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Rework ADSP into a wrapper for apps

This commit is contained in:
Kelebek1 2023-08-31 15:09:15 +01:00
parent 5ce41fa213
commit ebd19dec99
173 changed files with 1059 additions and 1265 deletions

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@ -2,6 +2,14 @@
# SPDX-License-Identifier: GPL-2.0-or-later
add_library(audio_core STATIC
adsp/adsp.cpp
adsp/adsp.h
adsp/mailbox.h
adsp/apps/audio_renderer/audio_renderer.cpp
adsp/apps/audio_renderer/audio_renderer.h
adsp/apps/audio_renderer/command_buffer.h
adsp/apps/audio_renderer/command_list_processor.cpp
adsp/apps/audio_renderer/command_list_processor.h
audio_core.cpp
audio_core.h
audio_event.h
@ -32,13 +40,6 @@ add_library(audio_core STATIC
out/audio_out_system.cpp
out/audio_out_system.h
precompiled_headers.h
renderer/adsp/adsp.cpp
renderer/adsp/adsp.h
renderer/adsp/audio_renderer.cpp
renderer/adsp/audio_renderer.h
renderer/adsp/command_buffer.h
renderer/adsp/command_list_processor.cpp
renderer/adsp/command_list_processor.h
renderer/audio_device.cpp
renderer/audio_device.h
renderer/audio_renderer.h

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@ -0,0 +1,18 @@
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "audio_core/adsp/adsp.h"
#include "core/core.h"
namespace AudioCore::ADSP {
ADSP::ADSP(Core::System& system, Sink::Sink& sink) {
audio_renderer =
std::make_unique<AudioRenderer::AudioRenderer>(system, system.ApplicationMemory(), sink);
}
AudioRenderer::AudioRenderer& ADSP::AudioRenderer() {
return *audio_renderer.get();
}
} // namespace AudioCore::ADSP

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@ -0,0 +1,50 @@
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "audio_core/adsp/apps/audio_renderer/audio_renderer.h"
#include "common/common_types.h"
namespace Core {
class System;
} // namespace Core
namespace AudioCore {
namespace Sink {
class Sink;
}
namespace ADSP {
/**
* Represents the ADSP embedded within the audio sysmodule.
* This is a 32-bit Linux4Tegra kernel from nVidia, which is launched with the sysmodule on boot.
*
* The kernel will run the apps you write for it, Nintendo have the following:
*
* Gmix - Responsible for mixing final audio and sending it out to hardware. This is last place all
* audio samples end up, and we skip it entirely, since we have very different backends and
* mixing is implicitly handled by the OS (but also due to lack of research/simplicity).
*
* AudioRenderer - Receives command lists generated by the audio render
* system on the host, processes them, and sends the samples to Gmix.
*
* OpusDecoder - Contains libopus, and decodes Opus audio packets into raw pcm data.
*
* Communication between the host and ADSP is done through mailboxes, and mapping of shared memory.
*/
class ADSP {
public:
explicit ADSP(Core::System& system, Sink::Sink& sink);
~ADSP() = default;
AudioRenderer::AudioRenderer& AudioRenderer();
private:
/// AudioRenderer app
std::unique_ptr<AudioRenderer::AudioRenderer> audio_renderer{};
};
} // namespace ADSP
} // namespace AudioCore

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@ -1,12 +1,12 @@
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <array>
#include <chrono>
#include "audio_core/adsp/apps/audio_renderer/audio_renderer.h"
#include "audio_core/audio_core.h"
#include "audio_core/common/common.h"
#include "audio_core/renderer/adsp/audio_renderer.h"
#include "audio_core/sink/sink.h"
#include "common/logging/log.h"
#include "common/microprofile.h"
@ -16,95 +16,29 @@
MICROPROFILE_DEFINE(Audio_Renderer, "Audio", "DSP", MP_RGB(60, 19, 97));
namespace AudioCore::AudioRenderer::ADSP {
namespace AudioCore::ADSP::AudioRenderer {
void AudioRenderer_Mailbox::HostSendMessage(RenderMessage message_) {
adsp_messages.enqueue(message_);
adsp_event.Set();
}
RenderMessage AudioRenderer_Mailbox::HostWaitMessage() {
host_event.Wait();
RenderMessage msg{RenderMessage::Invalid};
if (!host_messages.try_dequeue(msg)) {
LOG_ERROR(Service_Audio, "Failed to dequeue host message!");
}
return msg;
}
void AudioRenderer_Mailbox::ADSPSendMessage(const RenderMessage message_) {
host_messages.enqueue(message_);
host_event.Set();
}
RenderMessage AudioRenderer_Mailbox::ADSPWaitMessage() {
adsp_event.Wait();
RenderMessage msg{RenderMessage::Invalid};
if (!adsp_messages.try_dequeue(msg)) {
LOG_ERROR(Service_Audio, "Failed to dequeue ADSP message!");
}
return msg;
}
CommandBuffer& AudioRenderer_Mailbox::GetCommandBuffer(const u32 session_id) {
return command_buffers[session_id];
}
void AudioRenderer_Mailbox::SetCommandBuffer(const u32 session_id, const CommandBuffer& buffer) {
command_buffers[session_id] = buffer;
}
u64 AudioRenderer_Mailbox::GetRenderTimeTaken() const {
return command_buffers[0].render_time_taken + command_buffers[1].render_time_taken;
}
u64 AudioRenderer_Mailbox::GetSignalledTick() const {
return signalled_tick;
}
void AudioRenderer_Mailbox::SetSignalledTick(const u64 tick) {
signalled_tick = tick;
}
void AudioRenderer_Mailbox::ClearRemainCount(const u32 session_id) {
command_buffers[session_id].remaining_command_count = 0;
}
u32 AudioRenderer_Mailbox::GetRemainCommandCount(const u32 session_id) const {
return command_buffers[session_id].remaining_command_count;
}
void AudioRenderer_Mailbox::ClearCommandBuffers() {
command_buffers[0].buffer = 0;
command_buffers[0].size = 0;
command_buffers[0].reset_buffers = false;
command_buffers[1].buffer = 0;
command_buffers[1].size = 0;
command_buffers[1].reset_buffers = false;
}
AudioRenderer::AudioRenderer(Core::System& system_)
: system{system_}, sink{system.AudioCore().GetOutputSink()} {
CreateSinkStreams();
}
AudioRenderer::AudioRenderer(Core::System& system_, Core::Memory::Memory& memory_,
Sink::Sink& sink_)
: system{system_}, memory{memory_}, sink{sink_} {}
AudioRenderer::~AudioRenderer() {
Stop();
for (auto& stream : streams) {
if (stream) {
sink.CloseStream(stream);
}
stream = nullptr;
}
}
void AudioRenderer::Start(AudioRenderer_Mailbox* mailbox_) {
if (running) {
void AudioRenderer::Start() {
CreateSinkStreams();
mailbox.Initialize(AppMailboxId::AudioRenderer);
main_thread = std::jthread([this](std::stop_token stop_token) { Main(stop_token); });
mailbox.Send(Direction::DSP, {Message::InitializeOK, {}});
if (mailbox.Receive(Direction::Host).msg != Message::InitializeOK) {
LOG_ERROR(Service_Audio, "Host Audio Renderer -- Failed to receive shutdown "
"message response from ADSP!");
return;
}
mailbox = mailbox_;
thread = std::jthread([this](std::stop_token stop_token) { ThreadFunc(stop_token); });
running = true;
}
@ -113,13 +47,63 @@ void AudioRenderer::Stop() {
return;
}
for (auto& stream : streams) {
stream->Stop();
mailbox.Send(Direction::DSP, {Message::Shutdown, {}});
if (mailbox.Receive(Direction::Host).msg != Message::Shutdown) {
LOG_ERROR(Service_Audio, "Host Audio Renderer -- Failed to receive shutdown "
"message response from ADSP!");
}
main_thread.request_stop();
main_thread.join();
for (auto& stream : streams) {
if (stream) {
stream->Stop();
sink.CloseStream(stream);
stream = nullptr;
}
}
thread.join();
running = false;
}
void AudioRenderer::Signal() {
signalled_tick = system.CoreTiming().GetGlobalTimeNs().count();
Send(Direction::DSP, {Message::Render, {}});
}
void AudioRenderer::Wait() {
auto received = Receive(Direction::Host);
if (received.msg != Message::RenderResponse) {
LOG_ERROR(Service_Audio,
"Did not receive the expected render response from the AudioRenderer! Expected "
"{}, got {}",
Message::RenderResponse, received.msg);
}
}
void AudioRenderer::Send(Direction dir, MailboxMessage message) {
mailbox.Send(dir, std::move(message));
}
MailboxMessage AudioRenderer::Receive(Direction dir, bool block) {
return mailbox.Receive(dir, block);
}
void AudioRenderer::SetCommandBuffer(s32 session_id, CommandBuffer& buffer) noexcept {
command_buffers[session_id] = buffer;
}
u32 AudioRenderer::GetRemainCommandCount(s32 session_id) const noexcept {
return command_buffers[session_id].remaining_command_count;
}
void AudioRenderer::ClearRemainCommandCount(s32 session_id) noexcept {
command_buffers[session_id].remaining_command_count = 0;
}
u64 AudioRenderer::GetRenderingStartTick(s32 session_id) const noexcept {
return (1000 * command_buffers[session_id].render_time_taken_us) + signalled_tick;
}
void AudioRenderer::CreateSinkStreams() {
u32 channels{sink.GetDeviceChannels()};
for (u32 i = 0; i < MaxRendererSessions; i++) {
@ -130,41 +114,45 @@ void AudioRenderer::CreateSinkStreams() {
}
}
void AudioRenderer::ThreadFunc(std::stop_token stop_token) {
void AudioRenderer::Main(std::stop_token stop_token) {
static constexpr char name[]{"AudioRenderer"};
MicroProfileOnThreadCreate(name);
Common::SetCurrentThreadName(name);
Common::SetCurrentThreadPriority(Common::ThreadPriority::High);
if (mailbox->ADSPWaitMessage() != RenderMessage::AudioRenderer_InitializeOK) {
// TODO: Create buffer map/unmap thread + mailbox
// TODO: Create gMix devices, initialize them here
if (mailbox.Receive(Direction::DSP).msg != Message::InitializeOK) {
LOG_ERROR(Service_Audio,
"ADSP Audio Renderer -- Failed to receive initialize message from host!");
return;
}
mailbox->ADSPSendMessage(RenderMessage::AudioRenderer_InitializeOK);
mailbox.Send(Direction::Host, {Message::InitializeOK, {}});
// 0.12 seconds (2304000 / 19200000)
// 0.12 seconds (2,304,000 / 19,200,000)
constexpr u64 max_process_time{2'304'000ULL};
while (!stop_token.stop_requested()) {
auto message{mailbox->ADSPWaitMessage()};
switch (message) {
case RenderMessage::AudioRenderer_Shutdown:
mailbox->ADSPSendMessage(RenderMessage::AudioRenderer_Shutdown);
auto received{mailbox.Receive(Direction::DSP)};
switch (received.msg) {
case Message::Shutdown:
mailbox.Send(Direction::Host, {Message::Shutdown, {}});
return;
case RenderMessage::AudioRenderer_Render: {
case Message::Render: {
if (system.IsShuttingDown()) [[unlikely]] {
std::this_thread::sleep_for(std::chrono::milliseconds(5));
mailbox->ADSPSendMessage(RenderMessage::AudioRenderer_RenderResponse);
mailbox.Send(Direction::Host, {Message::RenderResponse, {}});
continue;
}
std::array<bool, MaxRendererSessions> buffers_reset{};
std::array<u64, MaxRendererSessions> render_times_taken{};
const auto start_time{system.CoreTiming().GetClockTicks()};
const auto start_time{system.CoreTiming().GetGlobalTimeUs().count()};
for (u32 index = 0; index < 2; index++) {
auto& command_buffer{mailbox->GetCommandBuffer(index)};
for (u32 index = 0; index < MaxRendererSessions; index++) {
auto& command_buffer{command_buffers[index]};
auto& command_list_processor{command_list_processors[index]};
// Check this buffer is valid, as it may not be used.
@ -176,14 +164,14 @@ void AudioRenderer::ThreadFunc(std::stop_token stop_token) {
command_buffer.size, streams[index]);
}
if (command_buffer.reset_buffers && !buffers_reset[index]) {
if (command_buffer.reset_buffer && !buffers_reset[index]) {
streams[index]->ClearQueue();
buffers_reset[index] = true;
}
u64 max_time{max_process_time};
if (index == 1 && command_buffer.applet_resource_user_id ==
mailbox->GetCommandBuffer(0).applet_resource_user_id) {
command_buffers[0].applet_resource_user_id) {
max_time = max_process_time - render_times_taken[0];
if (render_times_taken[0] > max_process_time) {
max_time = 0;
@ -193,7 +181,9 @@ void AudioRenderer::ThreadFunc(std::stop_token stop_token) {
max_time = std::min(command_buffer.time_limit, max_time);
command_list_processor.SetProcessTimeMax(max_time);
if (index == 0) {
streams[index]->WaitFreeSpace(stop_token);
}
// Process the command list
{
@ -202,24 +192,24 @@ void AudioRenderer::ThreadFunc(std::stop_token stop_token) {
command_list_processor.Process(index) - start_time;
}
const auto end_time{system.CoreTiming().GetClockTicks()};
const auto end_time{system.CoreTiming().GetGlobalTimeUs().count()};
command_buffer.remaining_command_count =
command_list_processor.GetRemainingCommandCount();
command_buffer.render_time_taken = end_time - start_time;
command_buffer.render_time_taken_us = end_time - start_time;
}
}
mailbox->ADSPSendMessage(RenderMessage::AudioRenderer_RenderResponse);
mailbox.Send(Direction::Host, {Message::RenderResponse, {}});
} break;
default:
LOG_WARNING(Service_Audio,
"ADSP AudioRenderer received an invalid message, msg={:02X}!",
static_cast<u32>(message));
received.msg);
break;
}
}
}
} // namespace AudioCore::AudioRenderer::ADSP
} // namespace AudioCore::ADSP::AudioRenderer

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@ -0,0 +1,115 @@
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <array>
#include <memory>
#include <thread>
#include "audio_core/adsp/apps/audio_renderer/command_buffer.h"
#include "audio_core/adsp/apps/audio_renderer/command_list_processor.h"
#include "audio_core/adsp/mailbox.h"
#include "common/common_types.h"
#include "common/polyfill_thread.h"
#include "common/reader_writer_queue.h"
#include "common/thread.h"
namespace Core {
class System;
namespace Timing {
struct EventType;
}
namespace Memory {
class Memory;
}
class System;
} // namespace Core
namespace AudioCore {
namespace Sink {
class Sink;
}
namespace ADSP::AudioRenderer {
enum Message : u32 {
Invalid = 0x00,
MapUnmap_Map = 0x01,
MapUnmap_MapResponse = 0x02,
MapUnmap_Unmap = 0x03,
MapUnmap_UnmapResponse = 0x04,
MapUnmap_InvalidateCache = 0x05,
MapUnmap_InvalidateCacheResponse = 0x06,
MapUnmap_Shutdown = 0x07,
MapUnmap_ShutdownResponse = 0x08,
InitializeOK = 0x16,
RenderResponse = 0x20,
Render = 0x2A,
Shutdown = 0x34,
};
/**
* The AudioRenderer application running on the ADSP.
*/
class AudioRenderer {
public:
explicit AudioRenderer(Core::System& system, Core::Memory::Memory& memory, Sink::Sink& sink);
~AudioRenderer();
/**
* Start the AudioRenderer.
*
* @param mailbox The mailbox to use for this session.
*/
void Start();
/**
* Stop the AudioRenderer.
*/
void Stop();
void Signal();
void Wait();
void Send(Direction dir, MailboxMessage message);
MailboxMessage Receive(Direction dir, bool block = true);
void SetCommandBuffer(s32 session_id, CommandBuffer& buffer) noexcept;
u32 GetRemainCommandCount(s32 session_id) const noexcept;
void ClearRemainCommandCount(s32 session_id) noexcept;
u64 GetRenderingStartTick(s32 session_id) const noexcept;
private:
/**
* Main AudioRenderer thread, responsible for processing the command lists.
*/
void Main(std::stop_token stop_token);
/**
* Creates the streams which will receive the processed samples.
*/
void CreateSinkStreams();
/// Core system
Core::System& system;
/// Memory
Core::Memory::Memory& memory;
/// The output sink the AudioRenderer will use
Sink::Sink& sink;
/// The active mailbox
Mailbox mailbox;
/// Main thread
std::jthread main_thread{};
/// The current state
std::atomic<bool> running{};
std::array<CommandBuffer, MaxRendererSessions> command_buffers{};
/// The command lists to process
std::array<CommandListProcessor, MaxRendererSessions> command_list_processors{};
/// The streams which will receive the processed samples
std::array<Sink::SinkStream*, MaxRendererSessions> streams{};
u64 signalled_tick{0};
};
} // namespace ADSP::AudioRenderer
} // namespace AudioCore

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@ -0,0 +1,23 @@
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "audio_core/common/common.h"
#include "common/common_types.h"
namespace AudioCore::ADSP::AudioRenderer {
struct CommandBuffer {
// Set by the host
CpuAddr buffer{};
u64 size{};
u64 time_limit{};
u64 applet_resource_user_id{};
bool reset_buffer{};
// Set by the DSP
u32 remaining_command_count{};
u64 render_time_taken_us{};
};
} // namespace AudioCore::ADSP::AudioRenderer

