResultStatus Load(Frontend::EmuWindow& emu_window, const std::string& filepath) {
|
ResultStatus Load(System& system, Frontend::EmuWindow& emu_window,
|
||||||
|
const std::string& filepath) {
|
||||||
app_loader = Loader::GetLoader(GetGameFileFromPath(virtual_filesystem, filepath));
|
app_loader = Loader::GetLoader(GetGameFileFromPath(virtual_filesystem, filepath));
|
||||||
|
|
||||||
if (!app_loader) {
|
if (!app_loader) {
|
||||||
|
@ -201,7 +145,7 @@ struct System::Impl {
|
||||||
return ResultStatus::ErrorSystemMode;
|
return ResultStatus::ErrorSystemMode;
|
||||||
}
|
}
|
||||||
|
|
||||||
ResultStatus init_result{Init(emu_window)};
|
ResultStatus init_result{Init(system, emu_window)};
|
||||||
if (init_result != ResultStatus::Success) {
|
if (init_result != ResultStatus::Success) {
|
||||||
LOG_CRITICAL(Core, "Failed to initialize system (Error {})!",
|
LOG_CRITICAL(Core, "Failed to initialize system (Error {})!",
|
||||||
static_cast<int>(init_result));
|
static_cast<int>(init_result));
|
||||||
|
@ -231,6 +175,8 @@ struct System::Impl {
|
||||||
Telemetry().AddField(Telemetry::FieldType::Performance, "Shutdown_Frametime",
|
Telemetry().AddField(Telemetry::FieldType::Performance, "Shutdown_Frametime",
|
||||||
perf_results.frametime * 1000.0);
|
perf_results.frametime * 1000.0);
|
||||||
|
|
||||||
|
is_powered_on = false;
|
||||||
|
|
||||||
// Shutdown emulation session
|
// Shutdown emulation session
|
||||||
renderer.reset();
|
renderer.reset();
|
||||||
GDBStub::Shutdown();
|
GDBStub::Shutdown();
|
||||||
|
@ -240,19 +186,7 @@ struct System::Impl {
|
||||||
gpu_core.reset();
|
gpu_core.reset();
|
||||||
|
|
||||||
// Close all CPU/threading state
|
// Close all CPU/threading state
|
||||||
cpu_barrier->NotifyEnd();
|
cpu_core_manager.Shutdown();
|
||||||
if (Settings::values.use_multi_core) {
|
|
||||||
for (auto& thread : cpu_core_threads) {
|
|
||||||
thread->join();
|
|
||||||
thread.reset();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
thread_to_cpu.clear();
|
|
||||||
for (auto& cpu_core : cpu_cores) {
|
|
||||||
cpu_core.reset();
|
|
||||||
}
|
|
||||||
cpu_exclusive_monitor.reset();
|
|
||||||
cpu_barrier.reset();
|
|
||||||
|
|
||||||
// Shutdown kernel and core timing
|
// Shutdown kernel and core timing
|
||||||
kernel.Shutdown();
|
kernel.Shutdown();
|
||||||
|
@ -289,11 +223,8 @@ struct System::Impl {
|
||||||
std::unique_ptr<VideoCore::RendererBase> renderer;
|
std::unique_ptr<VideoCore::RendererBase> renderer;
|
||||||
std::unique_ptr<Tegra::GPU> gpu_core;
|
std::unique_ptr<Tegra::GPU> gpu_core;
|
||||||
std::shared_ptr<Tegra::DebugContext> debug_context;
|
std::shared_ptr<Tegra::DebugContext> debug_context;
|
||||||
std::unique_ptr<ExclusiveMonitor> cpu_exclusive_monitor;
|
CpuCoreManager cpu_core_manager;
|
||||||
std::unique_ptr<CpuBarrier> cpu_barrier;
|
bool is_powered_on = false;
|
||||||
std::array<std::unique_ptr<Cpu>, NUM_CPU_CORES> cpu_cores;
|
|
||||||
std::array<std::unique_ptr<std::thread>, NUM_CPU_CORES - 1> cpu_core_threads;
|
|
||||||
std::size_t active_core{}; ///< Active core, only used in single thread mode
|
|
||||||
|
|
||||||
/// Frontend applets
|
/// Frontend applets
|
||||||
std::unique_ptr<Core::Frontend::SoftwareKeyboardApplet> software_keyboard;
|
std::unique_ptr<Core::Frontend::SoftwareKeyboardApplet> software_keyboard;
|
||||||
|
@ -307,9 +238,6 @@ struct System::Impl {
|
||||||
