forked from ShuriZma/suyu
format_lookup_table: Implement R32_B24G8 with D32_FLOAT_S8_UINT
This format is similar to Z32_FLOAT_X24S8_UINT, which is implemented with D32_FLOAT_S8_UINT. Used in Persona 5 Royal
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@ -150,6 +150,8 @@ PixelFormat PixelFormatFromTextureInfo(TextureFormat format, ComponentType red,
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return PixelFormat::D24_UNORM_S8_UINT;
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return PixelFormat::D24_UNORM_S8_UINT;
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case Hash(TextureFormat::D32S8, FLOAT, UINT, UNORM, UNORM, LINEAR):
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case Hash(TextureFormat::D32S8, FLOAT, UINT, UNORM, UNORM, LINEAR):
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return PixelFormat::D32_FLOAT_S8_UINT;
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return PixelFormat::D32_FLOAT_S8_UINT;
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case Hash(TextureFormat::R32_B24G8, FLOAT, UINT, UNORM, UNORM, LINEAR):
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return PixelFormat::D32_FLOAT_S8_UINT;
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case Hash(TextureFormat::BC1_RGBA, UNORM, LINEAR):
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case Hash(TextureFormat::BC1_RGBA, UNORM, LINEAR):
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return PixelFormat::BC1_RGBA_UNORM;
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return PixelFormat::BC1_RGBA_UNORM;
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case Hash(TextureFormat::BC1_RGBA, UNORM, SRGB):
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case Hash(TextureFormat::BC1_RGBA, UNORM, SRGB):
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