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gl_shader_disk_cache: Store and load fast BRX

This commit is contained in:
ReinUsesLisp 2019-09-25 21:46:34 -03:00 committed by FernandoS27
parent fa2c297f3e
commit ec85648af3
6 changed files with 210 additions and 50 deletions

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@ -4,6 +4,7 @@
#pragma once #pragma once
#include <type_traits>
#include "common/bit_field.h" #include "common/bit_field.h"
#include "common/common_types.h" #include "common/common_types.h"
#include "video_core/engines/shader_bytecode.h" #include "video_core/engines/shader_bytecode.h"
@ -29,51 +30,49 @@ struct SamplerDescriptor {
u32 raw{}; u32 raw{};
}; };
bool operator==(const SamplerDescriptor& rhs) const noexcept {
return raw == rhs.raw;
}
static SamplerDescriptor FromTicTexture(Tegra::Texture::TextureType tic_texture_type) { static SamplerDescriptor FromTicTexture(Tegra::Texture::TextureType tic_texture_type) {
SamplerDescriptor result{}; SamplerDescriptor result;
switch (tic_texture_type) { switch (tic_texture_type) {
case Tegra::Texture::TextureType::Texture1D: { case Tegra::Texture::TextureType::Texture1D:
result.texture_type.Assign(Tegra::Shader::TextureType::Texture1D); result.texture_type.Assign(Tegra::Shader::TextureType::Texture1D);
result.is_array.Assign(0); result.is_array.Assign(0);
result.is_buffer.Assign(0); result.is_buffer.Assign(0);
result.is_shadow.Assign(0); result.is_shadow.Assign(0);
return result; return result;
} case Tegra::Texture::TextureType::Texture2D:
case Tegra::Texture::TextureType::Texture2D: {
result.texture_type.Assign(Tegra::Shader::TextureType::Texture2D); result.texture_type.Assign(Tegra::Shader::TextureType::Texture2D);
result.is_array.Assign(0); result.is_array.Assign(0);
result.is_buffer.Assign(0); result.is_buffer.Assign(0);
result.is_shadow.Assign(0); result.is_shadow.Assign(0);
return result; return result;
} case Tegra::Texture::TextureType::Texture3D:
case Tegra::Texture::TextureType::Texture3D: {
result.texture_type.Assign(Tegra::Shader::TextureType::Texture3D); result.texture_type.Assign(Tegra::Shader::TextureType::Texture3D);
result.is_array.Assign(0); result.is_array.Assign(0);
result.is_buffer.Assign(0); result.is_buffer.Assign(0);
result.is_shadow.Assign(0); result.is_shadow.Assign(0);
return result; return result;
} case Tegra::Texture::TextureType::TextureCubemap:
case Tegra::Texture::TextureType::TextureCubemap: {
result.texture_type.Assign(Tegra::Shader::TextureType::TextureCube); result.texture_type.Assign(Tegra::Shader::TextureType::TextureCube);
result.is_array.Assign(0); result.is_array.Assign(0);
result.is_buffer.Assign(0); result.is_buffer.Assign(0);
result.is_shadow.Assign(0); result.is_shadow.Assign(0);
return result; return result;
} case Tegra::Texture::TextureType::Texture1DArray:
case Tegra::Texture::TextureType::Texture1DArray: {
result.texture_type.Assign(Tegra::Shader::TextureType::Texture1D); result.texture_type.Assign(Tegra::Shader::TextureType::Texture1D);
result.is_array.Assign(1); result.is_array.Assign(1);
result.is_buffer.Assign(0); result.is_buffer.Assign(0);
result.is_shadow.Assign(0); result.is_shadow.Assign(0);
return result; return result;
} case Tegra::Texture::TextureType::Texture2DArray:
case Tegra::Texture::TextureType::Texture2DArray: {
result.texture_type.Assign(Tegra::Shader::TextureType::Texture2D); result.texture_type.Assign(Tegra::Shader::TextureType::Texture2D);