ResultStatus status = ResultStatus::Success;
|
ResultStatus status = ResultStatus::Success;
|
||||||
std::string status_details = "";
|
std::string status_details = "";
|
||||||
|
|
||||||
/// Map of guest threads to CPU cores
|
|
||||||
std::map<std::thread::id, Cpu*> thread_to_cpu;
|
|
||||||
|
|
||||||
Core::PerfStats perf_stats;
|
Core::PerfStats perf_stats;
|
||||||
Core::FrameLimiter frame_limiter;
|
Core::FrameLimiter frame_limiter;
|
||||||
};
|
};
|
||||||
|
@ -334,17 +262,15 @@ System::ResultStatus System::SingleStep() {
|
||||||
}
|
}
|
||||||
|
|
||||||
void System::InvalidateCpuInstructionCaches() {
|
void System::InvalidateCpuInstructionCaches() {
|
||||||
for (auto& cpu : impl->cpu_cores) {
|
impl->cpu_core_manager.InvalidateAllInstructionCaches();
|
||||||
cpu->ArmInterface().ClearInstructionCache();
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
System::ResultStatus System::Load(Frontend::EmuWindow& emu_window, const std::string& filepath) {
|
System::ResultStatus System::Load(Frontend::EmuWindow& emu_window, const std::string& filepath) {
|
||||||
return impl->Load(emu_window, filepath);
|
return impl->Load(*this, emu_window, filepath);
|
||||||
}
|
}
|
||||||
|
|
||||||
bool System::IsPoweredOn() const {
|
bool System::IsPoweredOn() const {
|
||||||
return impl->cpu_barrier && impl->cpu_barrier->IsAlive();
|
return impl->is_powered_on;
|
||||||
}
|
}
|
||||||
|
|
||||||
void System::PrepareReschedule() {
|
void System::PrepareReschedule() {
|
||||||
|
@ -408,21 +334,20 @@ const ARM_Interface& System::ArmInterface(std::size_t core_index) const {
|
||||||
}
|
}
|
||||||
|
|
||||||
Cpu& System::CpuCore(std::size_t core_index) {
|
Cpu& System::CpuCore(std::size_t core_index) {
|
||||||
ASSERT(core_index < NUM_CPU_CORES);
|
return impl->cpu_core_manager.GetCore(core_index);
|
||||||
return *impl->cpu_cores[core_index];
|
|
||||||
}
|
}
|
||||||
|
|
||||||
const Cpu& System::CpuCore(std::size_t core_index) const {
|
const Cpu& System::CpuCore(std::size_t core_index) const {
|
||||||
ASSERT(core_index < NUM_CPU_CORES);
|
ASSERT(core_index < NUM_CPU_CORES);
|
||||||
return *impl->cpu_cores[core_index];
|
return impl->cpu_core_manager.GetCore(core_index);
|
||||||
}
|
}
|
||||||
|
|
||||||
ExclusiveMonitor& System::Monitor() {
|
ExclusiveMonitor& System::Monitor() {
|
||||||
return *impl->cpu_exclusive_monitor;
|
return impl->cpu_core_manager.GetExclusiveMonitor();
|
||||||
}
|
}
|
||||||
|
|
||||||
const ExclusiveMonitor& System::Monitor() const {
|
const ExclusiveMonitor& System::Monitor() const {
|
||||||
return *impl->cpu_exclusive_monitor;
|
return impl->cpu_core_manager.GetExclusiveMonitor();
|
||||||
}
|
}
|
||||||
|
|
||||||
Tegra::GPU& System::GPU() {
|
Tegra::GPU& System::GPU() {
|
||||||
|
@ -506,7 +431,7 @@ const Core::Frontend::SoftwareKeyboardApplet& System::GetSoftwareKeyboard() cons
|
||||||
}
|
}
|
||||||
|
|
||||||
System::ResultStatus System::Init(Frontend::EmuWindow& emu_window) {
|
System::ResultStatus System::Init(Frontend::EmuWindow& emu_window) {
|
||||||
return impl->Init(emu_window);
|
return impl->Init(*this, emu_window);
|
||||||
}
|
}
|
||||||
|
|
||||||
void System::Shutdown() {
|
void System::Shutdown() {
|
||||||
|
|
|
@ -0,0 +1,142 @@
|
||||||
|
// Copyright 2018 yuzu emulator team
|
||||||
|
// Licensed under GPLv2 or any later version
|
||||||
|
// Refer to the license.txt file included.