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@ -1,9 +1,9 @@
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <string>
#include "audio_core/renderer/adsp/command_list_processor.h"
#include "audio_core/adsp/apps/audio_renderer/command_list_processor.h"
#include "audio_core/renderer/command/command_list_header.h"
#include "audio_core/renderer/command/commands.h"
#include "common/settings.h"
@ -11,15 +11,15 @@
#include "core/core_timing.h"
#include "core/memory.h"
namespace AudioCore::AudioRenderer::ADSP {
namespace AudioCore::ADSP::AudioRenderer {
void CommandListProcessor::Initialize(Core::System& system_, CpuAddr buffer, u64 size,
Sink::SinkStream* stream_) {
system = &system_;
memory = &system->ApplicationMemory();
stream = stream_;
header = reinterpret_cast<CommandListHeader*>(buffer);
commands = reinterpret_cast<u8*>(buffer + sizeof(CommandListHeader));
header = reinterpret_cast<Renderer::CommandListHeader*>(buffer);
commands = reinterpret_cast<u8*>(buffer + sizeof(Renderer::CommandListHeader));
commands_buffer_size = size;
command_count = header->command_count;
sample_count = header->sample_count;
@ -38,7 +38,7 @@ u32 CommandListProcessor::GetRemainingCommandCount() const {
}
void CommandListProcessor::SetBuffer(const CpuAddr buffer, const u64 size) {
commands = reinterpret_cast<u8*>(buffer + sizeof(CommandListHeader));
commands = reinterpret_cast<u8*>(buffer + sizeof(Renderer::CommandListHeader));
commands_buffer_size = size;
}
@ -47,7 +47,7 @@ Sink::SinkStream* CommandListProcessor::GetOutputSinkStream() const {
}
u64 CommandListProcessor::Process(u32 session_id) {
const auto start_time_{system->CoreTiming().GetClockTicks()};
const auto start_time_{system->CoreTiming().GetGlobalTimeUs().count()};
const auto command_base{CpuAddr(commands)};
if (processed_command_count > 0) {
@ -60,12 +60,12 @@ u64 CommandListProcessor::Process(u32 session_id) {
std::string dump{fmt::format("\nSession {}\n", session_id)};
for (u32 index = 0; index < command_count; index++) {
auto& command{*reinterpret_cast<ICommand*>(commands)};
auto& command{*reinterpret_cast<Renderer::ICommand*>(commands)};
if (command.magic != 0xCAFEBABE) {
LOG_ERROR(Service_Audio, "Command has invalid magic! Expected 0xCAFEBABE, got {:08X}",
command.magic);
return system->CoreTiming().GetClockTicks() - start_time_;
return system->CoreTiming().GetGlobalTimeUs().count() - start_time_;
}
auto current_offset{CpuAddr(commands) - command_base};
@ -74,8 +74,8 @@ u64 CommandListProcessor::Process(u32 session_id) {
LOG_ERROR(Service_Audio,
"Command exceeded command buffer, buffer size {:08X}, command ends at {:08X}",
commands_buffer_size,
CpuAddr(commands) + command.size - sizeof(CommandListHeader));
return system->CoreTiming().GetClockTicks() - start_time_;
CpuAddr(commands) + command.size - sizeof(Renderer::CommandListHeader));
return system->CoreTiming().GetGlobalTimeUs().count() - start_time_;
}
if (Settings::values.dump_audio_commands) {
@ -101,8 +101,8 @@ u64 CommandListProcessor::Process(u32 session_id) {
last_dump = dump;
}
end_time = system->CoreTiming().GetClockTicks();
end_time = system->CoreTiming().GetGlobalTimeUs().count();
return end_time - start_time_;
}
} // namespace AudioCore::AudioRenderer::ADSP
} // namespace AudioCore::ADSP::AudioRenderer

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@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
@ -6,6 +6,7 @@
#include <span>
#include "audio_core/common/common.h"
#include "audio_core/renderer/command/command_list_header.h"
#include "common/common_types.h"
namespace Core {
@ -20,10 +21,11 @@ namespace Sink {
class SinkStream;
}
namespace AudioRenderer {
namespace Renderer {
struct CommandListHeader;
}
namespace ADSP {
namespace ADSP::AudioRenderer {
/**
* A processor for command lists given to the AudioRenderer.
@ -85,7 +87,7 @@ public:
/// Stream for the processed samples
Sink::SinkStream* stream{};
/// Header info for this command list
CommandListHeader* header{};
Renderer::CommandListHeader* header{};
/// The command buffer
u8* commands{};
/// The command buffer size
@ -114,6 +116,5 @@ public:
std::string last_dump{};
};
} // namespace ADSP
} // namespace AudioRenderer
} // namespace ADSP::AudioRenderer
} // namespace AudioCore

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@ -0,0 +1,69 @@
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "common/bounded_threadsafe_queue.h"
#include "common/common_types.h"
namespace AudioCore::ADSP {
enum class AppMailboxId : u32 {
Invalid = 0,
AudioRenderer = 50,
AudioRendererMemoryMapUnmap = 51,
};
enum class Direction : u32 {
Host,
DSP,
};
struct MailboxMessage {
u32 msg;
std::span<u8> data;
};
class Mailbox {
public:
void Initialize(AppMailboxId id_) {
Reset();
id = id_;
}
AppMailboxId Id() const noexcept {
return id;
}
void Send(Direction dir, MailboxMessage&& message) {
auto& queue = dir == Direction::Host ? host_queue : adsp_queue;
queue.EmplaceWait(std::move(message));
}
MailboxMessage Receive(Direction dir, bool block = true) {
auto& queue = dir == Direction::Host ? host_queue : adsp_queue;
MailboxMessage t;
if (block) {
queue.PopWait(t);
} else {
queue.TryPop(t);
}
return t;
}
void Reset() {
id = AppMailboxId::Invalid;
MailboxMessage t;
while (host_queue.TryPop(t)) {
}
while (adsp_queue.TryPop(t)) {
}
}
private:
AppMailboxId id{0};
Common::SPSCQueue<MailboxMessage> host_queue;
Common::SPSCQueue<MailboxMessage> adsp_queue;
};
} // namespace AudioCore::ADSP

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@ -11,7 +11,7 @@ namespace AudioCore {
AudioCore::AudioCore(Core::System& system) : audio_manager{std::make_unique<AudioManager>()} {
CreateSinks();
// Must be created after the sinks
adsp = std::make_unique<AudioRenderer::ADSP::ADSP>(system, *output_sink);
adsp = std::make_unique<ADSP::ADSP>(system, *output_sink);
}
AudioCore ::~AudioCore() {
@ -43,7 +43,7 @@ Sink::Sink& AudioCore::GetInputSink() {
return *input_sink;
}
AudioRenderer::ADSP::ADSP& AudioCore::GetADSP() {
ADSP::ADSP& AudioCore::ADSP() {
return *adsp;
}

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@ -5,8 +5,8 @@
#include <memory>
#include "audio_core/adsp/adsp.h"
#include "audio_core/audio_manager.h"
#include "audio_core/renderer/adsp/adsp.h"
#include "audio_core/sink/sink.h"
namespace Core {
@ -55,7 +55,7 @@ public:
*
* @return Ref to the ADSP.
*/
AudioRenderer::ADSP::ADSP& GetADSP();
ADSP::ADSP& ADSP();
private:
/**
@ -70,7 +70,7 @@ private:
/// Sink used for audio input
std::unique_ptr<Sink::Sink> input_sink;
/// The ADSP in the sysmodule
std::unique_ptr<AudioRenderer::ADSP::ADSP> adsp;
std::unique_ptr<ADSP::ADSP> adsp;
};
} // namespace AudioCore

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@ -73,7 +73,7 @@ void Manager::BufferReleaseAndRegister() {
}
}
u32 Manager::GetDeviceNames(std::vector<AudioRenderer::AudioDevice::AudioDeviceName>& names,
u32 Manager::GetDeviceNames(std::vector<Renderer::AudioDevice::AudioDeviceName>& names,
[[maybe_unused]] const u32 max_count,
[[maybe_unused]] const bool filter) {
std::scoped_lock l{mutex};

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@ -65,8 +65,8 @@ public:
*
* @return Number of names written.
*/
u32 GetDeviceNames(std::vector<AudioRenderer::AudioDevice::AudioDeviceName>& names,
u32 max_count, bool filter);
u32 GetDeviceNames(std::vector<Renderer::AudioDevice::AudioDeviceName>& names, u32 max_count,
bool filter);
/// Core system
Core::System& system;

View File

@ -73,7 +73,7 @@ void Manager::BufferReleaseAndRegister() {
}
u32 Manager::GetAudioOutDeviceNames(
std::vector<AudioRenderer::AudioDevice::AudioDeviceName>& names) const {
std::vector<Renderer::AudioDevice::AudioDeviceName>& names) const {
names.emplace_back("DeviceOut");
return 1;
}

View File

@ -61,8 +61,7 @@ public:
* @param names - Output container to write names to.
* @return Number of names written.
*/
u32 GetAudioOutDeviceNames(
std::vector<AudioRenderer::AudioDevice::AudioDeviceName>& names) const;
u32 GetAudioOutDeviceNames(std::vector<Renderer::AudioDevice::AudioDeviceName>& names) const;
/// Core system
Core::System& system;

View File

@ -6,7 +6,7 @@
#include "audio_core/common/feature_support.h"
#include "core/core.h"
namespace AudioCore::AudioRenderer {
namespace AudioCore::Renderer {
Manager::Manager(Core::System& system_)
: system{system_}, system_manager{std::make_unique<SystemManager>(system)} {
@ -67,4 +67,4 @@ bool Manager::RemoveSystem(System& system_) {
return system_manager->Remove(system_);
}
} // namespace AudioCore::AudioRenderer
} // namespace AudioCore::Renderer

View File

@ -20,7 +20,7 @@ class System;
namespace AudioCore {
struct AudioRendererParameterInternal;
namespace AudioRenderer {
namespace Renderer {
/**
* Wrapper for the audio system manager, handles service calls.
*/
@ -101,5 +101,5 @@ private:
std::unique_ptr<SystemManager> system_manager{};
};
} // namespace AudioRenderer
} // namespace Renderer
} // namespace AudioCore

View File

@ -51,10 +51,10 @@ struct AudioRendererSystemContext {
s32 session_id;
s8 channels;
s16 mix_buffer_count;
AudioRenderer::BehaviorInfo* behavior;
Renderer::BehaviorInfo* behavior;
std::span<s32> depop_buffer;
AudioRenderer::UpsamplerManager* upsampler_manager;
AudioRenderer::MemoryPoolInfo* memory_pool_info;
Renderer::UpsamplerManager* upsampler_manager;
Renderer::MemoryPoolInfo* memory_pool_info;
};
} // namespace AudioCore

View File

@ -1,117 +0,0 @@
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "audio_core/renderer/adsp/adsp.h"
#include "audio_core/renderer/adsp/command_buffer.h"
#include "audio_core/sink/sink.h"
#include "common/logging/log.h"
#include "core/core.h"
#include "core/core_timing.h"
#include "core/memory.h"
namespace AudioCore::AudioRenderer::ADSP {
ADSP::ADSP(Core::System& system_, Sink::Sink& sink_)
: system{system_}, memory{system.ApplicationMemory()}, sink{sink_} {}
ADSP::~ADSP() {
ClearCommandBuffers();
}
State ADSP::GetState() const {
if (running) {
return State::Started;
}
return State::Stopped;
}
AudioRenderer_Mailbox* ADSP::GetRenderMailbox() {
return &render_mailbox;
}
void ADSP::ClearRemainCount(const u32 session_id) {
render_mailbox.ClearRemainCount(session_id);
}
u64 ADSP::GetSignalledTick() const {
return render_mailbox.GetSignalledTick();
}
u64 ADSP::GetTimeTaken() const {
return render_mailbox.GetRenderTimeTaken();
}
u64 ADSP::GetRenderTimeTaken(const u32 session_id) {
return render_mailbox.GetCommandBuffer(session_id).render_time_taken;
}
u32 ADSP::GetRemainCommandCount(const u32 session_id) const {
return render_mailbox.GetRemainCommandCount(session_id);
}
void ADSP::SendCommandBuffer(const u32 session_id, const CommandBuffer& command_buffer) {
render_mailbox.SetCommandBuffer(session_id, command_buffer);
}
u64 ADSP::GetRenderingStartTick(const u32 session_id) {
return render_mailbox.GetSignalledTick() +
render_mailbox.GetCommandBuffer(session_id).render_time_taken;
}
bool ADSP::Start() {
if (running) {
return running;
}
running = true;
systems_active++;
audio_renderer = std::make_unique<AudioRenderer>(system);
audio_renderer->Start(&render_mailbox);
render_mailbox.HostSendMessage(RenderMessage::AudioRenderer_InitializeOK);
if (render_mailbox.HostWaitMessage() != RenderMessage::AudioRenderer_InitializeOK) {
LOG_ERROR(
Service_Audio,
"Host Audio Renderer -- Failed to receive initialize message response from ADSP!");
}
return running;
}
void ADSP::Stop() {
systems_active--;
if (running && systems_active == 0) {
{
std::scoped_lock l{mailbox_lock};
render_mailbox.HostSendMessage(RenderMessage::AudioRenderer_Shutdown);
if (render_mailbox.HostWaitMessage() != RenderMessage::AudioRenderer_Shutdown) {
LOG_ERROR(Service_Audio, "Host Audio Renderer -- Failed to receive shutdown "
"message response from ADSP!");
}
}
audio_renderer->Stop();
running = false;
}
}
void ADSP::Signal() {
const auto signalled_tick{system.CoreTiming().GetClockTicks()};
render_mailbox.SetSignalledTick(signalled_tick);
render_mailbox.HostSendMessage(RenderMessage::AudioRenderer_Render);
}
void ADSP::Wait() {
std::scoped_lock l{mailbox_lock};
auto response{render_mailbox.HostWaitMessage()};
if (response != RenderMessage::AudioRenderer_RenderResponse) {
LOG_ERROR(Service_Audio, "Invalid ADSP response message, expected 0x{:02X}, got 0x{:02X}",
static_cast<u32>(RenderMessage::AudioRenderer_RenderResponse),
static_cast<u32>(response));
}
ClearCommandBuffers();
}
void ADSP::ClearCommandBuffers() {
render_mailbox.ClearCommandBuffers();
}
} // namespace AudioCore::AudioRenderer::ADSP

View File

@ -1,171 +0,0 @@
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <memory>
#include <mutex>
#include "audio_core/renderer/adsp/audio_renderer.h"
#include "common/common_types.h"
namespace Core {
namespace Memory {
class Memory;
}
class System;
} // namespace Core
namespace AudioCore {
namespace Sink {
class Sink;
}
namespace AudioRenderer::ADSP {
struct CommandBuffer;
enum class State {
Started,
Stopped,
};
/**
* Represents the ADSP embedded within the audio sysmodule.
* This is a 32-bit Linux4Tegra kernel from nVidia, which is launched with the sysmodule on boot.
*
* The kernel will run apps you program for it, Nintendo have the following:
*
* Gmix - Responsible for mixing final audio and sending it out to hardware. This is last place all
* audio samples end up, and we skip it entirely, since we have very different backends and
* mixing is implicitly handled by the OS (but also due to lack of research/simplicity).
*
* AudioRenderer - Receives command lists generated by the audio render
* system, processes them, and sends the samples to Gmix.
*
* OpusDecoder - Contains libopus, and controls processing Opus audio and sends it to Gmix.
* Not much research done here, TODO if needed.
*
* We only implement the AudioRenderer for now.
*
* Communication for the apps is done through mailboxes, and some shared memory.
*/
class ADSP {
public:
explicit ADSP(Core::System& system, Sink::Sink& sink);
~ADSP();
/**
* Start the ADSP.
*
* @return True if started or already running, otherwise false.
*/
bool Start();
/**
* Stop the ADSP.
*/
void Stop();
/**
* Get the ADSP's state.
*
* @return Started or Stopped.
*/
State GetState() const;
/**
* Get the AudioRenderer mailbox to communicate with it.
*
* @return The AudioRenderer mailbox.
*/
AudioRenderer_Mailbox* GetRenderMailbox();
/**
* Get the tick the ADSP was signalled.
*
* @return The tick the ADSP was signalled.
*/
u64 GetSignalledTick() const;
/**
* Get the total time it took for the ADSP to run the last command lists (both command lists).
*
* @return The tick the ADSP was signalled.
*/
u64 GetTimeTaken() const;
/**
* Get the last time a given command list took to run.
*
* @param session_id - The session id to check (0 or 1).
* @return The time it took.
*/
u64 GetRenderTimeTaken(u32 session_id);
/**
* Clear the remaining command count for a given session.
*
* @param session_id - The session id to check (0 or 1).
*/
void ClearRemainCount(u32 session_id);
/**
* Get the remaining number of commands left to process for a command list.
*
* @param session_id - The session id to check (0 or 1).
* @return The number of commands remaining.
*/
u32 GetRemainCommandCount(u32 session_id) const;
/**
* Get the last tick a command list started processing.
*
* @param session_id - The session id to check (0 or 1).
* @return The last tick the given command list started.
*/
u64 GetRenderingStartTick(u32 session_id);
/**
* Set a command buffer to be processed.
*
* @param session_id - The session id to check (0 or 1).
* @param command_buffer - The command buffer to process.
*/
void SendCommandBuffer(u32 session_id, const CommandBuffer& command_buffer);
/**
* Clear the command buffers (does not clear the time taken or the remaining command count)
*/
void ClearCommandBuffers();
/**
* Signal the AudioRenderer to begin processing.
*/
void Signal();
/**
* Wait for the AudioRenderer to finish processing.
*/
void Wait();
private:
/// Core system
Core::System& system;
/// Core memory
Core::Memory::Memory& memory;
/// Number of systems active, used to prevent accidental shutdowns
u8 systems_active{0};
/// ADSP running state
std::atomic<bool> running{false};
/// Output sink used by the ADSP
Sink::Sink& sink;
/// AudioRenderer app
std::unique_ptr<AudioRenderer> audio_renderer{};
/// Communication for the AudioRenderer
AudioRenderer_Mailbox render_mailbox{};
/// Mailbox lock ffor the render mailbox
std::mutex mailbox_lock;
};
} // namespace AudioRenderer::ADSP
} // namespace AudioCore