result.is_array.Assign(1); result.is_array.Assign(1);
result.is_buffer.Assign(0); result.is_buffer.Assign(0);
result.is_shadow.Assign(0); result.is_shadow.Assign(0);
return result; return result;
}
case Tegra::Texture::TextureType::Texture1DBuffer: { case Tegra::Texture::TextureType::Texture1DBuffer: {
result.texture_type.Assign(Tegra::Shader::TextureType::Texture1D); result.texture_type.Assign(Tegra::Shader::TextureType::Texture1D);
result.is_array.Assign(0); result.is_array.Assign(0);
@ -81,21 +80,19 @@ struct SamplerDescriptor {
result.is_shadow.Assign(0); result.is_shadow.Assign(0);
return result; return result;
} }
case Tegra::Texture::TextureType::Texture2DNoMipmap: { case Tegra::Texture::TextureType::Texture2DNoMipmap:
result.texture_type.Assign(Tegra::Shader::TextureType::Texture2D); result.texture_type.Assign(Tegra::Shader::TextureType::Texture2D);
result.is_array.Assign(0); result.is_array.Assign(0);
result.is_buffer.Assign(0); result.is_buffer.Assign(0);
result.is_shadow.Assign(0); result.is_shadow.Assign(0);
return result; return result;
} case Tegra::Texture::TextureType::TextureCubeArray:
case Tegra::Texture::TextureType::TextureCubeArray: {
result.texture_type.Assign(Tegra::Shader::TextureType::TextureCube); result.texture_type.Assign(Tegra::Shader::TextureType::TextureCube);
result.is_array.Assign(1); result.is_array.Assign(1);
result.is_buffer.Assign(0); result.is_buffer.Assign(0);
result.is_shadow.Assign(0); result.is_shadow.Assign(0);
return result; return result;
} default:
default: {
result.texture_type.Assign(Tegra::Shader::TextureType::Texture2D); result.texture_type.Assign(Tegra::Shader::TextureType::Texture2D);
result.is_array.Assign(0); result.is_array.Assign(0);
result.is_buffer.Assign(0); result.is_buffer.Assign(0);
@ -103,8 +100,8 @@ struct SamplerDescriptor {
return result; return result;
} }
} }
}
}; };
static_assert(std::is_trivially_copyable_v<SamplerDescriptor>);
class ConstBufferEngineInterface { class ConstBufferEngineInterface {
public: public:

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@ -392,7 +392,7 @@ std::tuple<GLuint, BaseBindings> CachedShader::GetProgramHandle(const ProgramVar
ConstBufferLocker locker(GetEnginesShaderType(program_type), *engine); ConstBufferLocker locker(GetEnginesShaderType(program_type), *engine);
program = BuildShader(device, unique_identifier, program_type, program_code, program_code_b, program = BuildShader(device, unique_identifier, program_type, program_code, program_code_b,
variant, locker); variant, locker);
disk_cache.SaveUsage(GetUsage(variant)); disk_cache.SaveUsage(GetUsage(variant, locker));
LabelGLObject(GL_PROGRAM, program->handle, cpu_addr); LabelGLObject(GL_PROGRAM, program->handle, cpu_addr);
} }
@ -408,10 +408,14 @@ std::tuple<GLuint, BaseBindings> CachedShader::GetProgramHandle(const ProgramVar
return {program->handle, base_bindings}; return {program->handle, base_bindings};
} }
ShaderDiskCacheUsage CachedShader::GetUsage(const ProgramVariant& variant) const { ShaderDiskCacheUsage CachedShader::GetUsage(const ProgramVariant& variant,
const ConstBufferLocker& locker) const {
ShaderDiskCacheUsage usage; ShaderDiskCacheUsage usage;
usage.unique_identifier = unique_identifier; usage.unique_identifier = unique_identifier;
usage.variant = variant; usage.variant = variant;
usage.keys = locker.GetKeys();
usage.bound_samplers = locker.GetBoundSamplers();
usage.bindless_samplers = locker.GetBindlessSamplers();
