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format_lookup_table: Implement R32_B24G8 with D32_FLOAT_S8_UINT

This format is similar to Z32_FLOAT_X24S8_UINT, which is implemented with D32_FLOAT_S8_UINT.

Used in Persona 5 Royal
This commit is contained in:
Morph 2022-10-21 01:54:44 -04:00
parent 6b71530fa8
commit f16db300c6
1 changed files with 2 additions and 0 deletions

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@ -150,6 +150,8 @@ PixelFormat PixelFormatFromTextureInfo(TextureFormat format, ComponentType red,
return PixelFormat::D24_UNORM_S8_UINT; return PixelFormat::D24_UNORM_S8_UINT;
case Hash(TextureFormat::D32S8, FLOAT, UINT, UNORM, UNORM, LINEAR): case Hash(TextureFormat::D32S8, FLOAT, UINT, UNORM, UNORM, LINEAR):
return PixelFormat::D32_FLOAT_S8_UINT; return PixelFormat::D32_FLOAT_S8_UINT;
case Hash(TextureFormat::R32_B24G8, FLOAT, UINT, UNORM, UNORM, LINEAR):
return PixelFormat::D32_FLOAT_S8_UINT;
case Hash(TextureFormat::BC1_RGBA, UNORM, LINEAR): case Hash(TextureFormat::BC1_RGBA, UNORM, LINEAR):
return PixelFormat::BC1_RGBA_UNORM; return PixelFormat::BC1_RGBA_UNORM;
case Hash(TextureFormat::BC1_RGBA, UNORM, SRGB): case Hash(TextureFormat::BC1_RGBA, UNORM, SRGB):