View File

@ -1,204 +0,0 @@
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <array>
#include <memory>
#include <thread>
#include "audio_core/renderer/adsp/command_buffer.h"
#include "audio_core/renderer/adsp/command_list_processor.h"
#include "common/common_types.h"
#include "common/polyfill_thread.h"
#include "common/reader_writer_queue.h"
#include "common/thread.h"
namespace Core {
namespace Timing {
struct EventType;
}
class System;
} // namespace Core
namespace AudioCore {
namespace Sink {
class Sink;
}
namespace AudioRenderer::ADSP {
enum class RenderMessage {
/* 0x00 */ Invalid,
/* 0x01 */ AudioRenderer_MapUnmap_Map,
/* 0x02 */ AudioRenderer_MapUnmap_MapResponse,
/* 0x03 */ AudioRenderer_MapUnmap_Unmap,
/* 0x04 */ AudioRenderer_MapUnmap_UnmapResponse,
/* 0x05 */ AudioRenderer_MapUnmap_InvalidateCache,
/* 0x06 */ AudioRenderer_MapUnmap_InvalidateCacheResponse,
/* 0x07 */ AudioRenderer_MapUnmap_Shutdown,
/* 0x08 */ AudioRenderer_MapUnmap_ShutdownResponse,
/* 0x16 */ AudioRenderer_InitializeOK = 0x16,
/* 0x20 */ AudioRenderer_RenderResponse = 0x20,
/* 0x2A */ AudioRenderer_Render = 0x2A,
/* 0x34 */ AudioRenderer_Shutdown = 0x34,
};
/**
* A mailbox for the AudioRenderer, allowing communication between the host and the AudioRenderer
* running on the ADSP.
*/
class AudioRenderer_Mailbox {
public:
/**
* Send a message from the host to the AudioRenderer.
*
* @param message - The message to send to the AudioRenderer.
*/
void HostSendMessage(RenderMessage message);
/**
* Host wait for a message from the AudioRenderer.
*
* @return The message returned from the AudioRenderer.
*/
RenderMessage HostWaitMessage();
/**
* Send a message from the AudioRenderer to the host.
*
* @param message - The message to send to the host.
*/
void ADSPSendMessage(RenderMessage message);
/**
* AudioRenderer wait for a message from the host.
*
* @return The message returned from the AudioRenderer.
*/
RenderMessage ADSPWaitMessage();
/**
* Get the command buffer with the given session id (0 or 1).
*
* @param session_id - The session id to get (0 or 1).
* @return The command buffer.
*/
CommandBuffer& GetCommandBuffer(u32 session_id);
/**
* Set the command buffer with the given session id (0 or 1).
*
* @param session_id - The session id to get (0 or 1).
* @param buffer - The command buffer to set.
*/
void SetCommandBuffer(u32 session_id, const CommandBuffer& buffer);
/**
* Get the total render time taken for the last command lists sent.
*
* @return Total render time taken for the last command lists.
*/
u64 GetRenderTimeTaken() const;
/**
* Get the tick the AudioRenderer was signalled.
*
* @return The tick the AudioRenderer was signalled.
*/
u64 GetSignalledTick() const;
/**
* Set the tick the AudioRenderer was signalled.
*
* @param tick - The tick the AudioRenderer was signalled.
*/
void SetSignalledTick(u64 tick);
/**
* Clear the remaining command count.
*
* @param session_id - Index for which command list to clear (0 or 1).
*/
void ClearRemainCount(u32 session_id);
/**
* Get the remaining command count for a given command list.
*
* @param session_id - Index for which command list to clear (0 or 1).
* @return The remaining command count.
*/
u32 GetRemainCommandCount(u32 session_id) const;
/**
* Clear the command buffers (does not clear the time taken or the remaining command count).
*/
void ClearCommandBuffers();
private:
/// Host signalling event
Common::Event host_event{};
/// AudioRenderer signalling event
Common::Event adsp_event{};
/// Host message queue
Common::ReaderWriterQueue<RenderMessage> host_messages{};
/// AudioRenderer message queue
Common::ReaderWriterQueue<RenderMessage> adsp_messages{};
/// Command buffers
std::array<CommandBuffer, MaxRendererSessions> command_buffers{};
/// Tick the AudioRnederer was signalled
u64 signalled_tick{};
};
/**
* The AudioRenderer application running on the ADSP.
*/
class AudioRenderer {
public:
explicit AudioRenderer(Core::System& system);
~AudioRenderer();
/**
* Start the AudioRenderer.
*
* @param mailbox The mailbox to use for this session.
*/
void Start(AudioRenderer_Mailbox* mailbox);
/**
* Stop the AudioRenderer.
*/
void Stop();
private:
/**
* Main AudioRenderer thread, responsible for processing the command lists.
*/
void ThreadFunc(std::stop_token stop_token);
/**
* Creates the streams which will receive the processed samples.
*/
void CreateSinkStreams();
/// Core system
Core::System& system;
/// Main thread
std::jthread thread{};
/// The current state
std::atomic<bool> running{};
/// The active mailbox
AudioRenderer_Mailbox* mailbox{};
/// The command lists to process
std::array<CommandListProcessor, MaxRendererSessions> command_list_processors{};
/// The output sink the AudioRenderer will use
Sink::Sink& sink;
/// The streams which will receive the processed samples
std::array<Sink::SinkStream*, MaxRendererSessions> streams;
};
} // namespace AudioRenderer::ADSP
} // namespace AudioCore

View File

@ -1,21 +0,0 @@
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "audio_core/common/common.h"
#include "common/common_types.h"
namespace AudioCore::AudioRenderer::ADSP {
struct CommandBuffer {
CpuAddr buffer;
u64 size;
u64 time_limit;
u32 remaining_command_count;
bool reset_buffers;
u64 applet_resource_user_id;
u64 render_time_taken;
};
} // namespace AudioCore::AudioRenderer::ADSP

View File

@ -10,7 +10,7 @@
#include "audio_core/sink/sink.h"
#include "core/core.h"
namespace AudioCore::AudioRenderer {
namespace AudioCore::Renderer {
constexpr std::array usb_device_names{
AudioDevice::AudioDeviceName{"AudioStereoJackOutput"},
@ -71,4 +71,4 @@ f32 AudioDevice::GetDeviceVolume([[maybe_unused]] std::string_view name) const {
return output_sink.GetDeviceVolume();
}
} // namespace AudioCore::AudioRenderer
} // namespace AudioCore::Renderer

View File

@ -16,7 +16,7 @@ namespace Sink {
class Sink;
}
namespace AudioRenderer {
namespace Renderer {
/**
* An interface to an output audio device available to the Switch.
*/
@ -76,5 +76,5 @@ private:
const u32 user_revision;
};
} // namespace AudioRenderer
} // namespace Renderer
} // namespace AudioCore

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@ -9,7 +9,7 @@
#include "core/hle/kernel/k_transfer_memory.h"
#include "core/hle/service/audio/errors.h"
namespace AudioCore::AudioRenderer {
namespace AudioCore::Renderer {
Renderer::Renderer(Core::System& system_, Manager& manager_, Kernel::KEvent* rendered_event)
: core{system_}, manager{manager_}, system{system_, rendered_event} {}
@ -64,4 +64,4 @@ Result Renderer::RequestUpdate(std::span<const u8> input, std::span<u8> performa
return system.Update(input, performance, output);
}
} // namespace AudioCore::AudioRenderer
} // namespace AudioCore::Renderer

View File

@ -19,7 +19,7 @@ class KTransferMemory;
namespace AudioCore {
struct AudioRendererParameterInternal;
namespace AudioRenderer {
namespace Renderer {
class Manager;
/**
@ -31,7 +31,7 @@ public:
/**
* Initialize the renderer.
* Registers the system with the AudioRenderer::Manager, allocates workbuffers and initializes
* Registers the system with the Renderer::Manager, allocates workbuffers and initializes
* everything to a default state.
*
* @param params - Input parameters to initialize the system with.
@ -93,5 +93,5 @@ private:
System system;
};
} // namespace AudioRenderer
} // namespace Renderer
} // namespace AudioCore

View File

@ -4,7 +4,7 @@
#include "audio_core/common/feature_support.h"
#include "audio_core/renderer/behavior/behavior_info.h"
namespace AudioCore::AudioRenderer {
namespace AudioCore::Renderer {
BehaviorInfo::BehaviorInfo() : process_revision{CurrentRevision} {}
@ -190,4 +190,4 @@ bool BehaviorInfo::IsI3dl2ReverbChannelMappingChanged() const {
return CheckFeatureSupported(SupportTags::I3dl2ReverbChannelMappingChange, user_revision);
}
} // namespace AudioCore::AudioRenderer
} // namespace AudioCore::Renderer

View File

@ -10,7 +10,7 @@
#include "common/common_types.h"
#include "core/hle/service/audio/errors.h"
namespace AudioCore::AudioRenderer {
namespace AudioCore::Renderer {
/**
* Holds host and user revisions, checks whether render features can be enabled, and reports errors.
*/
@ -264,7 +264,7 @@ public:
/**
* Check if skipping voice pitch and sample rate conversion is supported.
* This speeds up the data source commands by skipping resampling if unwanted.
* See AudioCore::AudioRenderer::DecodeFromWaveBuffers
* See AudioCore::Renderer::DecodeFromWaveBuffers
*
* @return True if supported, otherwise false.
*/
@ -273,7 +273,7 @@ public:
/**
* Check if resetting played sample count at loop points is supported.
* This resets the number of samples played in a voice state when a loop point is reached.
* See AudioCore::AudioRenderer::DecodeFromWaveBuffers
* See AudioCore::Renderer::DecodeFromWaveBuffers
*
* @return True if supported, otherwise false.
*/
@ -373,4 +373,4 @@ public:
u32 error_count{};
};
} // namespace AudioCore::AudioRenderer
} // namespace AudioCore::Renderer

View File

@ -15,7 +15,7 @@
#include "audio_core/renderer/splitter/splitter_context.h"
#include "audio_core/renderer/voice/voice_context.h"
namespace AudioCore::AudioRenderer {
namespace AudioCore::Renderer {
InfoUpdater::InfoUpdater(std::span<const u8> input_, std::span<u8> output_,
const u32 process_handle_, BehaviorInfo& behaviour_)
@ -536,4 +536,4 @@ Result InfoUpdater::CheckConsumedSize() {
return ResultSuccess;
}
} // namespace AudioCore::AudioRenderer
} // namespace AudioCore::Renderer

View File

@ -8,7 +8,7 @@
#include "common/common_types.h"
#include "core/hle/service/audio/errors.h"
namespace AudioCore::AudioRenderer {
namespace AudioCore::Renderer {
class BehaviorInfo;
class VoiceContext;
class MixContext;
@ -202,4 +202,4 @@ private:
BehaviorInfo& behaviour;
};
} // namespace AudioCore::AudioRenderer
} // namespace AudioCore::Renderer

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@ -16,7 +16,7 @@
#include "audio_core/renderer/voice/voice_info.h"
#include "audio_core/renderer/voice/voice_state.h"
namespace AudioCore::AudioRenderer {
namespace AudioCore::Renderer {
template <typename T, CommandId Id>
T& CommandBuffer::GenerateStart(const s32 node_id) {
@ -713,4 +713,4 @@ void CommandBuffer::GenerateCompressorCommand(s16 buffer_offset, EffectInfoBase&
GenerateEnd<CompressorCommand>(cmd);
}
} // namespace AudioCore::AudioRenderer
} // namespace AudioCore::Renderer

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@ -10,7 +10,7 @@
#include "audio_core/renderer/performance/performance_manager.h"
#include "common/common_types.h"
namespace AudioCore::AudioRenderer {
namespace AudioCore::Renderer {
struct UpsamplerInfo;
struct VoiceState;
class EffectInfoBase;
@ -465,4 +465,4 @@ private:
void GenerateEnd(T& cmd);
};
} // namespace AudioCore::AudioRenderer
} // namespace AudioCore::Renderer

View File

@ -21,7 +21,7 @@
#include "audio_core/renderer/voice/voice_context.h"
#include "common/alignment.h"
namespace AudioCore::AudioRenderer {
namespace AudioCore::Renderer {
CommandGenerator::CommandGenerator(CommandBuffer& command_buffer_,
const CommandListHeader& command_list_header_,
@ -793,4 +793,4 @@ void CommandGenerator::GeneratePerformanceCommand(
command_buffer.GeneratePerformanceCommand(node_id, state, entry_addresses);
}
} // namespace AudioCore::AudioRenderer
} // namespace AudioCore::Renderer

View File

@ -12,7 +12,7 @@
namespace AudioCore {
struct AudioRendererSystemContext;
namespace AudioRenderer {
namespace Renderer {
class CommandBuffer;
struct CommandListHeader;
class VoiceContext;
@ -345,5 +345,5 @@ private:
PerformanceManager* performance_manager;
};
} // namespace AudioRenderer
} // namespace Renderer
} // namespace AudioCore

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@ -8,7 +8,7 @@
#include "audio_core/common/common.h"
#include "common/common_types.h"
namespace AudioCore::AudioRenderer {
namespace AudioCore::Renderer {
struct CommandListHeader {
u64 buffer_size;
@ -19,4 +19,4 @@ struct CommandListHeader {
u32 sample_rate;
};
} // namespace AudioCore::AudioRenderer
} // namespace AudioCore::Renderer

View File

@ -3,7 +3,7 @@
#include "audio_core/renderer/command/command_processing_time_estimator.h"
namespace AudioCore::AudioRenderer {
namespace AudioCore::Renderer {
u32 CommandProcessingTimeEstimatorVersion1::Estimate(
const PcmInt16DataSourceVersion1Command& command) const {
@ -3617,4 +3617,4 @@ u32 CommandProcessingTimeEstimatorVersion5::Estimate(const CompressorCommand& co
}
}
} // namespace AudioCore::AudioRenderer
} // namespace AudioCore::Renderer

View File

@ -6,7 +6,7 @@
#include "audio_core/renderer/command/commands.h"
#include "common/common_types.h"
namespace AudioCore::AudioRenderer {
namespace AudioCore::Renderer {
/**
* Estimate the processing time required for all commands.
*/
@ -251,4 +251,4 @@ private:
u32 buffer_count{};
};
} // namespace AudioCore::AudioRenderer
} // namespace AudioCore::Renderer

View File

@ -3,20 +3,20 @@
#include <span>
#include "audio_core/renderer/adsp/command_list_processor.h"
#include "audio_core/adsp/apps/audio_renderer/command_list_processor.h"
#include "audio_core/renderer/command/data_source/adpcm.h"
#include "audio_core/renderer/command/data_source/decode.h"
namespace AudioCore::AudioRenderer {
namespace AudioCore::Renderer {
void AdpcmDataSourceVersion1Command::Dump(const ADSP::CommandListProcessor& processor,
void AdpcmDataSourceVersion1Command::Dump(const AudioRenderer::CommandListProcessor& processor,
std::string& string) {
string += fmt::format("AdpcmDataSourceVersion1Command\n\toutput_index {:02X} source sample "
"rate {} target sample rate {} src quality {}\n",
output_index, sample_rate, processor.target_sample_rate, src_quality);
}
void AdpcmDataSourceVersion1Command::Process(const ADSP::CommandListProcessor& processor) {
void AdpcmDataSourceVersion1Command::Process(const AudioRenderer::CommandListProcessor& processor) {
auto out_buffer{processor.mix_buffers.subspan(output_index * processor.sample_count,
processor.sample_count)};
@ -41,18 +41,18 @@ void AdpcmDataSourceVersion1Command::Process(const ADSP::CommandListProcessor& p
DecodeFromWaveBuffers(*processor.memory, args);
}
bool AdpcmDataSourceVersion1Command::Verify(const ADSP::CommandListProcessor& processor) {
bool AdpcmDataSourceVersion1Command::Verify(const AudioRenderer::CommandListProcessor& processor) {
return true;
}
void AdpcmDataSourceVersion2Command::Dump(const ADSP::CommandListProcessor& processor,
void AdpcmDataSourceVersion2Command::Dump(const AudioRenderer::CommandListProcessor& processor,
std::string& string) {
string += fmt::format("AdpcmDataSourceVersion2Command\n\toutput_index {:02X} source sample "
"rate {} target sample rate {} src quality {}\n",
output_index, sample_rate, processor.target_sample_rate, src_quality);
}
void AdpcmDataSourceVersion2Command::Process(const ADSP::CommandListProcessor& processor) {
void AdpcmDataSourceVersion2Command::Process(const AudioRenderer::CommandListProcessor& processor) {
auto out_buffer{processor.mix_buffers.subspan(output_index * processor.sample_count,
processor.sample_count)};
@ -77,8 +77,8 @@ void AdpcmDataSourceVersion2Command::Process(const ADSP::CommandListProcessor& p
DecodeFromWaveBuffers(*processor.memory, args);
}
bool AdpcmDataSourceVersion2Command::Verify(const ADSP::CommandListProcessor& processor) {
bool AdpcmDataSourceVersion2Command::Verify(const AudioRenderer::CommandListProcessor& processor) {
return true;
}
} // namespace AudioCore::AudioRenderer
} // namespace AudioCore::Renderer

View File

@ -11,11 +11,12 @@
#include "audio_core/renderer/command/icommand.h"
#include "common/common_types.h"
namespace AudioCore::AudioRenderer {
namespace ADSP {
namespace AudioCore::ADSP::AudioRenderer {
class CommandListProcessor;
}
namespace AudioCore::Renderer {
/**
* AudioRenderer command to decode ADPCM-encoded version 1 wavebuffers
* into the output_index mix buffer.
@ -27,14 +28,14 @@ struct AdpcmDataSourceVersion1Command : ICommand {
* @param processor - The CommandListProcessor processing this command.
* @param string - The string to print into.
*/
void Dump(const ADSP::CommandListProcessor& processor, std::string& string) override;
void Dump(const AudioRenderer::CommandListProcessor& processor, std::string& string) override;
/**
* Process this command.
*
* @param processor - The CommandListProcessor processing this command.
*/
void Process(const ADSP::CommandListProcessor& processor) override;
void Process(const AudioRenderer::CommandListProcessor& processor) override;
/**
* Verify this command's data is valid.
@ -42,13 +43,13 @@ struct AdpcmDataSourceVersion1Command : ICommand {
* @param processor - The CommandListProcessor processing this command.
* @return True if the command is valid, otherwise false.
*/
bool Verify(const ADSP::CommandListProcessor& processor) override;
bool Verify(const AudioRenderer::CommandListProcessor& processor) override;
/// Quality used for sample rate conversion
SrcQuality src_quality;
/// Mix buffer index for decoded samples
s16 output_index;
/// Flags to control decoding (see AudioCore::AudioRenderer::VoiceInfo::Flags)
/// Flags to control decoding (see AudioCore::Renderer::VoiceInfo::Flags)
u16 flags;
/// Wavebuffer sample rate
u32 sample_rate;
@ -75,14 +76,14 @@ struct AdpcmDataSourceVersion2Command : ICommand {
* @param processor - The CommandListProcessor processing this command.
* @param string - The string to print into.
*/
void Dump(const ADSP::CommandListProcessor& processor, std::string& string) override;
void Dump(const AudioRenderer::CommandListProcessor& processor, std::string& string) override;
/**
* Process this command.
*
* @param processor - The CommandListProcessor processing this command.
*/
void Process(const ADSP::CommandListProcessor& processor) override;
void Process(const AudioRenderer::CommandListProcessor& processor) override;
/**
* Verify this command's data is valid.
@ -90,13 +91,13 @@ struct AdpcmDataSourceVersion2Command : ICommand {
* @param processor - The CommandListProcessor processing this command.
* @return True if the command is valid, otherwise false.
*/
bool Verify(const ADSP::CommandListProcessor& processor) override;
bool Verify(const AudioRenderer::CommandListProcessor& processor) override;
/// Quality used for sample rate conversion
SrcQuality src_quality;
/// Mix buffer index for decoded samples
s16 output_index;
/// Flags to control decoding (see AudioCore::AudioRenderer::VoiceInfo::Flags)
/// Flags to control decoding (see AudioCore::Renderer::VoiceInfo::Flags)
u16 flags;
/// Wavebuffer sample rate
u32 sample_rate;
@ -116,4 +117,4 @@ struct AdpcmDataSourceVersion2Command : ICommand {
u64 data_size;
};
} // namespace AudioCore::AudioRenderer
} // namespace AudioCore::Renderer