return usage; return usage;
} }
@ -472,6 +476,17 @@ void ShaderCacheOpenGL::LoadDiskCache(const std::atomic_bool& stop_loading,
} }
if (!shader) { if (!shader) {
ConstBufferLocker locker(GetEnginesShaderType(unspecialized.program_type)); ConstBufferLocker locker(GetEnginesShaderType(unspecialized.program_type));
for (const auto& key : usage.keys) {
const auto [buffer, offset] = key.first;
locker.InsertKey(buffer, offset, key.second);
}
for (const auto& [offset, sampler] : usage.bound_samplers) {
locker.InsertBoundSampler(offset, sampler);
}
for (const auto& [key, sampler] : usage.bindless_samplers) {
const auto [buffer, offset] = key;
locker.InsertBindlessSampler(buffer, offset, sampler);
}
shader = BuildShader(device, usage.unique_identifier, unspecialized.program_type, shader = BuildShader(device, usage.unique_identifier, unspecialized.program_type,
unspecialized.code, unspecialized.code_b, usage.variant, unspecialized.code, unspecialized.code_b, usage.variant,
locker, true); locker, true);

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@ -31,6 +31,10 @@ namespace Core::Frontend {
class EmuWindow; class EmuWindow;
} }
namespace VideoCommon::Shader {
class ConstBufferLocker;
}
namespace OpenGL { namespace OpenGL {
class CachedShader; class CachedShader;
@ -92,7 +96,8 @@ private:
GLShader::ShaderEntries entries, ProgramCode program_code, GLShader::ShaderEntries entries, ProgramCode program_code,
ProgramCode program_code_b); ProgramCode program_code_b);
ShaderDiskCacheUsage GetUsage(const ProgramVariant& variant) const; ShaderDiskCacheUsage GetUsage(const ProgramVariant& variant,
const VideoCommon::Shader::ConstBufferLocker& locker) const;
Core::System& system; Core::System& system;
ShaderDiskCacheOpenGL& disk_cache; ShaderDiskCacheOpenGL& disk_cache;

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@ -22,6 +22,29 @@
namespace OpenGL { namespace OpenGL {
using VideoCommon::Shader::BindlessSamplerMap;
using VideoCommon::Shader::BoundSamplerMap;
using VideoCommon::Shader::KeyMap;
namespace {
struct ConstBufferKey {
u32 cbuf;
u32 offset;
u32 value;
};
struct BoundSamplerKey {
u32 offset;
Tegra::Engines::SamplerDescriptor sampler;
};
struct BindlessSamplerKey {
u32 cbuf;
u32 offset;
Tegra::Engines::SamplerDescriptor sampler;
};
using ShaderCacheVersionHash = std::array<u8, 64>; using ShaderCacheVersionHash = std::array<u8, 64>;
enum class TransferableEntryKind : u32 { enum class TransferableEntryKind : u32 {
@ -33,9 +56,6 @@ constexpr u32 NativeVersion = 5;
// Making sure sizes doesn't change by accident // Making sure sizes doesn't change by accident
static_assert(sizeof(BaseBindings) == 16); static_assert(sizeof(BaseBindings) == 16);
static_assert(sizeof(ShaderDiskCacheUsage) == 40);
namespace {
ShaderCacheVersionHash GetShaderCacheVersionHash() { ShaderCacheVersionHash GetShaderCacheVersionHash() {
ShaderCacheVersionHash hash{}; ShaderCacheVersionHash hash{};
@ -121,13 +141,13 @@ ShaderDiskCacheOpenGL::LoadTransferable() {
u32 version{}; u32 version{};
if (file.ReadBytes(&version, sizeof(version)) != sizeof(version)) { if (file.ReadBytes(&version, sizeof(version)) != sizeof(version)) {
LOG_ERROR(Render_OpenGL, LOG_ERROR(Render_OpenGL,
"Failed to get transferable cache version for title id={} - skipping", "Failed to get transferable cache version for title id={}, skipping",
GetTitleID()); GetTitleID());
return {}; return {};
} }