|
||||||
|
|
||||||
|
#include "common/assert.h"
|
||||||
|
#include "core/arm/exclusive_monitor.h"
|
||||||
|
#include "core/core.h"
|
||||||
|
#include "core/core_cpu.h"
|
||||||
|
#include "core/cpu_core_manager.h"
|
||||||
|
#include "core/gdbstub/gdbstub.h"
|
||||||
|
#include "core/settings.h"
|
||||||
|
|
||||||
|
namespace Core {
|
||||||
|
namespace {
|
||||||
|
void RunCpuCore(const System& system, Cpu& cpu_state) {
|
||||||
|
while (system.IsPoweredOn()) {
|
||||||
|
cpu_state.RunLoop(true);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
} // Anonymous namespace
|
||||||
|
|
||||||
|
CpuCoreManager::CpuCoreManager() = default;
|
||||||
|
CpuCoreManager::~CpuCoreManager() = default;
|
||||||
|
|
||||||
|
void CpuCoreManager::Initialize(System& system) {
|
||||||
|
barrier = std::make_unique<CpuBarrier>();
|
||||||
|
exclusive_monitor = Cpu::MakeExclusiveMonitor(cores.size());
|
||||||
|
|
||||||
|
for (std::size_t index = 0; index < cores.size(); ++index) {
|
||||||
|
cores[index] = std::make_unique<Cpu>(*exclusive_monitor, *barrier, index);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Create threads for CPU cores 1-3, and build thread_to_cpu map
|
||||||
|
// CPU core 0 is run on the main thread
|
||||||
|
thread_to_cpu[std::this_thread::get_id()] = cores[0].get();
|
||||||
|
if (!Settings::values.use_multi_core) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
for (std::size_t index = 0; index < core_threads.size(); ++index) {
|
||||||
|
core_threads[index] = std::make_unique<std::thread>(RunCpuCore, std::cref(system),
|
||||||
|
std::ref(*cores[index + 1]));
|
||||||
|
thread_to_cpu[core_threads[index]->get_id()] = cores[index + 1].get();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void CpuCoreManager::Shutdown() {
|
||||||
|
barrier->NotifyEnd();
|
||||||
|
if (Settings::values.use_multi_core) {
|
||||||
|
for (auto& thread : core_threads) {
|
||||||
|
thread->join();
|
||||||
|
thread.reset();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
thread_to_cpu.clear();
|
||||||
|
for (auto& cpu_core : cores) {
|
||||||
|
cpu_core.reset();
|
||||||
|
}
|
||||||
|
|
||||||
|
exclusive_monitor.reset();
|
||||||
|
barrier.reset();
|
||||||
|
}
|
||||||
|
|
||||||
|
Cpu& CpuCoreManager::GetCore(std::size_t index) {
|
||||||
|
return *cores.at(index);
|
||||||
|
}
|
||||||
|
|
||||||
|
const Cpu& CpuCoreManager::GetCore(std::size_t index) const {
|
||||||
|
return *cores.at(index);
|
||||||
|
}
|
||||||
|
|
||||||
|
ExclusiveMonitor& CpuCoreManager::GetExclusiveMonitor() {
|
||||||
|
return *exclusive_monitor;
|
||||||
|
}
|
||||||
|
|
||||||
|
const ExclusiveMonitor& CpuCoreManager::GetExclusiveMonitor() const {
|
||||||
|
return *exclusive_monitor;
|
||||||
|
}
|
||||||
|
|
||||||
|
Cpu& CpuCoreManager::GetCurrentCore() {
|
||||||
|
if (Settings::values.use_multi_core) {
|
||||||
|
const auto& search = thread_to_cpu.find(std::this_thread::get_id());
|
||||||
|
ASSERT(search != thread_to_cpu.end());
|
||||||
|
ASSERT(search->second);
|
||||||
|
return *search->second;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Otherwise, use single-threaded mode active_core variable
|
||||||
|
return *cores[active_core];
|
||||||
|
}
|
||||||
|
|
||||||
|
const Cpu& CpuCoreManager::GetCurrentCore() const {
|
||||||
|
if (Settings::values.use_multi_core) {
|
||||||
|
const auto& search = thread_to_cpu.find(std::this_thread::get_id());
|
||||||
|
ASSERT(search != thread_to_cpu.end());
|
||||||
|
ASSERT(search->second);
|
||||||
|
return *search->second;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Otherwise, use single-threaded mode active_core variable
|
||||||
|
return *cores[active_core];
|
||||||
|
}
|
||||||
|
|
||||||
|
void CpuCoreManager::RunLoop(bool tight_loop) {
|
||||||
|
// Update thread_to_cpu in case Core 0 is run from a different host thread
|
||||||
|
thread_to_cpu[std::this_thread::get_id()] = cores[0].get();
|
||||||
|
|
||||||
|
if (GDBStub::IsServerEnabled()) {
|
||||||
|
GDBStub::HandlePacket();
|
||||||
|
|
||||||
|
// If the loop is halted and we want to step, use a tiny (1) number of instructions to
|
||||||
|
// execute. Otherwise, get out of the loop function.