View File

@ -11,7 +11,7 @@
#include "common/scratch_buffer.h"
#include "core/memory.h"
namespace AudioCore::AudioRenderer {
namespace AudioCore::Renderer {
constexpr u32 TempBufferSize = 0x3F00;
constexpr std::array<u8, 3> PitchBySrcQuality = {4, 8, 4};
@ -364,7 +364,7 @@ void DecodeFromWaveBuffers(Core::Memory::Memory& memory, const DecodeFromWaveBuf
wavebuffers_consumed++;
} else {
voice_state.loop_count++;
if (wavebuffer.loop_count > 0 &&
if (wavebuffer.loop_count >= 0 &&
(voice_state.loop_count > wavebuffer.loop_count || samples_decoded == 0)) {
voice_state.wave_buffer_valid[wavebuffer_index] = false;
voice_state.loop_count = 0;
@ -423,4 +423,4 @@ void DecodeFromWaveBuffers(Core::Memory::Memory& memory, const DecodeFromWaveBuf
voice_state.fraction = fraction;
}
} // namespace AudioCore::AudioRenderer
} // namespace AudioCore::Renderer

View File

@ -15,7 +15,7 @@ namespace Core::Memory {
class Memory;
}
namespace AudioCore::AudioRenderer {
namespace AudioCore::Renderer {
struct DecodeFromWaveBuffersArgs {
SampleFormat sample_format;
@ -56,4 +56,4 @@ struct DecodeArg {
*/
void DecodeFromWaveBuffers(Core::Memory::Memory& memory, const DecodeFromWaveBuffersArgs& args);
} // namespace AudioCore::AudioRenderer
} // namespace AudioCore::Renderer

View File

@ -1,13 +1,13 @@
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "audio_core/renderer/adsp/command_list_processor.h"
#include "audio_core/adsp/apps/audio_renderer/command_list_processor.h"
#include "audio_core/renderer/command/data_source/decode.h"
#include "audio_core/renderer/command/data_source/pcm_float.h"
namespace AudioCore::AudioRenderer {
namespace AudioCore::Renderer {
void PcmFloatDataSourceVersion1Command::Dump(const ADSP::CommandListProcessor& processor,
void PcmFloatDataSourceVersion1Command::Dump(const AudioRenderer::CommandListProcessor& processor,
std::string& string) {
string +=
fmt::format("PcmFloatDataSourceVersion1Command\n\toutput_index {:02X} channel {} "
@ -16,7 +16,8 @@ void PcmFloatDataSourceVersion1Command::Dump(const ADSP::CommandListProcessor& p
processor.target_sample_rate, src_quality);
}
void PcmFloatDataSourceVersion1Command::Process(const ADSP::CommandListProcessor& processor) {
void PcmFloatDataSourceVersion1Command::Process(
const AudioRenderer::CommandListProcessor& processor) {
auto out_buffer = processor.mix_buffers.subspan(output_index * processor.sample_count,
processor.sample_count);
@ -41,11 +42,12 @@ void PcmFloatDataSourceVersion1Command::Process(const ADSP::CommandListProcessor
DecodeFromWaveBuffers(*processor.memory, args);
}
bool PcmFloatDataSourceVersion1Command::Verify(const ADSP::CommandListProcessor& processor) {
bool PcmFloatDataSourceVersion1Command::Verify(
const AudioRenderer::CommandListProcessor& processor) {
return true;
}
void PcmFloatDataSourceVersion2Command::Dump(const ADSP::CommandListProcessor& processor,
void PcmFloatDataSourceVersion2Command::Dump(const AudioRenderer::CommandListProcessor& processor,
std::string& string) {
string +=
fmt::format("PcmFloatDataSourceVersion2Command\n\toutput_index {:02X} channel {} "
@ -54,7 +56,8 @@ void PcmFloatDataSourceVersion2Command::Dump(const ADSP::CommandListProcessor& p
processor.target_sample_rate, src_quality);
}
void PcmFloatDataSourceVersion2Command::Process(const ADSP::CommandListProcessor& processor) {
void PcmFloatDataSourceVersion2Command::Process(
const AudioRenderer::CommandListProcessor& processor) {
auto out_buffer = processor.mix_buffers.subspan(output_index * processor.sample_count,
processor.sample_count);
@ -79,8 +82,9 @@ void PcmFloatDataSourceVersion2Command::Process(const ADSP::CommandListProcessor
DecodeFromWaveBuffers(*processor.memory, args);
}
bool PcmFloatDataSourceVersion2Command::Verify(const ADSP::CommandListProcessor& processor) {
bool PcmFloatDataSourceVersion2Command::Verify(
const AudioRenderer::CommandListProcessor& processor) {
return true;
}
} // namespace AudioCore::AudioRenderer
} // namespace AudioCore::Renderer

View File

@ -9,11 +9,12 @@
#include "audio_core/renderer/command/icommand.h"
#include "common/common_types.h"
namespace AudioCore::AudioRenderer {
namespace ADSP {
namespace AudioCore::ADSP::AudioRenderer {
class CommandListProcessor;
}
namespace AudioCore::Renderer {
/**
* AudioRenderer command to decode PCM float-encoded version 1 wavebuffers
* into the output_index mix buffer.
@ -25,14 +26,14 @@ struct PcmFloatDataSourceVersion1Command : ICommand {
* @param processor - The CommandListProcessor processing this command.
* @param string - The string to print into.
*/
void Dump(const ADSP::CommandListProcessor& processor, std::string& string) override;
void Dump(const AudioRenderer::CommandListProcessor& processor, std::string& string) override;
/**
* Process this command.
*
* @param processor - The CommandListProcessor processing this command.
*/
void Process(const ADSP::CommandListProcessor& processor) override;
void Process(const AudioRenderer::CommandListProcessor& processor) override;
/**
* Verify this command's data is valid.
@ -40,13 +41,13 @@ struct PcmFloatDataSourceVersion1Command : ICommand {
* @param processor - The CommandListProcessor processing this command.
* @return True if the command is valid, otherwise false.
*/
bool Verify(const ADSP::CommandListProcessor& processor) override;
bool Verify(const AudioRenderer::CommandListProcessor& processor) override;
/// Quality used for sample rate conversion
SrcQuality src_quality;
/// Mix buffer index for decoded samples
s16 output_index;
/// Flags to control decoding (see AudioCore::AudioRenderer::VoiceInfo::Flags)
/// Flags to control decoding (see AudioCore::Renderer::VoiceInfo::Flags)
u16 flags;
/// Wavebuffer sample rate
u32 sample_rate;
@ -73,14 +74,14 @@ struct PcmFloatDataSourceVersion2Command : ICommand {
* @param processor - The CommandListProcessor processing this command.
* @param string - The string to print into.
*/
void Dump(const ADSP::CommandListProcessor& processor, std::string& string) override;
void Dump(const AudioRenderer::CommandListProcessor& processor, std::string& string) override;
/**
* Process this command.
*
* @param processor - The CommandListProcessor processing this command.
*/
void Process(const ADSP::CommandListProcessor& processor) override;
void Process(const AudioRenderer::CommandListProcessor& processor) override;
/**
* Verify this command's data is valid.
@ -88,13 +89,13 @@ struct PcmFloatDataSourceVersion2Command : ICommand {
* @param processor - The CommandListProcessor processing this command.
* @return True if the command is valid, otherwise false.
*/
bool Verify(const ADSP::CommandListProcessor& processor) override;
bool Verify(const AudioRenderer::CommandListProcessor& processor) override;
/// Quality used for sample rate conversion
SrcQuality src_quality;
/// Mix buffer index for decoded samples
s16 output_index;
/// Flags to control decoding (see AudioCore::AudioRenderer::VoiceInfo::Flags)
/// Flags to control decoding (see AudioCore::Renderer::VoiceInfo::Flags)
u16 flags;
/// Wavebuffer sample rate
u32 sample_rate;
@ -110,4 +111,4 @@ struct PcmFloatDataSourceVersion2Command : ICommand {
CpuAddr voice_state;
};
} // namespace AudioCore::AudioRenderer
} // namespace AudioCore::Renderer

View File

@ -3,13 +3,13 @@
#include <span>
#include "audio_core/renderer/adsp/command_list_processor.h"
#include "audio_core/adsp/apps/audio_renderer/command_list_processor.h"
#include "audio_core/renderer/command/data_source/decode.h"
#include "audio_core/renderer/command/data_source/pcm_int16.h"
namespace AudioCore::AudioRenderer {
namespace AudioCore::Renderer {
void PcmInt16DataSourceVersion1Command::Dump(const ADSP::CommandListProcessor& processor,
void PcmInt16DataSourceVersion1Command::Dump(const AudioRenderer::CommandListProcessor& processor,
std::string& string) {
string +=
fmt::format("PcmInt16DataSourceVersion1Command\n\toutput_index {:02X} channel {} "
@ -18,7 +18,8 @@ void PcmInt16DataSourceVersion1Command::Dump(const ADSP::CommandListProcessor& p
processor.target_sample_rate, src_quality);
}
void PcmInt16DataSourceVersion1Command::Process(const ADSP::CommandListProcessor& processor) {
void PcmInt16DataSourceVersion1Command::Process(
const AudioRenderer::CommandListProcessor& processor) {
auto out_buffer = processor.mix_buffers.subspan(output_index * processor.sample_count,
processor.sample_count);
@ -43,11 +44,12 @@ void PcmInt16DataSourceVersion1Command::Process(const ADSP::CommandListProcessor
DecodeFromWaveBuffers(*processor.memory, args);
}
bool PcmInt16DataSourceVersion1Command::Verify(const ADSP::CommandListProcessor& processor) {
bool PcmInt16DataSourceVersion1Command::Verify(
const AudioRenderer::CommandListProcessor& processor) {
return true;
}
void PcmInt16DataSourceVersion2Command::Dump(const ADSP::CommandListProcessor& processor,
void PcmInt16DataSourceVersion2Command::Dump(const AudioRenderer::CommandListProcessor& processor,
std::string& string) {
string +=
fmt::format("PcmInt16DataSourceVersion2Command\n\toutput_index {:02X} channel {} "
@ -56,7 +58,8 @@ void PcmInt16DataSourceVersion2Command::Dump(const ADSP::CommandListProcessor& p
processor.target_sample_rate, src_quality);
}
void PcmInt16DataSourceVersion2Command::Process(const ADSP::CommandListProcessor& processor) {
void PcmInt16DataSourceVersion2Command::Process(
const AudioRenderer::CommandListProcessor& processor) {
auto out_buffer = processor.mix_buffers.subspan(output_index * processor.sample_count,
processor.sample_count);
DecodeFromWaveBuffersArgs args{
@ -80,8 +83,9 @@ void PcmInt16DataSourceVersion2Command::Process(const ADSP::CommandListProcessor
DecodeFromWaveBuffers(*processor.memory, args);
}
bool PcmInt16DataSourceVersion2Command::Verify(const ADSP::CommandListProcessor& processor) {
bool PcmInt16DataSourceVersion2Command::Verify(
const AudioRenderer::CommandListProcessor& processor) {
return true;
}
} // namespace AudioCore::AudioRenderer
} // namespace AudioCore::Renderer

View File

@ -9,11 +9,12 @@
#include "audio_core/renderer/command/icommand.h"
#include "common/common_types.h"
namespace AudioCore::AudioRenderer {
namespace ADSP {
namespace AudioCore::ADSP::AudioRenderer {
class CommandListProcessor;
}
namespace AudioCore::Renderer {
/**
* AudioRenderer command to decode PCM s16-encoded version 1 wavebuffers
* into the output_index mix buffer.
@ -25,14 +26,14 @@ struct PcmInt16DataSourceVersion1Command : ICommand {
* @param processor - The CommandListProcessor processing this command.
* @param string - The string to print into.
*/
void Dump(const ADSP::CommandListProcessor& processor, std::string& string) override;
void Dump(const AudioRenderer::CommandListProcessor& processor, std::string& string) override;
/**
* Process this command.
*
* @param processor - The CommandListProcessor processing this command.
*/
void Process(const ADSP::CommandListProcessor& processor) override;
void Process(const AudioRenderer::CommandListProcessor& processor) override;
/**
* Verify this command's data is valid.
@ -40,13 +41,13 @@ struct PcmInt16DataSourceVersion1Command : ICommand {
* @param processor - The CommandListProcessor processing this command.
* @return True if the command is valid, otherwise false.
*/
bool Verify(const ADSP::CommandListProcessor& processor) override;
bool Verify(const AudioRenderer::CommandListProcessor& processor) override;
/// Quality used for sample rate conversion
SrcQuality src_quality;
/// Mix buffer index for decoded samples
s16 output_index;
/// Flags to control decoding (see AudioCore::AudioRenderer::VoiceInfo::Flags)
/// Flags to control decoding (see AudioCore::Renderer::VoiceInfo::Flags)
u16 flags;
/// Wavebuffer sample rate
u32 sample_rate;
@ -72,26 +73,26 @@ struct PcmInt16DataSourceVersion2Command : ICommand {
* @param processor - The CommandListProcessor processing this command.
* @param string - The string to print into.
*/
void Dump(const ADSP::CommandListProcessor& processor, std::string& string) override;
void Dump(const AudioRenderer::CommandListProcessor& processor, std::string& string) override;
/**
* Process this command.
* @param processor - The CommandListProcessor processing this command.
*/
void Process(const ADSP::CommandListProcessor& processor) override;
void Process(const AudioRenderer::CommandListProcessor& processor) override;
/**
* Verify this command's data is valid.
* @param processor - The CommandListProcessor processing this command.
* @return True if the command is valid, otherwise false.
*/
bool Verify(const ADSP::CommandListProcessor& processor) override;
bool Verify(const AudioRenderer::CommandListProcessor& processor) override;
/// Quality used for sample rate conversion
SrcQuality src_quality;
/// Mix buffer index for decoded samples
s16 output_index;
/// Flags to control decoding (see AudioCore::AudioRenderer::VoiceInfo::Flags)
/// Flags to control decoding (see AudioCore::Renderer::VoiceInfo::Flags)
u16 flags;
/// Wavebuffer sample rate
u32 sample_rate;
@ -107,4 +108,4 @@ struct PcmInt16DataSourceVersion2Command : ICommand {
CpuAddr voice_state;
};
} // namespace AudioCore::AudioRenderer
} // namespace AudioCore::Renderer

View File

@ -1,13 +1,13 @@
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "audio_core/renderer/adsp/command_list_processor.h"
#include "audio_core/adsp/apps/audio_renderer/command_list_processor.h"
#include "audio_core/renderer/command/effect/aux_.h"
#include "audio_core/renderer/effect/aux_.h"
#include "core/core.h"
#include "core/memory.h"
namespace AudioCore::AudioRenderer {
namespace AudioCore::Renderer {
/**
* Reset an AuxBuffer.
*
@ -175,13 +175,13 @@ static u32 ReadAuxBufferDsp(Core::Memory::Memory& memory, CpuAddr return_info_,
return read_count_;
}
void AuxCommand::Dump([[maybe_unused]] const ADSP::CommandListProcessor& processor,
void AuxCommand::Dump([[maybe_unused]] const AudioRenderer::CommandListProcessor& processor,
std::string& string) {
string += fmt::format("AuxCommand\n\tenabled {} input {:02X} output {:02X}\n", effect_enabled,
input, output);
}
void AuxCommand::Process(const ADSP::CommandListProcessor& processor) {
void AuxCommand::Process(const AudioRenderer::CommandListProcessor& processor) {
auto input_buffer{
processor.mix_buffers.subspan(input * processor.sample_count, processor.sample_count)};
auto output_buffer{
@ -208,8 +208,8 @@ void AuxCommand::Process(const ADSP::CommandListProcessor& processor) {
}
}
bool AuxCommand::Verify(const ADSP::CommandListProcessor& processor) {
bool AuxCommand::Verify(const AudioRenderer::CommandListProcessor& processor) {
return true;
}
} // namespace AudioCore::AudioRenderer
} // namespace AudioCore::Renderer

View File

@ -8,11 +8,12 @@
#include "audio_core/renderer/command/icommand.h"
#include "common/common_types.h"
namespace AudioCore::AudioRenderer {
namespace ADSP {
namespace AudioCore::ADSP::AudioRenderer {
class CommandListProcessor;
}
namespace AudioCore::Renderer {
/**
* AudioRenderer command to read and write an auxiliary buffer, writing the input mix buffer to game
* memory, and reading into the output buffer from game memory.
@ -24,14 +25,14 @@ struct AuxCommand : ICommand {
* @param processor - The CommandListProcessor processing this command.
* @param string - The string to print into.
*/
void Dump(const ADSP::CommandListProcessor& processor, std::string& string) override;
void Dump(const AudioRenderer::CommandListProcessor& processor, std::string& string) override;
/**
* Process this command.
*
* @param processor - The CommandListProcessor processing this command.
*/
void Process(const ADSP::CommandListProcessor& processor) override;
void Process(const AudioRenderer::CommandListProcessor& processor) override;
/**
* Verify this command's data is valid.
@ -39,7 +40,7 @@ struct AuxCommand : ICommand {
* @param processor - The CommandListProcessor processing this command.
* @return True if the command is valid, otherwise false.
*/
bool Verify(const ADSP::CommandListProcessor& processor) override;
bool Verify(const AudioRenderer::CommandListProcessor& processor) override;
/// Input mix buffer index
s16 input;
@ -63,4 +64,4 @@ struct AuxCommand : ICommand {
bool effect_enabled;
};
} // namespace AudioCore::AudioRenderer
} // namespace AudioCore::Renderer