if (version < NativeVersion) { if (version < NativeVersion) {
LOG_INFO(Render_OpenGL, "Transferable shader cache is old - removing"); LOG_INFO(Render_OpenGL, "Transferable shader cache is old, removing");
file.Close(); file.Close();
InvalidateTransferable(); InvalidateTransferable();
is_usable = true; is_usable = true;
@ -135,17 +155,18 @@ ShaderDiskCacheOpenGL::LoadTransferable() {
} }
if (version > NativeVersion) { if (version > NativeVersion) {
LOG_WARNING(Render_OpenGL, "Transferable shader cache was generated with a newer version " LOG_WARNING(Render_OpenGL, "Transferable shader cache was generated with a newer version "
"of the emulator - skipping"); "of the emulator, skipping");
return {}; return {};
} }
// Version is valid, load the shaders // Version is valid, load the shaders
constexpr const char error_loading[] = "Failed to load transferable raw entry, skipping";
std::vector<ShaderDiskCacheRaw> raws; std::vector<ShaderDiskCacheRaw> raws;
std::vector<ShaderDiskCacheUsage> usages; std::vector<ShaderDiskCacheUsage> usages;
while (file.Tell() < file.GetSize()) { while (file.Tell() < file.GetSize()) {
TransferableEntryKind kind{}; TransferableEntryKind kind{};
if (file.ReadBytes(&kind, sizeof(u32)) != sizeof(u32)) { if (file.ReadBytes(&kind, sizeof(u32)) != sizeof(u32)) {
LOG_ERROR(Render_OpenGL, "Failed to read transferable file - skipping"); LOG_ERROR(Render_OpenGL, "Failed to read transferable file, skipping");
return {}; return {};
} }
@ -153,7 +174,7 @@ ShaderDiskCacheOpenGL::LoadTransferable() {
case TransferableEntryKind::Raw: { case TransferableEntryKind::Raw: {
ShaderDiskCacheRaw entry; ShaderDiskCacheRaw entry;
if (!entry.Load(file)) { if (!entry.Load(file)) {
LOG_ERROR(Render_OpenGL, "Failed to load transferable raw entry - skipping"); LOG_ERROR(Render_OpenGL, error_loading);
return {}; return {};
} }
transferable.insert({entry.GetUniqueIdentifier(), {}}); transferable.insert({entry.GetUniqueIdentifier(), {}});
@ -161,16 +182,45 @@ ShaderDiskCacheOpenGL::LoadTransferable() {
break; break;
} }
case TransferableEntryKind::Usage: { case TransferableEntryKind::Usage: {
ShaderDiskCacheUsage usage{}; ShaderDiskCacheUsage usage;
if (file.ReadBytes(&usage, sizeof(usage)) != sizeof(usage)) {
LOG_ERROR(Render_OpenGL, "Failed to load transferable usage entry - skipping"); u32 num_keys{};
u32 num_bound_samplers{};
u32 num_bindless_samplers{};
if (file.ReadArray(&usage.unique_identifier, 1) != 1 ||
file.ReadArray(&usage.variant, 1) != 1 || file.ReadArray(&num_keys, 1) != 1 ||
file.ReadArray(&num_bound_samplers, 1) != 1 ||
file.ReadArray(&num_bindless_samplers, 1) != 1) {
LOG_ERROR(Render_OpenGL, error_loading);
return {}; return {};
} }
std::vector<ConstBufferKey> keys(num_keys);
std::vector<BoundSamplerKey> bound_samplers(num_bound_samplers);
std::vector<BindlessSamplerKey> bindless_samplers(num_bindless_samplers);
if (file.ReadArray(keys.data(), keys.size()) != keys.size() ||
file.ReadArray(bound_samplers.data(), bound_samplers.size()) !=
bound_samplers.size() ||
file.ReadArray(bindless_samplers.data(), bindless_samplers.size()) !=
bindless_samplers.size()) {
LOG_ERROR(Render_OpenGL, error_loading);
return {};
}
for (const auto& key : keys) {
usage.keys.insert({{key.cbuf, key.offset}, key.value});
}
for (const auto& key : bound_samplers) {
usage.bound_samplers.emplace(key.offset, key.sampler);
}
for (const auto& key : bindless_samplers) {
usage.bindless_samplers.insert({{key.cbuf, key.offset}, key.sampler});
