forked from ShuriZma/suyu
Merge pull request #1141 from FearlessTobi/port-3902
Port #3902 from Citra: "Add restart hotkey & menu option"
This commit is contained in:
commit
eef0c93643
|
@ -231,6 +231,7 @@ void GMainWindow::InitializeHotkeys() {
|
|||
hotkey_registry.RegisterHotkey("Main Window", "Load File", QKeySequence::Open);
|
||||
hotkey_registry.RegisterHotkey("Main Window", "Start Emulation");
|
||||
hotkey_registry.RegisterHotkey("Main Window", "Continue/Pause", QKeySequence(Qt::Key_F4));
|
||||
hotkey_registry.RegisterHotkey("Main Window", "Restart", QKeySequence(Qt::Key_F5));
|
||||
hotkey_registry.RegisterHotkey("Main Window", "Fullscreen", QKeySequence::FullScreen);
|
||||
hotkey_registry.RegisterHotkey("Main Window", "Exit Fullscreen", QKeySequence(Qt::Key_Escape),
|
||||
Qt::ApplicationShortcut);
|
||||
|
@ -252,6 +253,12 @@ void GMainWindow::InitializeHotkeys() {
|
|||
}
|
||||
}
|
||||
});
|
||||
connect(hotkey_registry.GetHotkey("Main Window", "Restart", this), &QShortcut::activated, this,
|
||||
[this] {
|
||||
if (!Core::System::GetInstance().IsPoweredOn())
|
||||
return;
|
||||
BootGame(QString(game_path));
|
||||
});
|
||||
connect(hotkey_registry.GetHotkey("Main Window", "Fullscreen", render_window),
|
||||
&QShortcut::activated, ui.action_Fullscreen, &QAction::trigger);
|
||||
connect(hotkey_registry.GetHotkey("Main Window", "Fullscreen", render_window),
|
||||
|
@ -336,6 +343,7 @@ void GMainWindow::ConnectMenuEvents() {
|
|||
connect(ui.action_Start, &QAction::triggered, this, &GMainWindow::OnStartGame);
|
||||
connect(ui.action_Pause, &QAction::triggered, this, &GMainWindow::OnPauseGame);
|
||||
connect(ui.action_Stop, &QAction::triggered, this, &GMainWindow::OnStopGame);
|
||||
connect(ui.action_Restart, &QAction::triggered, this, [this] { BootGame(QString(game_path)); });
|
||||
connect(ui.action_Configure, &QAction::triggered, this, &GMainWindow::OnConfigure);
|
||||
|
||||
// View
|
||||
|
@ -545,6 +553,7 @@ void GMainWindow::ShutdownGame() {
|
|||
ui.action_Start->setText(tr("Start"));
|
||||
ui.action_Pause->setEnabled(false);
|
||||
ui.action_Stop->setEnabled(false);
|
||||
ui.action_Restart->setEnabled(false);
|
||||
render_window->hide();
|
||||
game_list->show();
|
||||
game_list->setFilterFocus();
|
||||
|
@ -823,6 +832,7 @@ void GMainWindow::OnPauseGame() {
|
|||
ui.action_Start->setEnabled(true);
|
||||
ui.action_Pause->setEnabled(false);
|
||||
ui.action_Stop->setEnabled(true);
|
||||
ui.action_Restart->setEnabled(true);
|
||||
}
|
||||
|
||||
void GMainWindow::OnStopGame() {
|
||||
|
|
|
@ -211,6 +211,14 @@
|
|||
<string>Fullscreen</string>
|
||||
</property>
|
||||
</action>
|
||||
<action name="action_Restart">
|
||||
<property name="enabled">
|
||||
<bool>false</bool>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>Restart</string>
|
||||
</property>
|
||||
</action>
|
||||
</widget>
|
||||
<resources/>
|
||||
</ui>
|
||||
|
|
Loading…
Reference in New Issue