View File

@ -1,12 +1,12 @@
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "audio_core/renderer/adsp/command_list_processor.h"
#include "audio_core/adsp/apps/audio_renderer/command_list_processor.h"
#include "audio_core/renderer/command/effect/biquad_filter.h"
#include "audio_core/renderer/voice/voice_state.h"
#include "common/bit_cast.h"
namespace AudioCore::AudioRenderer {
namespace AudioCore::Renderer {
/**
* Biquad filter float implementation.
*
@ -76,14 +76,14 @@ static void ApplyBiquadFilterInt(std::span<s32> output, std::span<const s32> inp
}
}
void BiquadFilterCommand::Dump([[maybe_unused]] const ADSP::CommandListProcessor& processor,
std::string& string) {
void BiquadFilterCommand::Dump(
[[maybe_unused]] const AudioRenderer::CommandListProcessor& processor, std::string& string) {
string += fmt::format(
"BiquadFilterCommand\n\tinput {:02X} output {:02X} needs_init {} use_float_processing {}\n",
input, output, needs_init, use_float_processing);
}
void BiquadFilterCommand::Process(const ADSP::CommandListProcessor& processor) {
void BiquadFilterCommand::Process(const AudioRenderer::CommandListProcessor& processor) {
auto state_{reinterpret_cast<VoiceState::BiquadFilterState*>(state)};
if (needs_init) {
*state_ = {};
@ -103,8 +103,8 @@ void BiquadFilterCommand::Process(const ADSP::CommandListProcessor& processor) {
}
}
bool BiquadFilterCommand::Verify(const ADSP::CommandListProcessor& processor) {
bool BiquadFilterCommand::Verify(const AudioRenderer::CommandListProcessor& processor) {
return true;
}
} // namespace AudioCore::AudioRenderer
} // namespace AudioCore::Renderer

View File

@ -10,11 +10,12 @@
#include "audio_core/renderer/voice/voice_state.h"
#include "common/common_types.h"
namespace AudioCore::AudioRenderer {
namespace ADSP {
namespace AudioCore::ADSP::AudioRenderer {
class CommandListProcessor;
}
namespace AudioCore::Renderer {
/**
* AudioRenderer command for applying a biquad filter to the input mix buffer, saving the results to
* the output mix buffer.
@ -26,14 +27,14 @@ struct BiquadFilterCommand : ICommand {
* @param processor - The CommandListProcessor processing this command.
* @param string - The string to print into.
*/
void Dump(const ADSP::CommandListProcessor& processor, std::string& string) override;
void Dump(const AudioRenderer::CommandListProcessor& processor, std::string& string) override;
/**
* Process this command.
*
* @param processor - The CommandListProcessor processing this command.
*/
void Process(const ADSP::CommandListProcessor& processor) override;
void Process(const AudioRenderer::CommandListProcessor& processor) override;
/**
* Verify this command's data is valid.
@ -41,7 +42,7 @@ struct BiquadFilterCommand : ICommand {
* @param processor - The CommandListProcessor processing this command.
* @return True if the command is valid, otherwise false.
*/
bool Verify(const ADSP::CommandListProcessor& processor) override;
bool Verify(const AudioRenderer::CommandListProcessor& processor) override;
/// Input mix buffer index
s16 input;
@ -71,4 +72,4 @@ void ApplyBiquadFilterFloat(std::span<s32> output, std::span<const s32> input,
std::array<s16, 3>& b, std::array<s16, 2>& a,
VoiceState::BiquadFilterState& state, const u32 sample_count);
} // namespace AudioCore::AudioRenderer
} // namespace AudioCore::Renderer

View File

@ -1,12 +1,12 @@
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "audio_core/renderer/adsp/command_list_processor.h"
#include "audio_core/adsp/apps/audio_renderer/command_list_processor.h"
#include "audio_core/renderer/command/effect/capture.h"
#include "audio_core/renderer/effect/aux_.h"
#include "core/memory.h"
namespace AudioCore::AudioRenderer {
namespace AudioCore::Renderer {
/**
* Reset an AuxBuffer.
*
@ -118,13 +118,13 @@ static u32 WriteAuxBufferDsp(Core::Memory::Memory& memory, const CpuAddr send_in
return write_count_;
}
void CaptureCommand::Dump([[maybe_unused]] const ADSP::CommandListProcessor& processor,
void CaptureCommand::Dump([[maybe_unused]] const AudioRenderer::CommandListProcessor& processor,
std::string& string) {
string += fmt::format("CaptureCommand\n\tenabled {} input {:02X} output {:02X}", effect_enabled,
input, output);
}
void CaptureCommand::Process(const ADSP::CommandListProcessor& processor) {
void CaptureCommand::Process(const AudioRenderer::CommandListProcessor& processor) {
if (effect_enabled) {
auto input_buffer{
processor.mix_buffers.subspan(input * processor.sample_count, processor.sample_count)};
@ -135,8 +135,8 @@ void CaptureCommand::Process(const ADSP::CommandListProcessor& processor) {
}
}
bool CaptureCommand::Verify(const ADSP::CommandListProcessor& processor) {
bool CaptureCommand::Verify(const AudioRenderer::CommandListProcessor& processor) {
return true;
}
} // namespace AudioCore::AudioRenderer
} // namespace AudioCore::Renderer

View File

@ -8,11 +8,12 @@
#include "audio_core/renderer/command/icommand.h"
#include "common/common_types.h"
namespace AudioCore::AudioRenderer {
namespace ADSP {
namespace AudioCore::ADSP::AudioRenderer {
class CommandListProcessor;
}
namespace AudioCore::Renderer {
/**
* AudioRenderer command for capturing a mix buffer. That is, writing it back to a given game memory
* address.
@ -24,14 +25,14 @@ struct CaptureCommand : ICommand {
* @param processor - The CommandListProcessor processing this command.
* @param string - The string to print into.
*/
void Dump(const ADSP::CommandListProcessor& processor, std::string& string) override;
void Dump(const AudioRenderer::CommandListProcessor& processor, std::string& string) override;
/**
* Process this command.
*
* @param processor - The CommandListProcessor processing this command.
*/
void Process(const ADSP::CommandListProcessor& processor) override;
void Process(const AudioRenderer::CommandListProcessor& processor) override;
/**
* Verify this command's data is valid.
@ -39,7 +40,7 @@ struct CaptureCommand : ICommand {
* @param processor - The CommandListProcessor processing this command.
* @return True if the command is valid, otherwise false.
*/
bool Verify(const ADSP::CommandListProcessor& processor) override;
bool Verify(const AudioRenderer::CommandListProcessor& processor) override;
/// Input mix buffer index
s16 input;
@ -59,4 +60,4 @@ struct CaptureCommand : ICommand {
bool effect_enabled;
};
} // namespace AudioCore::AudioRenderer
} // namespace AudioCore::Renderer

View File

@ -5,11 +5,11 @@
#include <span>
#include <vector>
#include "audio_core/renderer/adsp/command_list_processor.h"
#include "audio_core/adsp/apps/audio_renderer/command_list_processor.h"
#include "audio_core/renderer/command/effect/compressor.h"
#include "audio_core/renderer/effect/compressor.h"
namespace AudioCore::AudioRenderer {
namespace AudioCore::Renderer {
static void SetCompressorEffectParameter(const CompressorInfo::ParameterVersion2& params,
CompressorInfo::State& state) {
@ -110,7 +110,7 @@ static void ApplyCompressorEffect(const CompressorInfo::ParameterVersion2& param
}
}
void CompressorCommand::Dump([[maybe_unused]] const ADSP::CommandListProcessor& processor,
void CompressorCommand::Dump([[maybe_unused]] const AudioRenderer::CommandListProcessor& processor,
std::string& string) {
string += fmt::format("CompressorCommand\n\tenabled {} \n\tinputs: ", effect_enabled);
for (s16 i = 0; i < parameter.channel_count; i++) {
@ -123,7 +123,7 @@ void CompressorCommand::Dump([[maybe_unused]] const ADSP::CommandListProcessor&
string += "\n";
}
void CompressorCommand::Process(const ADSP::CommandListProcessor& processor) {
void CompressorCommand::Process(const AudioRenderer::CommandListProcessor& processor) {
std::array<std::span<const s32>, MaxChannels> input_buffers{};
std::array<std::span<s32>, MaxChannels> output_buffers{};
@ -148,8 +148,8 @@ void CompressorCommand::Process(const ADSP::CommandListProcessor& processor) {
processor.sample_count);
}
bool CompressorCommand::Verify(const ADSP::CommandListProcessor& processor) {
bool CompressorCommand::Verify(const AudioRenderer::CommandListProcessor& processor) {
return true;
}
} // namespace AudioCore::AudioRenderer
} // namespace AudioCore::Renderer

View File

@ -10,11 +10,12 @@
#include "audio_core/renderer/effect/compressor.h"
#include "common/common_types.h"
namespace AudioCore::AudioRenderer {
namespace ADSP {
namespace AudioCore::ADSP::AudioRenderer {
class CommandListProcessor;
}
namespace AudioCore::Renderer {
/**
* AudioRenderer command for limiting volume between a high and low threshold.
* Version 1.
@ -26,14 +27,14 @@ struct CompressorCommand : ICommand {
* @param processor - The CommandListProcessor processing this command.
* @param string - The string to print into.
*/
void Dump(const ADSP::CommandListProcessor& processor, std::string& string) override;
void Dump(const AudioRenderer::CommandListProcessor& processor, std::string& string) override;
/**
* Process this command.
*
* @param processor - The CommandListProcessor processing this command.
*/
void Process(const ADSP::CommandListProcessor& processor) override;
void Process(const AudioRenderer::CommandListProcessor& processor) override;
/**
* Verify this command's data is valid.
@ -41,7 +42,7 @@ struct CompressorCommand : ICommand {
* @param processor - The CommandListProcessor processing this command.
* @return True if the command is valid, otherwise false.
*/
bool Verify(const ADSP::CommandListProcessor& processor) override;
bool Verify(const AudioRenderer::CommandListProcessor& processor) override;
/// Input mix buffer offsets for each channel
std::array<s16, MaxChannels> inputs;
@ -57,4 +58,4 @@ struct CompressorCommand : ICommand {
bool effect_enabled;
};
} // namespace AudioCore::AudioRenderer
} // namespace AudioCore::Renderer

View File

@ -1,10 +1,10 @@
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "audio_core/renderer/adsp/command_list_processor.h"
#include "audio_core/adsp/apps/audio_renderer/command_list_processor.h"
#include "audio_core/renderer/command/effect/delay.h"
namespace AudioCore::AudioRenderer {
namespace AudioCore::Renderer {
/**
* Update the DelayInfo state according to the given parameters.
*
@ -194,7 +194,7 @@ static void ApplyDelayEffect(const DelayInfo::ParameterVersion1& params, DelayIn
}
}
void DelayCommand::Dump([[maybe_unused]] const ADSP::CommandListProcessor& processor,
void DelayCommand::Dump([[maybe_unused]] const AudioRenderer::CommandListProcessor& processor,
std::string& string) {
string += fmt::format("DelayCommand\n\tenabled {} \n\tinputs: ", effect_enabled);
for (u32 i = 0; i < MaxChannels; i++) {
@ -207,7 +207,7 @@ void DelayCommand::Dump([[maybe_unused]] const ADSP::CommandListProcessor& proce
string += "\n";
}
void DelayCommand::Process(const ADSP::CommandListProcessor& processor) {
void DelayCommand::Process(const AudioRenderer::CommandListProcessor& processor) {
std::array<std::span<const s32>, MaxChannels> input_buffers{};
std::array<std::span<s32>, MaxChannels> output_buffers{};
@ -231,8 +231,8 @@ void DelayCommand::Process(const ADSP::CommandListProcessor& processor) {
processor.sample_count);
}
bool DelayCommand::Verify(const ADSP::CommandListProcessor& processor) {
bool DelayCommand::Verify(const AudioRenderer::CommandListProcessor& processor) {
return true;
}
} // namespace AudioCore::AudioRenderer
} // namespace AudioCore::Renderer

View File

@ -10,11 +10,12 @@
#include "audio_core/renderer/effect/delay.h"
#include "common/common_types.h"
namespace AudioCore::AudioRenderer {
namespace ADSP {
namespace AudioCore::ADSP::AudioRenderer {
class CommandListProcessor;
}
namespace AudioCore::Renderer {
/**
* AudioRenderer command for a delay effect. Delays inputs mix buffers according to the parameters
* and state, outputs receives the delayed samples.
@ -26,14 +27,14 @@ struct DelayCommand : ICommand {
* @param processor - The CommandListProcessor processing this command.
* @param string - The string to print into.
*/
void Dump(const ADSP::CommandListProcessor& processor, std::string& string) override;
void Dump(const AudioRenderer::CommandListProcessor& processor, std::string& string) override;
/**
* Process this command.
*
* @param processor - The CommandListProcessor processing this command.
*/
void Process(const ADSP::CommandListProcessor& processor) override;
void Process(const AudioRenderer::CommandListProcessor& processor) override;
/**
* Verify this command's data is valid.
@ -41,7 +42,7 @@ struct DelayCommand : ICommand {
* @param processor - The CommandListProcessor processing this command.
* @return True if the command is valid, otherwise false.
*/
bool Verify(const ADSP::CommandListProcessor& processor) override;
bool Verify(const AudioRenderer::CommandListProcessor& processor) override;
/// Input mix buffer offsets for each channel
std::array<s16, MaxChannels> inputs;
@ -57,4 +58,4 @@ struct DelayCommand : ICommand {
bool effect_enabled;
};
} // namespace AudioCore::AudioRenderer
} // namespace AudioCore::Renderer

View File

@ -3,11 +3,11 @@
#include <numbers>
#include "audio_core/renderer/adsp/command_list_processor.h"
#include "audio_core/adsp/apps/audio_renderer/command_list_processor.h"
#include "audio_core/renderer/command/effect/i3dl2_reverb.h"
#include "common/polyfill_ranges.h"
namespace AudioCore::AudioRenderer {
namespace AudioCore::Renderer {
constexpr std::array<f32, I3dl2ReverbInfo::MaxDelayLines> MinDelayLineTimes{
5.0f,
@ -394,7 +394,7 @@ static void ApplyI3dl2ReverbEffect(const I3dl2ReverbInfo::ParameterVersion1& par
}
}
void I3dl2ReverbCommand::Dump([[maybe_unused]] const ADSP::CommandListProcessor& processor,
void I3dl2ReverbCommand::Dump([[maybe_unused]] const AudioRenderer::CommandListProcessor& processor,
std::string& string) {
string += fmt::format("I3dl2ReverbCommand\n\tenabled {} \n\tinputs: ", effect_enabled);
for (u32 i = 0; i < parameter.channel_count; i++) {
@ -407,7 +407,7 @@ void I3dl2ReverbCommand::Dump([[maybe_unused]] const ADSP::CommandListProcessor&
string += "\n";
}
void I3dl2ReverbCommand::Process(const ADSP::CommandListProcessor& processor) {
void I3dl2ReverbCommand::Process(const AudioRenderer::CommandListProcessor& processor) {
std::array<std::span<const s32>, MaxChannels> input_buffers{};
std::array<std::span<s32>, MaxChannels> output_buffers{};
@ -431,8 +431,8 @@ void I3dl2ReverbCommand::Process(const ADSP::CommandListProcessor& processor) {
processor.sample_count);
}
bool I3dl2ReverbCommand::Verify(const ADSP::CommandListProcessor& processor) {
bool I3dl2ReverbCommand::Verify(const AudioRenderer::CommandListProcessor& processor) {
return true;
}
} // namespace AudioCore::AudioRenderer
} // namespace AudioCore::Renderer

View File

@ -10,11 +10,12 @@
#include "audio_core/renderer/effect/i3dl2.h"
#include "common/common_types.h"
namespace AudioCore::AudioRenderer {
namespace ADSP {
namespace AudioCore::ADSP::AudioRenderer {
class CommandListProcessor;
}
namespace AudioCore::Renderer {
/**
* AudioRenderer command for a I3DL2Reverb effect. Apply a reverb to inputs mix buffer according to
* the I3DL2 spec, outputs receives the results.
@ -26,14 +27,14 @@ struct I3dl2ReverbCommand : ICommand {
* @param processor - The CommandListProcessor processing this command.
* @param string - The string to print into.
*/
void Dump(const ADSP::CommandListProcessor& processor, std::string& string) override;
void Dump(const AudioRenderer::CommandListProcessor& processor, std::string& string) override;
/**
* Process this command.
*
* @param processor - The CommandListProcessor processing this command.
*/
void Process(const ADSP::CommandListProcessor& processor) override;
void Process(const AudioRenderer::CommandListProcessor& processor) override;
/**
* Verify this command's data is valid.
@ -41,7 +42,7 @@ struct I3dl2ReverbCommand : ICommand {
* @param processor - The CommandListProcessor processing this command.
* @return True if the command is valid, otherwise false.
*/
bool Verify(const ADSP::CommandListProcessor& processor) override;
bool Verify(const AudioRenderer::CommandListProcessor& processor) override;
/// Input mix buffer offsets for each channel
std::array<s16, MaxChannels> inputs;
@ -57,4 +58,4 @@ struct I3dl2ReverbCommand : ICommand {
bool effect_enabled;
};
} // namespace AudioCore::AudioRenderer
} // namespace AudioCore::Renderer

View File

@ -1,10 +1,10 @@
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "audio_core/renderer/adsp/command_list_processor.h"
#include "audio_core/adsp/apps/audio_renderer/command_list_processor.h"
#include "audio_core/renderer/command/effect/light_limiter.h"
namespace AudioCore::AudioRenderer {
namespace AudioCore::Renderer {
/**
* Update the LightLimiterInfo state according to the given parameters.
* A no-op.
@ -133,8 +133,8 @@ static void ApplyLightLimiterEffect(const LightLimiterInfo::ParameterVersion2& p
}
}
void LightLimiterVersion1Command::Dump([[maybe_unused]] const ADSP::CommandListProcessor& processor,
std::string& string) {
void LightLimiterVersion1Command::Dump(
[[maybe_unused]] const AudioRenderer::CommandListProcessor& processor, std::string& string) {
string += fmt::format("LightLimiterVersion1Command\n\tinputs: ");
for (u32 i = 0; i < MaxChannels; i++) {
string += fmt::format("{:02X}, ", inputs[i]);
@ -146,7 +146,7 @@ void LightLimiterVersion1Command::Dump([[maybe_unused]] const ADSP::CommandListP
string += "\n";
}
void LightLimiterVersion1Command::Process(const ADSP::CommandListProcessor& processor) {
void LightLimiterVersion1Command::Process(const AudioRenderer::CommandListProcessor& processor) {
std::array<std::span<const s32>, MaxChannels> input_buffers{};
std::array<std::span<s32>, MaxChannels> output_buffers{};
@ -172,12 +172,12 @@ void LightLimiterVersion1Command::Process(const ADSP::CommandListProcessor& proc
processor.sample_count, statistics);
}
bool LightLimiterVersion1Command::Verify(const ADSP::CommandListProcessor& processor) {
bool LightLimiterVersion1Command::Verify(const AudioRenderer::CommandListProcessor& processor) {
return true;
}
void LightLimiterVersion2Command::Dump([[maybe_unused]] const ADSP::CommandListProcessor& processor,
std::string& string) {
void LightLimiterVersion2Command::Dump(
[[maybe_unused]] const AudioRenderer::CommandListProcessor& processor, std::string& string) {
string += fmt::format("LightLimiterVersion2Command\n\tinputs: \n");
for (u32 i = 0; i < MaxChannels; i++) {
string += fmt::format("{:02X}, ", inputs[i]);
@ -189,7 +189,7 @@ void LightLimiterVersion2Command::Dump([[maybe_unused]] const ADSP::CommandListP
string += "\n";
}
void LightLimiterVersion2Command::Process(const ADSP::CommandListProcessor& processor) {
void LightLimiterVersion2Command::Process(const AudioRenderer::CommandListProcessor& processor) {
std::array<std::span<const s32>, MaxChannels> input_buffers{};
std::array<std::span<s32>, MaxChannels> output_buffers{};
@ -215,8 +215,8 @@ void LightLimiterVersion2Command::Process(const ADSP::CommandListProcessor& proc
processor.sample_count, statistics);
}
bool LightLimiterVersion2Command::Verify(const ADSP::CommandListProcessor& processor) {
bool LightLimiterVersion2Command::Verify(const AudioRenderer::CommandListProcessor& processor) {
return true;
}
} // namespace AudioCore::AudioRenderer
} // namespace AudioCore::Renderer