}
usages.push_back(std::move(usage)); usages.push_back(std::move(usage));
break; break;
} }
default: default:
LOG_ERROR(Render_OpenGL, "Unknown transferable shader cache entry kind={} - skipping", LOG_ERROR(Render_OpenGL, "Unknown transferable shader cache entry kind={}, skipping",
static_cast<u32>(kind)); static_cast<u32>(kind));
return {}; return {};
} }
@ -197,7 +247,7 @@ ShaderDiskCacheOpenGL::LoadPrecompiled() {
const auto result = LoadPrecompiledFile(file); const auto result = LoadPrecompiledFile(file);
if (!result) { if (!result) {
LOG_INFO(Render_OpenGL, LOG_INFO(Render_OpenGL,
"Failed to load precompiled cache for game with title id={} - removing", "Failed to load precompiled cache for game with title id={}, removing",
GetTitleID()); GetTitleID());
file.Close(); file.Close();
InvalidatePrecompiled(); InvalidatePrecompiled();
@ -228,10 +278,35 @@ ShaderDiskCacheOpenGL::LoadPrecompiledFile(FileUtil::IOFile& file) {
ShaderDumpsMap dumps; ShaderDumpsMap dumps;
while (precompiled_cache_virtual_file_offset < precompiled_cache_virtual_file.GetSize()) { while (precompiled_cache_virtual_file_offset < precompiled_cache_virtual_file.GetSize()) {
u32 num_keys{};
u32 num_bound_samplers{};
u32 num_bindless_samplers{};
ShaderDiskCacheUsage usage; ShaderDiskCacheUsage usage;
if (!LoadObjectFromPrecompiled(usage)) { if (!LoadObjectFromPrecompiled(usage.unique_identifier) ||
!LoadObjectFromPrecompiled(usage.variant) || !LoadObjectFromPrecompiled(num_keys) ||
!LoadObjectFromPrecompiled(num_bound_samplers) ||
!LoadObjectFromPrecompiled(num_bindless_samplers)) {
return {}; return {};
} }
std::vector<ConstBufferKey> keys(num_keys);
std::vector<BoundSamplerKey> bound_samplers(num_bound_samplers);
std::vector<BindlessSamplerKey> bindless_samplers(num_bindless_samplers);
if (!LoadArrayFromPrecompiled(keys.data(), keys.size()) ||
!LoadArrayFromPrecompiled(bound_samplers.data(), bound_samplers.size()) !=
bound_samplers.size() ||
!LoadArrayFromPrecompiled(bindless_samplers.data(), bindless_samplers.size()) !=
bindless_samplers.size()) {
return {};
}
for (const auto& key : keys) {
usage.keys.insert({{key.cbuf, key.offset}, key.value});
}
for (const auto& key : bound_samplers) {
usage.bound_samplers.emplace(key.offset, key.sampler);
}
for (const auto& key : bindless_samplers) {
usage.bindless_samplers.insert({{key.cbuf, key.offset}, key.sampler});
}
ShaderDiskCacheDump dump; ShaderDiskCacheDump dump;
if (!LoadObjectFromPrecompiled(dump.binary_format)) { if (!LoadObjectFromPrecompiled(dump.binary_format)) {
@ -248,7 +323,7 @@ ShaderDiskCacheOpenGL::LoadPrecompiledFile(FileUtil::IOFile& file) {
return {}; return {};
} }
dumps.emplace(usage, dump); dumps.emplace(std::move(usage), dump);
} }
return dumps; return dumps;
} }
@ -282,10 +357,11 @@ void ShaderDiskCacheOpenGL::SaveRaw(const ShaderDiskCacheRaw& entry) {
} }
FileUtil::IOFile file = AppendTransferableFile(); FileUtil::IOFile file = AppendTransferableFile();
if (!file.IsOpen()) if (!file.IsOpen()) {
return; return;
}
if (file.WriteObject(TransferableEntryKind::Raw) != 1 || !entry.Save(file)) { if (file.WriteObject(TransferableEntryKind::Raw) != 1 || !entry.Save(file)) {
LOG_ERROR(Render_OpenGL, "Failed to save raw transferable cache entry - removing"); LOG_ERROR(Render_OpenGL, "Failed to save raw transferable cache entry, removing");
file.Close(); file.Close();
InvalidateTransferable(); InvalidateTransferable();
return; return;
