forked from ShuriZma/suyu
1
0
Fork 0

Merge pull request #8465 from Morph1984/why-msvc

vk_compute_pass: Explicitly cast to VkAccessFlags
This commit is contained in:
Mai 2022-06-15 11:55:40 -04:00 committed by GitHub
commit f117351783
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
1 changed files with 26 additions and 25 deletions

View File

@ -328,31 +328,32 @@ void ASTCDecoderPass::Assemble(Image& image, const StagingBufferRef& map,
const VkImageAspectFlags aspect_mask = image.AspectMask(); const VkImageAspectFlags aspect_mask = image.AspectMask();
const VkImage vk_image = image.Handle(); const VkImage vk_image = image.Handle();
const bool is_initialized = image.ExchangeInitialization(); const bool is_initialized = image.ExchangeInitialization();
scheduler.Record( scheduler.Record([vk_pipeline, vk_image, aspect_mask,
[vk_pipeline, vk_image, aspect_mask, is_initialized](vk::CommandBuffer cmdbuf) { is_initialized](vk::CommandBuffer cmdbuf) {
const VkImageMemoryBarrier image_barrier{ const VkImageMemoryBarrier image_barrier{
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER, .sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
.pNext = nullptr, .pNext = nullptr,
.srcAccessMask = is_initialized ? VK_ACCESS_SHADER_WRITE_BIT : VK_ACCESS_NONE, .srcAccessMask = static_cast<VkAccessFlags>(is_initialized ? VK_ACCESS_SHADER_WRITE_BIT
.dstAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT, : VK_ACCESS_NONE),
.oldLayout = is_initialized ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_UNDEFINED, .dstAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT,
.newLayout = VK_IMAGE_LAYOUT_GENERAL, .oldLayout = is_initialized ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_UNDEFINED,
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED, .newLayout = VK_IMAGE_LAYOUT_GENERAL,
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED, .srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.image = vk_image, .dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.subresourceRange{ .image = vk_image,
.aspectMask = aspect_mask, .subresourceRange{
.baseMipLevel = 0, .aspectMask = aspect_mask,
.levelCount = VK_REMAINING_MIP_LEVELS, .baseMipLevel = 0,
.baseArrayLayer = 0, .levelCount = VK_REMAINING_MIP_LEVELS,
.layerCount = VK_REMAINING_ARRAY_LAYERS, .baseArrayLayer = 0,
}, .layerCount = VK_REMAINING_ARRAY_LAYERS,
}; },
cmdbuf.PipelineBarrier(is_initialized ? VK_PIPELINE_STAGE_ALL_COMMANDS_BIT };
: VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, cmdbuf.PipelineBarrier(is_initialized ? VK_PIPELINE_STAGE_ALL_COMMANDS_BIT
VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, image_barrier); : VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_COMPUTE, vk_pipeline); VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, image_barrier);
}); cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_COMPUTE, vk_pipeline);
});
for (const VideoCommon::SwizzleParameters& swizzle : swizzles) { for (const VideoCommon::SwizzleParameters& swizzle : swizzles) {
const size_t input_offset = swizzle.buffer_offset + map.offset; const size_t input_offset = swizzle.buffer_offset + map.offset;
const u32 num_dispatches_x = Common::DivCeil(swizzle.num_tiles.width, 8U); const u32 num_dispatches_x = Common::DivCeil(swizzle.num_tiles.width, 8U);