View File

@ -10,11 +10,12 @@
#include "audio_core/renderer/effect/light_limiter.h"
#include "common/common_types.h"
namespace AudioCore::AudioRenderer {
namespace ADSP {
namespace AudioCore::ADSP::AudioRenderer {
class CommandListProcessor;
}
namespace AudioCore::Renderer {
/**
* AudioRenderer command for limiting volume between a high and low threshold.
* Version 1.
@ -26,14 +27,14 @@ struct LightLimiterVersion1Command : ICommand {
* @param processor - The CommandListProcessor processing this command.
* @param string - The string to print into.
*/
void Dump(const ADSP::CommandListProcessor& processor, std::string& string) override;
void Dump(const AudioRenderer::CommandListProcessor& processor, std::string& string) override;
/**
* Process this command.
*
* @param processor - The CommandListProcessor processing this command.
*/
void Process(const ADSP::CommandListProcessor& processor) override;
void Process(const AudioRenderer::CommandListProcessor& processor) override;
/**
* Verify this command's data is valid.
@ -41,7 +42,7 @@ struct LightLimiterVersion1Command : ICommand {
* @param processor - The CommandListProcessor processing this command.
* @return True if the command is valid, otherwise false.
*/
bool Verify(const ADSP::CommandListProcessor& processor) override;
bool Verify(const AudioRenderer::CommandListProcessor& processor) override;
/// Input mix buffer offsets for each channel
std::array<s16, MaxChannels> inputs;
@ -68,21 +69,21 @@ struct LightLimiterVersion2Command : ICommand {
* @param processor - The CommandListProcessor processing this command.
* @param string - The string to print into.
*/
void Dump(const ADSP::CommandListProcessor& processor, std::string& string) override;
void Dump(const AudioRenderer::CommandListProcessor& processor, std::string& string) override;
/**
* Process this command.
*
* @param processor - The CommandListProcessor processing this command.
*/
void Process(const ADSP::CommandListProcessor& processor) override;
void Process(const AudioRenderer::CommandListProcessor& processor) override;
/**
* Verify this command's data is valid.
*
* @param processor - The CommandListProcessor processing this command.
*/
bool Verify(const ADSP::CommandListProcessor& processor) override;
bool Verify(const AudioRenderer::CommandListProcessor& processor) override;
/// Input mix buffer offsets for each channel
std::array<s16, MaxChannels> inputs;
@ -100,4 +101,4 @@ struct LightLimiterVersion2Command : ICommand {
bool effect_enabled;
};
} // namespace AudioCore::AudioRenderer
} // namespace AudioCore::Renderer

View File

@ -1,20 +1,20 @@
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "audio_core/renderer/adsp/command_list_processor.h"
#include "audio_core/adsp/apps/audio_renderer/command_list_processor.h"
#include "audio_core/renderer/command/effect/biquad_filter.h"
#include "audio_core/renderer/command/effect/multi_tap_biquad_filter.h"
namespace AudioCore::AudioRenderer {
namespace AudioCore::Renderer {
void MultiTapBiquadFilterCommand::Dump([[maybe_unused]] const ADSP::CommandListProcessor& processor,
std::string& string) {
void MultiTapBiquadFilterCommand::Dump(
[[maybe_unused]] const AudioRenderer::CommandListProcessor& processor, std::string& string) {
string += fmt::format(
"MultiTapBiquadFilterCommand\n\tinput {:02X}\n\toutput {:02X}\n\tneeds_init ({}, {})\n",
input, output, needs_init[0], needs_init[1]);
}
void MultiTapBiquadFilterCommand::Process(const ADSP::CommandListProcessor& processor) {
void MultiTapBiquadFilterCommand::Process(const AudioRenderer::CommandListProcessor& processor) {
if (filter_tap_count > MaxBiquadFilters) {
LOG_ERROR(Service_Audio, "Too many filter taps! {}", filter_tap_count);
filter_tap_count = MaxBiquadFilters;
@ -38,8 +38,8 @@ void MultiTapBiquadFilterCommand::Process(const ADSP::CommandListProcessor& proc
}
}
bool MultiTapBiquadFilterCommand::Verify(const ADSP::CommandListProcessor& processor) {
bool MultiTapBiquadFilterCommand::Verify(const AudioRenderer::CommandListProcessor& processor) {
return true;
}
} // namespace AudioCore::AudioRenderer
} // namespace AudioCore::Renderer

View File

@ -10,11 +10,12 @@
#include "audio_core/renderer/voice/voice_info.h"
#include "common/common_types.h"
namespace AudioCore::AudioRenderer {
namespace ADSP {
namespace AudioCore::ADSP::AudioRenderer {
class CommandListProcessor;
}
namespace AudioCore::Renderer {
/**
* AudioRenderer command for applying multiple biquads at once.
*/
@ -25,14 +26,14 @@ struct MultiTapBiquadFilterCommand : ICommand {
* @param processor - The CommandListProcessor processing this command.
* @param string - The string to print into.
*/
void Dump(const ADSP::CommandListProcessor& processor, std::string& string) override;
void Dump(const AudioRenderer::CommandListProcessor& processor, std::string& string) override;
/**
* Process this command.
*
* @param processor - The CommandListProcessor processing this command.
*/
void Process(const ADSP::CommandListProcessor& processor) override;
void Process(const AudioRenderer::CommandListProcessor& processor) override;
/**
* Verify this command's data is valid.
@ -40,7 +41,7 @@ struct MultiTapBiquadFilterCommand : ICommand {
* @param processor - The CommandListProcessor processing this command.
* @return True if the command is valid, otherwise false.
*/
bool Verify(const ADSP::CommandListProcessor& processor) override;
bool Verify(const AudioRenderer::CommandListProcessor& processor) override;
/// Input mix buffer index
s16 input;
@ -56,4 +57,4 @@ struct MultiTapBiquadFilterCommand : ICommand {
u8 filter_tap_count;
};
} // namespace AudioCore::AudioRenderer
} // namespace AudioCore::Renderer

View File

@ -4,11 +4,11 @@
#include <numbers>
#include <ranges>
#include "audio_core/renderer/adsp/command_list_processor.h"
#include "audio_core/adsp/apps/audio_renderer/command_list_processor.h"
#include "audio_core/renderer/command/effect/reverb.h"
#include "common/polyfill_ranges.h"
namespace AudioCore::AudioRenderer {
namespace AudioCore::Renderer {
constexpr std::array<f32, ReverbInfo::MaxDelayLines> FdnMaxDelayLineTimes = {
53.9532470703125f,
@ -396,7 +396,7 @@ static void ApplyReverbEffect(const ReverbInfo::ParameterVersion2& params, Rever
}
}
void ReverbCommand::Dump([[maybe_unused]] const ADSP::CommandListProcessor& processor,
void ReverbCommand::Dump([[maybe_unused]] const AudioRenderer::CommandListProcessor& processor,
std::string& string) {
string += fmt::format(
"ReverbCommand\n\tenabled {} long_size_pre_delay_supported {}\n\tinputs: ", effect_enabled,
@ -411,7 +411,7 @@ void ReverbCommand::Dump([[maybe_unused]] const ADSP::CommandListProcessor& proc
string += "\n";
}
void ReverbCommand::Process(const ADSP::CommandListProcessor& processor) {
void ReverbCommand::Process(const AudioRenderer::CommandListProcessor& processor) {
std::array<std::span<const s32>, MaxChannels> input_buffers{};
std::array<std::span<s32>, MaxChannels> output_buffers{};
@ -435,8 +435,8 @@ void ReverbCommand::Process(const ADSP::CommandListProcessor& processor) {
processor.sample_count);
}
bool ReverbCommand::Verify(const ADSP::CommandListProcessor& processor) {
bool ReverbCommand::Verify(const AudioRenderer::CommandListProcessor& processor) {
return true;
}
} // namespace AudioCore::AudioRenderer
} // namespace AudioCore::Renderer

View File

@ -10,11 +10,12 @@
#include "audio_core/renderer/effect/reverb.h"
#include "common/common_types.h"
namespace AudioCore::AudioRenderer {
namespace ADSP {
namespace AudioCore::ADSP::AudioRenderer {
class CommandListProcessor;
}
namespace AudioCore::Renderer {
/**
* AudioRenderer command for a Reverb effect. Apply a reverb to inputs mix buffer, outputs receives
* the results.
@ -26,14 +27,14 @@ struct ReverbCommand : ICommand {
* @param processor - The CommandListProcessor processing this command.
* @param string - The string to print into.
*/
void Dump(const ADSP::CommandListProcessor& processor, std::string& string) override;
void Dump(const AudioRenderer::CommandListProcessor& processor, std::string& string) override;
/**
* Process this command.
*
* @param processor - The CommandListProcessor processing this command.
*/
void Process(const ADSP::CommandListProcessor& processor) override;
void Process(const AudioRenderer::CommandListProcessor& processor) override;
/**
* Verify this command's data is valid.
@ -41,7 +42,7 @@ struct ReverbCommand : ICommand {
* @param processor - The CommandListProcessor processing this command.
* @return True if the command is valid, otherwise false.
*/
bool Verify(const ADSP::CommandListProcessor& processor) override;
bool Verify(const AudioRenderer::CommandListProcessor& processor) override;
/// Input mix buffer offsets for each channel
std::array<s16, MaxChannels> inputs;
@ -59,4 +60,4 @@ struct ReverbCommand : ICommand {
bool long_size_pre_delay_supported;
};
} // namespace AudioCore::AudioRenderer
} // namespace AudioCore::Renderer

View File

@ -3,14 +3,18 @@
#pragma once
#include <string>
#include "audio_core/common/common.h"
#include "common/common_types.h"
namespace AudioCore::AudioRenderer {
namespace ADSP {
namespace AudioCore::ADSP::AudioRenderer {
class CommandListProcessor;
}
namespace AudioCore::Renderer {
using namespace ::AudioCore::ADSP;
enum class CommandId : u8 {
/* 0x00 */ Invalid,
/* 0x01 */ DataSourcePcmInt16Version1,
@ -59,14 +63,15 @@ struct ICommand {
* @param processor - The CommandListProcessor processing this command.
* @param string - The string to print into.
*/
virtual void Dump(const ADSP::CommandListProcessor& processor, std::string& string) = 0;
virtual void Dump(const AudioRenderer::CommandListProcessor& processor,
std::string& string) = 0;
/**
* Process this command.
*
* @param processor - The CommandListProcessor processing this command.
*/
virtual void Process(const ADSP::CommandListProcessor& processor) = 0;
virtual void Process(const AudioRenderer::CommandListProcessor& processor) = 0;
/**
* Verify this command's data is valid.
@ -74,7 +79,7 @@ struct ICommand {
* @param processor - The CommandListProcessor processing this command.
* @return True if the command is valid, otherwise false.
*/
virtual bool Verify(const ADSP::CommandListProcessor& processor) = 0;
virtual bool Verify(const AudioRenderer::CommandListProcessor& processor) = 0;
/// Command magic 0xCAFEBABE
u32 magic{};
@ -90,4 +95,4 @@ struct ICommand {
u32 node_id{};
};
} // namespace AudioCore::AudioRenderer
} // namespace AudioCore::Renderer

View File

@ -3,22 +3,22 @@
#include <string>
#include "audio_core/renderer/adsp/command_list_processor.h"
#include "audio_core/adsp/apps/audio_renderer/command_list_processor.h"
#include "audio_core/renderer/command/mix/clear_mix.h"
namespace AudioCore::AudioRenderer {
namespace AudioCore::Renderer {
void ClearMixBufferCommand::Dump([[maybe_unused]] const ADSP::CommandListProcessor& processor,
std::string& string) {
void ClearMixBufferCommand::Dump(
[[maybe_unused]] const AudioRenderer::CommandListProcessor& processor, std::string& string) {
string += fmt::format("ClearMixBufferCommand\n");
}
void ClearMixBufferCommand::Process(const ADSP::CommandListProcessor& processor) {
void ClearMixBufferCommand::Process(const AudioRenderer::CommandListProcessor& processor) {
memset(processor.mix_buffers.data(), 0, processor.mix_buffers.size_bytes());
}
bool ClearMixBufferCommand::Verify(const ADSP::CommandListProcessor& processor) {
bool ClearMixBufferCommand::Verify(const AudioRenderer::CommandListProcessor& processor) {
return true;
}
} // namespace AudioCore::AudioRenderer
} // namespace AudioCore::Renderer

View File

@ -8,11 +8,12 @@
#include "audio_core/renderer/command/icommand.h"
#include "common/common_types.h"
namespace AudioCore::AudioRenderer {
namespace ADSP {
namespace AudioCore::ADSP::AudioRenderer {
class CommandListProcessor;
}
namespace AudioCore::Renderer {
/**
* AudioRenderer command for a clearing the mix buffers.
* Used at the start of each command list.
@ -24,14 +25,14 @@ struct ClearMixBufferCommand : ICommand {
* @param processor - The CommandListProcessor processing this command.
* @param string - The string to print into.
*/
void Dump(const ADSP::CommandListProcessor& processor, std::string& string) override;
void Dump(const AudioRenderer::CommandListProcessor& processor, std::string& string) override;
/**
* Process this command.
*
* @param processor - The CommandListProcessor processing this command.
*/
void Process(const ADSP::CommandListProcessor& processor) override;
void Process(const AudioRenderer::CommandListProcessor& processor) override;
/**
* Verify this command's data is valid.
@ -39,7 +40,7 @@ struct ClearMixBufferCommand : ICommand {
* @param processor - The CommandListProcessor processing this command.
* @return True if the command is valid, otherwise false.
*/
bool Verify(const ADSP::CommandListProcessor& processor) override;
bool Verify(const AudioRenderer::CommandListProcessor& processor) override;
};
} // namespace AudioCore::AudioRenderer
} // namespace AudioCore::Renderer

View File

@ -1,18 +1,18 @@
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "audio_core/renderer/adsp/command_list_processor.h"
#include "audio_core/adsp/apps/audio_renderer/command_list_processor.h"
#include "audio_core/renderer/command/mix/copy_mix.h"
namespace AudioCore::AudioRenderer {
namespace AudioCore::Renderer {
void CopyMixBufferCommand::Dump([[maybe_unused]] const ADSP::CommandListProcessor& processor,
std::string& string) {
void CopyMixBufferCommand::Dump(
[[maybe_unused]] const AudioRenderer::CommandListProcessor& processor, std::string& string) {
string += fmt::format("CopyMixBufferCommand\n\tinput {:02X} output {:02X}\n", input_index,
output_index);
}
void CopyMixBufferCommand::Process(const ADSP::CommandListProcessor& processor) {
void CopyMixBufferCommand::Process(const AudioRenderer::CommandListProcessor& processor) {
auto output{processor.mix_buffers.subspan(output_index * processor.sample_count,
processor.sample_count)};
auto input{processor.mix_buffers.subspan(input_index * processor.sample_count,
@ -20,8 +20,8 @@ void CopyMixBufferCommand::Process(const ADSP::CommandListProcessor& processor)
std::memcpy(output.data(), input.data(), processor.sample_count * sizeof(s32));
}
bool CopyMixBufferCommand::Verify(const ADSP::CommandListProcessor& processor) {
bool CopyMixBufferCommand::Verify(const AudioRenderer::CommandListProcessor& processor) {
return true;
}
} // namespace AudioCore::AudioRenderer
} // namespace AudioCore::Renderer

View File

@ -8,11 +8,12 @@
#include "audio_core/renderer/command/icommand.h"
#include "common/common_types.h"
namespace AudioCore::AudioRenderer {
namespace ADSP {
namespace AudioCore::ADSP::AudioRenderer {
class CommandListProcessor;
}
namespace AudioCore::Renderer {
/**
* AudioRenderer command for a copying a mix buffer from input to output.
*/
@ -23,14 +24,14 @@ struct CopyMixBufferCommand : ICommand {
* @param processor - The CommandListProcessor processing this command.
* @param string - The string to print into.
*/
void Dump(const ADSP::CommandListProcessor& processor, std::string& string) override;
void Dump(const AudioRenderer::CommandListProcessor& processor, std::string& string) override;
/**
* Process this command.
*
* @param processor - The CommandListProcessor processing this command.
*/
void Process(const ADSP::CommandListProcessor& processor) override;
void Process(const AudioRenderer::CommandListProcessor& processor) override;
/**
* Verify this command's data is valid.
@ -38,7 +39,7 @@ struct CopyMixBufferCommand : ICommand {
* @param processor - The CommandListProcessor processing this command.
* @return True if the command is valid, otherwise false.
*/
bool Verify(const ADSP::CommandListProcessor& processor) override;
bool Verify(const AudioRenderer::CommandListProcessor& processor) override;
/// Input mix buffer index
s16 input_index;
@ -46,4 +47,4 @@ struct CopyMixBufferCommand : ICommand {
s16 output_index;
};
} // namespace AudioCore::AudioRenderer
} // namespace AudioCore::Renderer