|
||||||
|
if (GDBStub::GetCpuHaltFlag()) {
|
||||||
|
if (GDBStub::GetCpuStepFlag()) {
|
||||||
|
tight_loop = false;
|
||||||
|
} else {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
for (active_core = 0; active_core < NUM_CPU_CORES; ++active_core) {
|
||||||
|
cores[active_core]->RunLoop(tight_loop);
|
||||||
|
if (Settings::values.use_multi_core) {
|
||||||
|
// Cores 1-3 are run on other threads in this mode
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (GDBStub::IsServerEnabled()) {
|
||||||
|
GDBStub::SetCpuStepFlag(false);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void CpuCoreManager::InvalidateAllInstructionCaches() {
|
||||||
|
for (auto& cpu : cores) {
|
||||||
|
cpu->ArmInterface().ClearInstructionCache();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
} // namespace Core
|
|
@ -0,0 +1,59 @@
|
||||||
|
// Copyright 2018 yuzu emulator team
|
||||||
|
// Licensed under GPLv2 or any later version
|
||||||
|
// Refer to the license.txt file included.
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <array>
|
||||||
|
#include <map>
|
||||||
|
#include <memory>
|
||||||
|
#include <thread>
|
||||||
|
|
||||||
|
namespace Core {
|
||||||
|
|
||||||
|
class Cpu;
|
||||||
|
class CpuBarrier;
|
||||||
|
class ExclusiveMonitor;
|
||||||
|
class System;
|
||||||
|
|
||||||
|
class CpuCoreManager {
|
||||||
|
public:
|
||||||
|
CpuCoreManager();
|
||||||
|
CpuCoreManager(const CpuCoreManager&) = delete;
|
||||||
|
CpuCoreManager(CpuCoreManager&&) = delete;
|
||||||
|
|
||||||
|
~CpuCoreManager();
|
||||||
|
|
||||||
|
CpuCoreManager& operator=(const CpuCoreManager&) = delete;
|
||||||
|
CpuCoreManager& operator=(CpuCoreManager&&) = delete;
|
||||||
|
|
||||||
|
void Initialize(System& system);
|
||||||
|
void Shutdown();
|
||||||
|
|
||||||
|
Cpu& GetCore(std::size_t index);
|
||||||
|
const Cpu& GetCore(std::size_t index) const;
|
||||||
|
|
||||||
|
Cpu& GetCurrentCore();
|
||||||
|
const Cpu& GetCurrentCore() const;
|
||||||
|
|
||||||
|
ExclusiveMonitor& GetExclusiveMonitor();
|
||||||
|
const ExclusiveMonitor& GetExclusiveMonitor() const;
|
||||||
|
|
||||||
|
void RunLoop(bool tight_loop);
|
||||||
|
|
||||||
|
void InvalidateAllInstructionCaches();
|
||||||
|
|
||||||
|
private:
|
||||||
|
static constexpr std::size_t NUM_CPU_CORES = 4;
|
||||||
|
|
||||||
|
std::unique_ptr<ExclusiveMonitor> exclusive_monitor;
|
||||||
|
std::unique_ptr<CpuBarrier> barrier;
|
||||||
|
std::array<std::unique_ptr<Cpu>, NUM_CPU_CORES> cores;
|
||||||
|
std::array<std::unique_ptr<std::thread>, NUM_CPU_CORES - 1> core_threads;
|
||||||
|
std::size_t active_core{}; ///< Active core, only used in single thread mode
|
||||||
|
|
||||||
|
/// Map of guest threads to CPU cores
|
||||||
|
std::map<std::thread::id, Cpu*> thread_to_cpu;
|
||||||
|
};
|
||||||
|
|
||||||
|
} // namespace Core
|
Loading…
Reference in New Issue