@ -311,13 +387,40 @@ void ShaderDiskCacheOpenGL::SaveUsage(const ShaderDiskCacheUsage& usage) {
FileUtil::IOFile file = AppendTransferableFile(); FileUtil::IOFile file = AppendTransferableFile();
if (!file.IsOpen()) if (!file.IsOpen())
return; return;
const auto Close = [&] {
if (file.WriteObject(TransferableEntryKind::Usage) != 1 || file.WriteObject(usage) != 1) { LOG_ERROR(Render_OpenGL, "Failed to save usage transferable cache entry, removing");
LOG_ERROR(Render_OpenGL, "Failed to save usage transferable cache entry - removing");
file.Close(); file.Close();
InvalidateTransferable(); InvalidateTransferable();
};
if (file.WriteObject(TransferableEntryKind::Usage) != 1 ||
file.WriteObject(usage.unique_identifier) != 1 || file.WriteObject(usage.variant) != 1 ||
file.WriteObject(static_cast<u32>(usage.keys.size())) != 1 ||
file.WriteObject(static_cast<u32>(usage.bound_samplers.size())) != 1 ||
file.WriteObject(static_cast<u32>(usage.bindless_samplers.size())) != 1) {
Close();
return; return;
} }
for (const auto& [pair, value] : usage.keys) {
const auto [cbuf, offset] = pair;
if (file.WriteObject(ConstBufferKey{cbuf, offset, value}) != 1) {
Close();
return;
}
}
for (const auto& [offset, sampler] : usage.bound_samplers) {
if (file.WriteObject(BoundSamplerKey{offset, sampler}) != 1) {
Close();
return;
}
}
for (const auto& [pair, sampler] : usage.bindless_samplers) {
const auto [cbuf, offset] = pair;
if (file.WriteObject(BindlessSamplerKey{cbuf, offset, sampler}) != 1) {
Close();
return;
}
}
} }
void ShaderDiskCacheOpenGL::SaveDump(const ShaderDiskCacheUsage& usage, GLuint program) { void ShaderDiskCacheOpenGL::SaveDump(const ShaderDiskCacheUsage& usage, GLuint program) {
@ -339,15 +442,45 @@ void ShaderDiskCacheOpenGL::SaveDump(const ShaderDiskCacheUsage& usage, GLuint p
std::vector<u8> binary(binary_length); std::vector<u8> binary(binary_length);
glGetProgramBinary(program, binary_length, nullptr, &binary_format, binary.data()); glGetProgramBinary(program, binary_length, nullptr, &binary_format, binary.data());
if (!SaveObjectToPrecompiled(usage) || const auto Close = [&] {
!SaveObjectToPrecompiled(static_cast<u32>(binary_format)) || LOG_ERROR(Render_OpenGL, "Failed to save binary program file in shader={:016X}, removing",
!SaveObjectToPrecompiled(static_cast<u32>(binary_length)) ||
!SaveArrayToPrecompiled(binary.data(), binary.size())) {
LOG_ERROR(Render_OpenGL, "Failed to save binary program file in shader={:016x} - removing",
usage.unique_identifier); usage.unique_identifier);
InvalidatePrecompiled(); InvalidatePrecompiled();
};
if (!SaveObjectToPrecompiled(usage.unique_identifier) ||
!SaveObjectToPrecompiled(usage.variant) ||
!SaveObjectToPrecompiled(static_cast<u32>(usage.keys.size())) ||
!SaveObjectToPrecompiled(static_cast<u32>(usage.bound_samplers.size())) ||
!SaveObjectToPrecompiled(static_cast<u32>(usage.bindless_samplers.size()))) {
Close();
return; return;
} }
for (const auto& [pair, value] : usage.keys) {
const auto [cbuf, offset] = pair;
if (SaveObjectToPrecompiled(ConstBufferKey{cbuf, offset, value}) != 1) {
Close();
return;
}
}
for (const auto& [offset, sampler] : usage.bound_samplers) {
if (SaveObjectToPrecompiled(BoundSamplerKey{offset, sampler}) != 1) {
Close();
return;
}
}
for (const auto& [pair, sampler] : usage.bindless_samplers) {
const auto [cbuf, offset] = pair;
if (SaveObjectToPrecompiled(BindlessSamplerKey{cbuf, offset, sampler}) != 1) {
Close();
return;
}
}