View File

@ -1,11 +1,11 @@
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "audio_core/adsp/apps/audio_renderer/command_list_processor.h"
#include "audio_core/common/common.h"
#include "audio_core/renderer/adsp/command_list_processor.h"
#include "audio_core/renderer/command/mix/depop_for_mix_buffers.h"
namespace AudioCore::AudioRenderer {
namespace AudioCore::Renderer {
/**
* Apply depopping. Add the depopped sample to each incoming new sample, decaying it each time
* according to decay.
@ -36,13 +36,13 @@ static s32 ApplyDepopMix(std::span<s32> output, const s32 depop_sample,
}
}
void DepopForMixBuffersCommand::Dump([[maybe_unused]] const ADSP::CommandListProcessor& processor,
std::string& string) {
void DepopForMixBuffersCommand::Dump(
[[maybe_unused]] const AudioRenderer::CommandListProcessor& processor, std::string& string) {
string += fmt::format("DepopForMixBuffersCommand\n\tinput {:02X} count {} decay {}\n", input,
count, decay.to_float());
}
void DepopForMixBuffersCommand::Process(const ADSP::CommandListProcessor& processor) {
void DepopForMixBuffersCommand::Process(const AudioRenderer::CommandListProcessor& processor) {
auto end_index{std::min(processor.buffer_count, input + count)};
std::span<s32> depop_buff{reinterpret_cast<s32*>(depop_buffer), end_index};
@ -57,8 +57,8 @@ void DepopForMixBuffersCommand::Process(const ADSP::CommandListProcessor& proces
}
}
bool DepopForMixBuffersCommand::Verify(const ADSP::CommandListProcessor& processor) {
bool DepopForMixBuffersCommand::Verify(const AudioRenderer::CommandListProcessor& processor) {
return true;
}
} // namespace AudioCore::AudioRenderer
} // namespace AudioCore::Renderer

View File

@ -9,11 +9,12 @@
#include "common/common_types.h"
#include "common/fixed_point.h"
namespace AudioCore::AudioRenderer {
namespace ADSP {
namespace AudioCore::ADSP::AudioRenderer {
class CommandListProcessor;
}
namespace AudioCore::Renderer {
/**
* AudioRenderer command for depopping a mix buffer.
* Adds a cumulation of previous samples to the current mix buffer with a decay.
@ -25,14 +26,14 @@ struct DepopForMixBuffersCommand : ICommand {
* @param processor - The CommandListProcessor processing this command.
* @param string - The string to print into.
*/
void Dump(const ADSP::CommandListProcessor& processor, std::string& string) override;
void Dump(const AudioRenderer::CommandListProcessor& processor, std::string& string) override;
/**
* Process this command.
*
* @param processor - The CommandListProcessor processing this command.
*/
void Process(const ADSP::CommandListProcessor& processor) override;
void Process(const AudioRenderer::CommandListProcessor& processor) override;
/**
* Verify this command's data is valid.
@ -40,7 +41,7 @@ struct DepopForMixBuffersCommand : ICommand {
* @param processor - The CommandListProcessor processing this command.
* @return True if the command is valid, otherwise false.
*/
bool Verify(const ADSP::CommandListProcessor& processor) override;
bool Verify(const AudioRenderer::CommandListProcessor& processor) override;
/// Starting input mix buffer index
u32 input;
@ -52,4 +53,4 @@ struct DepopForMixBuffersCommand : ICommand {
CpuAddr depop_buffer;
};
} // namespace AudioCore::AudioRenderer
} // namespace AudioCore::Renderer

View File

@ -1,15 +1,15 @@
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "audio_core/renderer/adsp/command_list_processor.h"
#include "audio_core/adsp/apps/audio_renderer/command_list_processor.h"
#include "audio_core/renderer/command/mix/depop_prepare.h"
#include "audio_core/renderer/voice/voice_state.h"
#include "common/fixed_point.h"
namespace AudioCore::AudioRenderer {
namespace AudioCore::Renderer {
void DepopPrepareCommand::Dump([[maybe_unused]] const ADSP::CommandListProcessor& processor,
std::string& string) {
void DepopPrepareCommand::Dump(
[[maybe_unused]] const AudioRenderer::CommandListProcessor& processor, std::string& string) {
string += fmt::format("DepopPrepareCommand\n\tinputs: ");
for (u32 i = 0; i < buffer_count; i++) {
string += fmt::format("{:02X}, ", inputs[i]);
@ -17,7 +17,7 @@ void DepopPrepareCommand::Dump([[maybe_unused]] const ADSP::CommandListProcessor
string += "\n";
}
void DepopPrepareCommand::Process(const ADSP::CommandListProcessor& processor) {
void DepopPrepareCommand::Process(const AudioRenderer::CommandListProcessor& processor) {
auto samples{reinterpret_cast<s32*>(previous_samples)};
auto buffer{reinterpret_cast<s32*>(depop_buffer)};
@ -29,8 +29,8 @@ void DepopPrepareCommand::Process(const ADSP::CommandListProcessor& processor) {
}
}
bool DepopPrepareCommand::Verify(const ADSP::CommandListProcessor& processor) {
bool DepopPrepareCommand::Verify(const AudioRenderer::CommandListProcessor& processor) {
return true;
}
} // namespace AudioCore::AudioRenderer
} // namespace AudioCore::Renderer

View File

@ -8,11 +8,12 @@
#include "audio_core/renderer/command/icommand.h"
#include "common/common_types.h"
namespace AudioCore::AudioRenderer {
namespace ADSP {
namespace AudioCore::ADSP::AudioRenderer {
class CommandListProcessor;
}
namespace AudioCore::Renderer {
/**
* AudioRenderer command for preparing depop.
* Adds the previusly output last samples to the depop buffer.
@ -24,14 +25,14 @@ struct DepopPrepareCommand : ICommand {
* @param processor - The CommandListProcessor processing this command.
* @param string - The string to print into.
*/
void Dump(const ADSP::CommandListProcessor& processor, std::string& string) override;
void Dump(const AudioRenderer::CommandListProcessor& processor, std::string& string) override;
/**
* Process this command.
*
* @param processor - The CommandListProcessor processing this command.
*/
void Process(const ADSP::CommandListProcessor& processor) override;
void Process(const AudioRenderer::CommandListProcessor& processor) override;
/**
* Verify this command's data is valid.
@ -39,7 +40,7 @@ struct DepopPrepareCommand : ICommand {
* @param processor - The CommandListProcessor processing this command.
* @return True if the command is valid, otherwise false.
*/
bool Verify(const ADSP::CommandListProcessor& processor) override;
bool Verify(const AudioRenderer::CommandListProcessor& processor) override;
/// Depop buffer offset for each mix buffer
std::array<s16, MaxMixBuffers> inputs;
@ -51,4 +52,4 @@ struct DepopPrepareCommand : ICommand {
CpuAddr depop_buffer;
};
} // namespace AudioCore::AudioRenderer
} // namespace AudioCore::Renderer

View File

@ -5,11 +5,11 @@
#include <limits>
#include <span>
#include "audio_core/renderer/adsp/command_list_processor.h"
#include "audio_core/adsp/apps/audio_renderer/command_list_processor.h"
#include "audio_core/renderer/command/mix/mix.h"
#include "common/fixed_point.h"
namespace AudioCore::AudioRenderer {
namespace AudioCore::Renderer {
/**
* Mix input mix buffer into output mix buffer, with volume applied to the input.
*
@ -28,7 +28,7 @@ static void ApplyMix(std::span<s32> output, std::span<const s32> input, const f3
}
}
void MixCommand::Dump([[maybe_unused]] const ADSP::CommandListProcessor& processor,
void MixCommand::Dump([[maybe_unused]] const AudioRenderer::CommandListProcessor& processor,
std::string& string) {
string += fmt::format("MixCommand");
string += fmt::format("\n\tinput {:02X}", input_index);
@ -37,7 +37,7 @@ void MixCommand::Dump([[maybe_unused]] const ADSP::CommandListProcessor& process
string += "\n";
}
void MixCommand::Process(const ADSP::CommandListProcessor& processor) {
void MixCommand::Process(const AudioRenderer::CommandListProcessor& processor) {
auto output{processor.mix_buffers.subspan(output_index * processor.sample_count,
processor.sample_count)};
auto input{processor.mix_buffers.subspan(input_index * processor.sample_count,
@ -63,8 +63,8 @@ void MixCommand::Process(const ADSP::CommandListProcessor& processor) {
}
}
bool MixCommand::Verify(const ADSP::CommandListProcessor& processor) {
bool MixCommand::Verify(const AudioRenderer::CommandListProcessor& processor) {
return true;
}
} // namespace AudioCore::AudioRenderer
} // namespace AudioCore::Renderer

View File

@ -8,11 +8,12 @@
#include "audio_core/renderer/command/icommand.h"
#include "common/common_types.h"
namespace AudioCore::AudioRenderer {
namespace ADSP {
namespace AudioCore::ADSP::AudioRenderer {
class CommandListProcessor;
}
namespace AudioCore::Renderer {
/**
* AudioRenderer command for mixing an input mix buffer to an output mix buffer, with a volume
* applied to the input.
@ -24,14 +25,14 @@ struct MixCommand : ICommand {
* @param processor - The CommandListProcessor processing this command.
* @param string - The string to print into.
*/
void Dump(const ADSP::CommandListProcessor& processor, std::string& string) override;
void Dump(const AudioRenderer::CommandListProcessor& processor, std::string& string) override;
/**
* Process this command.
*
* @param processor - The CommandListProcessor processing this command.
*/
void Process(const ADSP::CommandListProcessor& processor) override;
void Process(const AudioRenderer::CommandListProcessor& processor) override;
/**
* Verify this command's data is valid.
@ -39,7 +40,7 @@ struct MixCommand : ICommand {
* @param processor - The CommandListProcessor processing this command.
* @return True if the command is valid, otherwise false.
*/
bool Verify(const ADSP::CommandListProcessor& processor) override;
bool Verify(const AudioRenderer::CommandListProcessor& processor) override;
/// Fixed point precision
u8 precision;
@ -51,4 +52,4 @@ struct MixCommand : ICommand {
f32 volume;
};
} // namespace AudioCore::AudioRenderer
} // namespace AudioCore::Renderer

View File

@ -1,12 +1,12 @@
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "audio_core/renderer/adsp/command_list_processor.h"
#include "audio_core/adsp/apps/audio_renderer/command_list_processor.h"
#include "audio_core/renderer/command/mix/mix_ramp.h"
#include "common/fixed_point.h"
#include "common/logging/log.h"
namespace AudioCore::AudioRenderer {
namespace AudioCore::Renderer {
template <size_t Q>
s32 ApplyMixRamp(std::span<s32> output, std::span<const s32> input, const f32 volume_,
@ -33,7 +33,8 @@ s32 ApplyMixRamp(std::span<s32> output, std::span<const s32> input, const f32 vo
template s32 ApplyMixRamp<15>(std::span<s32>, std::span<const s32>, f32, f32, u32);
template s32 ApplyMixRamp<23>(std::span<s32>, std::span<const s32>, f32, f32, u32);
void MixRampCommand::Dump(const ADSP::CommandListProcessor& processor, std::string& string) {
void MixRampCommand::Dump(const AudioRenderer::CommandListProcessor& processor,
std::string& string) {
const auto ramp{(volume - prev_volume) / static_cast<f32>(processor.sample_count)};
string += fmt::format("MixRampCommand");
string += fmt::format("\n\tinput {:02X}", input_index);
@ -44,7 +45,7 @@ void MixRampCommand::Dump(const ADSP::CommandListProcessor& processor, std::stri
string += "\n";
}
void MixRampCommand::Process(const ADSP::CommandListProcessor& processor) {
void MixRampCommand::Process(const AudioRenderer::CommandListProcessor& processor) {
auto output{processor.mix_buffers.subspan(output_index * processor.sample_count,
processor.sample_count)};
auto input{processor.mix_buffers.subspan(input_index * processor.sample_count,
@ -75,8 +76,8 @@ void MixRampCommand::Process(const ADSP::CommandListProcessor& processor) {
}
}
bool MixRampCommand::Verify(const ADSP::CommandListProcessor& processor) {
bool MixRampCommand::Verify(const AudioRenderer::CommandListProcessor& processor) {
return true;
}
} // namespace AudioCore::AudioRenderer
} // namespace AudioCore::Renderer

View File

@ -9,11 +9,12 @@
#include "audio_core/renderer/command/icommand.h"
#include "common/common_types.h"
namespace AudioCore::AudioRenderer {
namespace ADSP {
namespace AudioCore::ADSP::AudioRenderer {
class CommandListProcessor;
}
namespace AudioCore::Renderer {
/**
* AudioRenderer command for mixing an input mix buffer to an output mix buffer, with a volume
* applied to the input, and volume ramping to smooth out the transition.
@ -25,14 +26,14 @@ struct MixRampCommand : ICommand {
* @param processor - The CommandListProcessor processing this command.
* @param string - The string to print into.
*/
void Dump(const ADSP::CommandListProcessor& processor, std::string& string) override;
void Dump(const AudioRenderer::CommandListProcessor& processor, std::string& string) override;
/**
* Process this command.
*
* @param processor - The CommandListProcessor processing this command.
*/
void Process(const ADSP::CommandListProcessor& processor) override;
void Process(const AudioRenderer::CommandListProcessor& processor) override;
/**
* Verify this command's data is valid.
@ -40,7 +41,7 @@ struct MixRampCommand : ICommand {
* @param processor - The CommandListProcessor processing this command.
* @return True if the command is valid, otherwise false.
*/
bool Verify(const ADSP::CommandListProcessor& processor) override;
bool Verify(const AudioRenderer::CommandListProcessor& processor) override;
/// Fixed point precision
u8 precision;
@ -70,4 +71,4 @@ template <size_t Q>
s32 ApplyMixRamp(std::span<s32> output, std::span<const s32> input, f32 volume_, f32 ramp_,
u32 sample_count);
} // namespace AudioCore::AudioRenderer
} // namespace AudioCore::Renderer

View File

@ -1,13 +1,14 @@
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "audio_core/renderer/adsp/command_list_processor.h"
#include "audio_core/adsp/apps/audio_renderer/command_list_processor.h"
#include "audio_core/renderer/command/mix/mix_ramp.h"
#include "audio_core/renderer/command/mix/mix_ramp_grouped.h"
namespace AudioCore::AudioRenderer {
namespace AudioCore::Renderer {
void MixRampGroupedCommand::Dump(const ADSP::CommandListProcessor& processor, std::string& string) {
void MixRampGroupedCommand::Dump(const AudioRenderer::CommandListProcessor& processor,
std::string& string) {
string += "MixRampGroupedCommand";
for (u32 i = 0; i < buffer_count; i++) {
string += fmt::format("\n\t{}", i);
@ -21,7 +22,7 @@ void MixRampGroupedCommand::Dump(const ADSP::CommandListProcessor& processor, st
}
}
void MixRampGroupedCommand::Process(const ADSP::CommandListProcessor& processor) {
void MixRampGroupedCommand::Process(const AudioRenderer::CommandListProcessor& processor) {
std::span<s32> prev_samples = {reinterpret_cast<s32*>(previous_samples), MaxMixBuffers};
for (u32 i = 0; i < buffer_count; i++) {
@ -58,8 +59,8 @@ void MixRampGroupedCommand::Process(const ADSP::CommandListProcessor& processor)
}
}
bool MixRampGroupedCommand::Verify(const ADSP::CommandListProcessor& processor) {
bool MixRampGroupedCommand::Verify(const AudioRenderer::CommandListProcessor& processor) {
return true;
}
} // namespace AudioCore::AudioRenderer
} // namespace AudioCore::Renderer

View File

@ -9,11 +9,12 @@
#include "audio_core/renderer/command/icommand.h"
#include "common/common_types.h"
namespace AudioCore::AudioRenderer {
namespace ADSP {
namespace AudioCore::ADSP::AudioRenderer {
class CommandListProcessor;
}
namespace AudioCore::Renderer {
/**
* AudioRenderer command for mixing multiple input mix buffers to multiple output mix buffers, with
* a volume applied to the input, and volume ramping to smooth out the transition.
@ -25,14 +26,14 @@ struct MixRampGroupedCommand : ICommand {
* @param processor - The CommandListProcessor processing this command.
* @param string - The string to print into.
*/
void Dump(const ADSP::CommandListProcessor& processor, std::string& string) override;
void Dump(const AudioRenderer::CommandListProcessor& processor, std::string& string) override;
/**
* Process this command.
*
* @param processor - The CommandListProcessor processing this command.
*/
void Process(const ADSP::CommandListProcessor& processor) override;
void Process(const AudioRenderer::CommandListProcessor& processor) override;
/**
* Verify this command's data is valid.
@ -40,7 +41,7 @@ struct MixRampGroupedCommand : ICommand {
* @param processor - The CommandListProcessor processing this command.
* @return True if the command is valid, otherwise false.
*/
bool Verify(const ADSP::CommandListProcessor& processor) override;
bool Verify(const AudioRenderer::CommandListProcessor& processor) override;
/// Fixed point precision
u8 precision;
@ -58,4 +59,4 @@ struct MixRampGroupedCommand : ICommand {
CpuAddr previous_samples;
};
} // namespace AudioCore::AudioRenderer
} // namespace AudioCore::Renderer

View File

@ -1,12 +1,12 @@
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "audio_core/renderer/adsp/command_list_processor.h"
#include "audio_core/adsp/apps/audio_renderer/command_list_processor.h"
#include "audio_core/renderer/command/mix/volume.h"
#include "common/fixed_point.h"
#include "common/logging/log.h"
namespace AudioCore::AudioRenderer {
namespace AudioCore::Renderer {
/**
* Apply volume to the input mix buffer, saving to the output buffer.
*
@ -29,7 +29,7 @@ static void ApplyUniformGain(std::span<s32> output, std::span<const s32> input,
}
}
void VolumeCommand::Dump([[maybe_unused]] const ADSP::CommandListProcessor& processor,
void VolumeCommand::Dump([[maybe_unused]] const AudioRenderer::CommandListProcessor& processor,
std::string& string) {
string += fmt::format("VolumeCommand");
string += fmt::format("\n\tinput {:02X}", input_index);
@ -38,7 +38,7 @@ void VolumeCommand::Dump([[maybe_unused]] const ADSP::CommandListProcessor& proc
string += "\n";
}
void VolumeCommand::Process(const ADSP::CommandListProcessor& processor) {
void VolumeCommand::Process(const AudioRenderer::CommandListProcessor& processor) {
// If input and output buffers are the same, and the volume is 1.0f, this won't do
// anything, so just skip.
if (input_index == output_index && volume == 1.0f) {
@ -65,8 +65,8 @@ void VolumeCommand::Process(const ADSP::CommandListProcessor& processor) {
}
}
bool VolumeCommand::Verify(const ADSP::CommandListProcessor& processor) {
bool VolumeCommand::Verify(const AudioRenderer::CommandListProcessor& processor) {
return true;
}
} // namespace AudioCore::AudioRenderer
} // namespace AudioCore::Renderer