if (!SaveObjectToPrecompiled(static_cast<u32>(binary_format)) ||
!SaveObjectToPrecompiled(static_cast<u32>(binary_length)) ||
!SaveArrayToPrecompiled(binary.data(), binary.size())) {
Close();
}
} }
FileUtil::IOFile ShaderDiskCacheOpenGL::AppendTransferableFile() const { FileUtil::IOFile ShaderDiskCacheOpenGL::AppendTransferableFile() const {

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@ -8,6 +8,7 @@
#include <optional> #include <optional>
#include <string> #include <string>
#include <tuple> #include <tuple>
#include <type_traits>
#include <unordered_map> #include <unordered_map>
#include <unordered_set> #include <unordered_set>
#include <utility> #include <utility>
@ -19,6 +20,7 @@
#include "common/common_types.h" #include "common/common_types.h"
#include "core/file_sys/vfs_vector.h" #include "core/file_sys/vfs_vector.h"
#include "video_core/renderer_opengl/gl_shader_gen.h" #include "video_core/renderer_opengl/gl_shader_gen.h"
#include "video_core/shader/const_buffer_locker.h"
namespace Core { namespace Core {
class System; class System;
@ -53,6 +55,7 @@ struct BaseBindings {
return !operator==(rhs); return !operator==(rhs);
} }
}; };
static_assert(std::is_trivially_copyable_v<BaseBindings>);
/// Describes the different variants a single program can be compiled. /// Describes the different variants a single program can be compiled.
struct ProgramVariant { struct ProgramVariant {
@ -70,13 +73,20 @@ struct ProgramVariant {
} }
}; };
static_assert(std::is_trivially_copyable_v<ProgramVariant>);
/// Describes how a shader is used. /// Describes how a shader is used.
struct ShaderDiskCacheUsage { struct ShaderDiskCacheUsage {
u64 unique_identifier{}; u64 unique_identifier{};
ProgramVariant variant; ProgramVariant variant;
VideoCommon::Shader::KeyMap keys;
VideoCommon::Shader::BoundSamplerMap bound_samplers;
VideoCommon::Shader::BindlessSamplerMap bindless_samplers;
bool operator==(const ShaderDiskCacheUsage& rhs) const { bool operator==(const ShaderDiskCacheUsage& rhs) const {
return std::tie(unique_identifier, variant) == std::tie(rhs.unique_identifier, rhs.variant); return std::tie(unique_identifier, variant, keys, bound_samplers, bindless_samplers) ==
std::tie(rhs.unique_identifier, rhs.variant, rhs.keys, rhs.bound_samplers,
rhs.bindless_samplers);
} }
bool operator!=(const ShaderDiskCacheUsage& rhs) const { bool operator!=(const ShaderDiskCacheUsage& rhs) const {

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@ -90,14 +90,14 @@ bool ConstBufferLocker::IsConsistent() const {
[this](const auto& sampler) { [this](const auto& sampler) {
const auto [key, value] = sampler; const auto [key, value] = sampler;
const auto other_value = engine->AccessBoundSampler(stage, key); const auto other_value = engine->AccessBoundSampler(stage, key);
return value.raw == other_value.raw; return value == other_value;
}) && }) &&
std::all_of( std::all_of(
bindless_samplers.begin(), bindless_samplers.end(), [this](const auto& sampler) { bindless_samplers.begin(), bindless_samplers.end(), [this](const auto& sampler) {
const auto [cbuf, offset] = sampler.first; const auto [cbuf, offset] = sampler.first;
const auto value = sampler.second; const auto value = sampler.second;
const auto other_value = engine->AccessBindlessSampler(stage, cbuf, offset); const auto other_value = engine->AccessBindlessSampler(stage, cbuf, offset);
return value.raw == other_value.raw; return value == other_value;
}); });
} }