View File

@ -8,11 +8,12 @@
#include "audio_core/renderer/command/icommand.h"
#include "common/common_types.h"
namespace AudioCore::AudioRenderer {
namespace ADSP {
namespace AudioCore::ADSP::AudioRenderer {
class CommandListProcessor;
}
namespace AudioCore::Renderer {
/**
* AudioRenderer command for applying volume to a mix buffer.
*/
@ -23,14 +24,14 @@ struct VolumeCommand : ICommand {
* @param processor - The CommandListProcessor processing this command.
* @param string - The string to print into.
*/
void Dump(const ADSP::CommandListProcessor& processor, std::string& string) override;
void Dump(const AudioRenderer::CommandListProcessor& processor, std::string& string) override;
/**
* Process this command.
*
* @param processor - The CommandListProcessor processing this command.
*/
void Process(const ADSP::CommandListProcessor& processor) override;
void Process(const AudioRenderer::CommandListProcessor& processor) override;
/**
* Verify this command's data is valid.
@ -38,7 +39,7 @@ struct VolumeCommand : ICommand {
* @param processor - The CommandListProcessor processing this command.
* @return True if the command is valid, otherwise false.
*/
bool Verify(const ADSP::CommandListProcessor& processor) override;
bool Verify(const AudioRenderer::CommandListProcessor& processor) override;
/// Fixed point precision
u8 precision;
@ -50,4 +51,4 @@ struct VolumeCommand : ICommand {
f32 volume;
};
} // namespace AudioCore::AudioRenderer
} // namespace AudioCore::Renderer

View File

@ -1,11 +1,11 @@
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "audio_core/renderer/adsp/command_list_processor.h"
#include "audio_core/adsp/apps/audio_renderer/command_list_processor.h"
#include "audio_core/renderer/command/mix/volume_ramp.h"
#include "common/fixed_point.h"
namespace AudioCore::AudioRenderer {
namespace AudioCore::Renderer {
/**
* Apply volume with ramping to the input mix buffer, saving to the output buffer.
*
@ -38,7 +38,8 @@ static void ApplyLinearEnvelopeGain(std::span<s32> output, std::span<const s32>
}
}
void VolumeRampCommand::Dump(const ADSP::CommandListProcessor& processor, std::string& string) {
void VolumeRampCommand::Dump(const AudioRenderer::CommandListProcessor& processor,
std::string& string) {
const auto ramp{(volume - prev_volume) / static_cast<f32>(processor.sample_count)};
string += fmt::format("VolumeRampCommand");
string += fmt::format("\n\tinput {:02X}", input_index);
@ -49,7 +50,7 @@ void VolumeRampCommand::Dump(const ADSP::CommandListProcessor& processor, std::s
string += "\n";
}
void VolumeRampCommand::Process(const ADSP::CommandListProcessor& processor) {
void VolumeRampCommand::Process(const AudioRenderer::CommandListProcessor& processor) {
auto output{processor.mix_buffers.subspan(output_index * processor.sample_count,
processor.sample_count)};
auto input{processor.mix_buffers.subspan(input_index * processor.sample_count,
@ -77,8 +78,8 @@ void VolumeRampCommand::Process(const ADSP::CommandListProcessor& processor) {
}
}
bool VolumeRampCommand::Verify(const ADSP::CommandListProcessor& processor) {
bool VolumeRampCommand::Verify(const AudioRenderer::CommandListProcessor& processor) {
return true;
}
} // namespace AudioCore::AudioRenderer
} // namespace AudioCore::Renderer

View File

@ -8,11 +8,12 @@
#include "audio_core/renderer/command/icommand.h"
#include "common/common_types.h"
namespace AudioCore::AudioRenderer {
namespace ADSP {
namespace AudioCore::ADSP::AudioRenderer {
class CommandListProcessor;
}
namespace AudioCore::Renderer {
/**
* AudioRenderer command for applying volume to a mix buffer, with ramping for the volume to smooth
* out the transition.
@ -24,14 +25,14 @@ struct VolumeRampCommand : ICommand {
* @param processor - The CommandListProcessor processing this command.
* @param string - The string to print into.
*/
void Dump(const ADSP::CommandListProcessor& processor, std::string& string) override;
void Dump(const AudioRenderer::CommandListProcessor& processor, std::string& string) override;
/**
* Process this command.
*
* @param processor - The CommandListProcessor processing this command.
*/
void Process(const ADSP::CommandListProcessor& processor) override;
void Process(const AudioRenderer::CommandListProcessor& processor) override;
/**
* Verify this command's data is valid.
@ -39,7 +40,7 @@ struct VolumeRampCommand : ICommand {
* @param processor - The CommandListProcessor processing this command.
* @return True if the command is valid, otherwise false.
*/
bool Verify(const ADSP::CommandListProcessor& processor) override;
bool Verify(const AudioRenderer::CommandListProcessor& processor) override;
/// Fixed point precision
u8 precision;
@ -53,4 +54,4 @@ struct VolumeRampCommand : ICommand {
f32 volume;
};
} // namespace AudioCore::AudioRenderer
} // namespace AudioCore::Renderer

View File

@ -1,25 +1,25 @@
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "audio_core/renderer/adsp/command_list_processor.h"
#include "audio_core/adsp/apps/audio_renderer/command_list_processor.h"
#include "audio_core/renderer/command/performance/performance.h"
#include "core/core.h"
#include "core/core_timing.h"
namespace AudioCore::AudioRenderer {
namespace AudioCore::Renderer {
void PerformanceCommand::Dump([[maybe_unused]] const ADSP::CommandListProcessor& processor,
void PerformanceCommand::Dump([[maybe_unused]] const AudioRenderer::CommandListProcessor& processor,
std::string& string) {
string += fmt::format("PerformanceCommand\n\tstate {}\n", static_cast<u32>(state));
}
void PerformanceCommand::Process(const ADSP::CommandListProcessor& processor) {
void PerformanceCommand::Process(const AudioRenderer::CommandListProcessor& processor) {
auto base{entry_address.translated_address};
if (state == PerformanceState::Start) {
auto start_time_ptr{reinterpret_cast<u32*>(base + entry_address.entry_start_time_offset)};
*start_time_ptr =
static_cast<u32>(processor.system->CoreTiming().GetClockTicks() - processor.start_time -
processor.current_processing_time);
static_cast<u32>(processor.system->CoreTiming().GetGlobalTimeUs().count() -
processor.start_time - processor.current_processing_time);
} else if (state == PerformanceState::Stop) {
auto processed_time_ptr{
reinterpret_cast<u32*>(base + entry_address.entry_processed_time_offset)};
@ -27,14 +27,14 @@ void PerformanceCommand::Process(const ADSP::CommandListProcessor& processor) {
reinterpret_cast<u32*>(base + entry_address.header_entry_count_offset)};
*processed_time_ptr =
static_cast<u32>(processor.system->CoreTiming().GetClockTicks() - processor.start_time -
processor.current_processing_time);
static_cast<u32>(processor.system->CoreTiming().GetGlobalTimeUs().count() -
processor.start_time - processor.current_processing_time);
(*entry_count_ptr)++;
}
}
bool PerformanceCommand::Verify(const ADSP::CommandListProcessor& processor) {
bool PerformanceCommand::Verify(const AudioRenderer::CommandListProcessor& processor) {
return true;
}
} // namespace AudioCore::AudioRenderer
} // namespace AudioCore::Renderer

View File

@ -10,11 +10,12 @@
#include "audio_core/renderer/performance/performance_manager.h"
#include "common/common_types.h"
namespace AudioCore::AudioRenderer {
namespace ADSP {
namespace AudioCore::ADSP::AudioRenderer {
class CommandListProcessor;
}
namespace AudioCore::Renderer {
/**
* AudioRenderer command for writing AudioRenderer performance metrics back to the sysmodule.
*/
@ -25,14 +26,14 @@ struct PerformanceCommand : ICommand {
* @param processor - The CommandListProcessor processing this command.
* @param string - The string to print into.
*/
void Dump(const ADSP::CommandListProcessor& processor, std::string& string) override;
void Dump(const AudioRenderer::CommandListProcessor& processor, std::string& string) override;
/**
* Process this command.
*
* @param processor - The CommandListProcessor processing this command.
*/
void Process(const ADSP::CommandListProcessor& processor) override;
void Process(const AudioRenderer::CommandListProcessor& processor) override;
/**
* Verify this command's data is valid.
@ -40,7 +41,7 @@ struct PerformanceCommand : ICommand {
* @param processor - The CommandListProcessor processing this command.
* @return True if the command is valid, otherwise false.
*/
bool Verify(const ADSP::CommandListProcessor& processor) override;
bool Verify(const AudioRenderer::CommandListProcessor& processor) override;
/// State of the performance
PerformanceState state;
@ -48,4 +49,4 @@ struct PerformanceCommand : ICommand {
PerformanceEntryAddresses entry_address;
};
} // namespace AudioCore::AudioRenderer
} // namespace AudioCore::Renderer

View File

@ -1,13 +1,13 @@
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "audio_core/renderer/adsp/command_list_processor.h"
#include "audio_core/adsp/apps/audio_renderer/command_list_processor.h"
#include "audio_core/renderer/command/resample/downmix_6ch_to_2ch.h"
namespace AudioCore::AudioRenderer {
namespace AudioCore::Renderer {
void DownMix6chTo2chCommand::Dump([[maybe_unused]] const ADSP::CommandListProcessor& processor,
std::string& string) {
void DownMix6chTo2chCommand::Dump(
[[maybe_unused]] const AudioRenderer::CommandListProcessor& processor, std::string& string) {
string += fmt::format("DownMix6chTo2chCommand\n\tinputs: ");
for (u32 i = 0; i < MaxChannels; i++) {
string += fmt::format("{:02X}, ", inputs[i]);
@ -19,7 +19,7 @@ void DownMix6chTo2chCommand::Dump([[maybe_unused]] const ADSP::CommandListProces
string += "\n";
}
void DownMix6chTo2chCommand::Process(const ADSP::CommandListProcessor& processor) {
void DownMix6chTo2chCommand::Process(const AudioRenderer::CommandListProcessor& processor) {
auto in_front_left{
processor.mix_buffers.subspan(inputs[0] * processor.sample_count, processor.sample_count)};
auto in_front_right{
@ -67,8 +67,8 @@ void DownMix6chTo2chCommand::Process(const ADSP::CommandListProcessor& processor
std::memset(out_back_right.data(), 0, out_back_right.size_bytes());
}
bool DownMix6chTo2chCommand::Verify(const ADSP::CommandListProcessor& processor) {
bool DownMix6chTo2chCommand::Verify(const AudioRenderer::CommandListProcessor& processor) {
return true;
}
} // namespace AudioCore::AudioRenderer
} // namespace AudioCore::Renderer

View File

@ -9,11 +9,12 @@
#include "common/common_types.h"
#include "common/fixed_point.h"
namespace AudioCore::AudioRenderer {
namespace ADSP {
namespace AudioCore::ADSP::AudioRenderer {
class CommandListProcessor;
}
namespace AudioCore::Renderer {
/**
* AudioRenderer command for downmixing 6 channels to 2.
* Channel layout (SMPTE):
@ -31,14 +32,14 @@ struct DownMix6chTo2chCommand : ICommand {
* @param processor - The CommandListProcessor processing this command.
* @param string - The string to print into.
*/
void Dump(const ADSP::CommandListProcessor& processor, std::string& string) override;
void Dump(const AudioRenderer::CommandListProcessor& processor, std::string& string) override;
/**
* Process this command.
*
* @param processor - The CommandListProcessor processing this command.
*/
void Process(const ADSP::CommandListProcessor& processor) override;
void Process(const AudioRenderer::CommandListProcessor& processor) override;
/**
* Verify this command's data is valid.
@ -46,7 +47,7 @@ struct DownMix6chTo2chCommand : ICommand {
* @param processor - The CommandListProcessor processing this command.
* @return True if the command is valid, otherwise false.
*/
bool Verify(const ADSP::CommandListProcessor& processor) override;
bool Verify(const AudioRenderer::CommandListProcessor& processor) override;
/// Input mix buffer offsets for each channel
std::array<s16, MaxChannels> inputs;
@ -56,4 +57,4 @@ struct DownMix6chTo2chCommand : ICommand {
std::array<Common::FixedPoint<48, 16>, 4> down_mix_coeff;
};
} // namespace AudioCore::AudioRenderer
} // namespace AudioCore::Renderer

View File

@ -3,7 +3,7 @@
#include "audio_core/renderer/command/resample/resample.h"
namespace AudioCore::AudioRenderer {
namespace AudioCore::Renderer {
static void ResampleLowQuality(std::span<s32> output, std::span<const s16> input,
const Common::FixedPoint<49, 15>& sample_rate_ratio,
@ -880,4 +880,4 @@ void Resample(std::span<s32> output, std::span<const s16> input,
}
}
} // namespace AudioCore::AudioRenderer
} // namespace AudioCore::Renderer

View File

@ -9,7 +9,7 @@
#include "common/common_types.h"
#include "common/fixed_point.h"
namespace AudioCore::AudioRenderer {
namespace AudioCore::Renderer {
/**
* Resample an input buffer into an output buffer, according to the sample_rate_ratio.
*
@ -26,4 +26,4 @@ void Resample(std::span<s32> output, std::span<const s16> input,
const Common::FixedPoint<49, 15>& sample_rate_ratio,
Common::FixedPoint<49, 15>& fraction, u32 samples_to_write, SrcQuality src_quality);
} // namespace AudioCore::AudioRenderer
} // namespace AudioCore::Renderer

View File

@ -3,11 +3,11 @@
#include <array>
#include "audio_core/renderer/adsp/command_list_processor.h"
#include "audio_core/adsp/apps/audio_renderer/command_list_processor.h"
#include "audio_core/renderer/command/resample/upsample.h"
#include "audio_core/renderer/upsampler/upsampler_info.h"
namespace AudioCore::AudioRenderer {
namespace AudioCore::Renderer {
/**
* Upsampling impl. Input must be 8K, 16K or 32K, output is 48K.
*
@ -198,7 +198,7 @@ static void SrcProcessFrame(std::span<s32> output, std::span<const s32> input,
}
}
auto UpsampleCommand::Dump([[maybe_unused]] const ADSP::CommandListProcessor& processor,
auto UpsampleCommand::Dump([[maybe_unused]] const AudioRenderer::CommandListProcessor& processor,
std::string& string) -> void {
string += fmt::format("UpsampleCommand\n\tsource_sample_count {} source_sample_rate {}",
source_sample_count, source_sample_rate);
@ -213,7 +213,7 @@ auto UpsampleCommand::Dump([[maybe_unused]] const ADSP::CommandListProcessor& pr
string += "\n";
}
void UpsampleCommand::Process(const ADSP::CommandListProcessor& processor) {
void UpsampleCommand::Process(const AudioRenderer::CommandListProcessor& processor) {
const auto info{reinterpret_cast<UpsamplerInfo*>(upsampler_info)};
const auto input_count{std::min(info->input_count, buffer_count)};
const std::span<const s16> inputs_{reinterpret_cast<const s16*>(inputs), input_count};
@ -234,8 +234,8 @@ void UpsampleCommand::Process(const ADSP::CommandListProcessor& processor) {
}
}
bool UpsampleCommand::Verify(const ADSP::CommandListProcessor& processor) {
bool UpsampleCommand::Verify(const AudioRenderer::CommandListProcessor& processor) {
return true;
}
} // namespace AudioCore::AudioRenderer
} // namespace AudioCore::Renderer

View File

@ -8,11 +8,12 @@
#include "audio_core/renderer/command/icommand.h"
#include "common/common_types.h"
namespace AudioCore::AudioRenderer {
namespace ADSP {
namespace AudioCore::ADSP::AudioRenderer {
class CommandListProcessor;
}
namespace AudioCore::Renderer {
/**
* AudioRenderer command for upsampling a mix buffer to 48Khz.
* Input must be 8Khz, 16Khz or 32Khz, and output will be 48Khz.
@ -24,14 +25,14 @@ struct UpsampleCommand : ICommand {
* @param processor - The CommandListProcessor processing this command.
* @param string - The string to print into.
*/
void Dump(const ADSP::CommandListProcessor& processor, std::string& string) override;
void Dump(const AudioRenderer::CommandListProcessor& processor, std::string& string) override;
/**
* Process this command.
*
* @param processor - The CommandListProcessor processing this command.
*/
void Process(const ADSP::CommandListProcessor& processor) override;
void Process(const AudioRenderer::CommandListProcessor& processor) override;
/**
* Verify this command's data is valid.
@ -39,7 +40,7 @@ struct UpsampleCommand : ICommand {
* @param processor - The CommandListProcessor processing this command.
* @return True if the command is valid, otherwise false.
*/
bool Verify(const ADSP::CommandListProcessor& processor) override;
bool Verify(const AudioRenderer::CommandListProcessor& processor) override;
/// Pointer to the output samples buffer.
CpuAddr samples_buffer;
@ -57,4 +58,4 @@ struct UpsampleCommand : ICommand {
CpuAddr upsampler_info;
};
} // namespace AudioCore::AudioRenderer
} // namespace AudioCore::Renderer

View File

@ -3,14 +3,14 @@
#include <vector>
#include "audio_core/renderer/adsp/command_list_processor.h"
#include "audio_core/adsp/apps/audio_renderer/command_list_processor.h"
#include "audio_core/renderer/command/sink/circular_buffer.h"
#include "core/memory.h"
namespace AudioCore::AudioRenderer {
namespace AudioCore::Renderer {
void CircularBufferSinkCommand::Dump([[maybe_unused]] const ADSP::CommandListProcessor& processor,
std::string& string) {
void CircularBufferSinkCommand::Dump(
[[maybe_unused]] const AudioRenderer::CommandListProcessor& processor, std::string& string) {
string += fmt::format(
"CircularBufferSinkCommand\n\tinput_count {} ring size {:04X} ring pos {:04X}\n\tinputs: ",
input_count, size, pos);
@ -20,7 +20,7 @@ void CircularBufferSinkCommand::Dump([[maybe_unused]] const ADSP::CommandListPro
string += "\n";
}
void CircularBufferSinkCommand::Process(const ADSP::CommandListProcessor& processor) {
void CircularBufferSinkCommand::Process(const AudioRenderer::CommandListProcessor& processor) {
constexpr s32 min{std::numeric_limits<s16>::min()};
constexpr s32 max{std::numeric_limits<s16>::max()};
@ -41,8 +41,8 @@ void CircularBufferSinkCommand::Process(const ADSP::CommandListProcessor& proces
}
}
bool CircularBufferSinkCommand::Verify(const ADSP::CommandListProcessor& processor) {
bool CircularBufferSinkCommand::Verify(const AudioRenderer::CommandListProcessor& processor) {
return true;
}
} // namespace AudioCore::AudioRenderer
} // namespace AudioCore::Renderer

View File

@ -8,11 +8,12 @@
#include "audio_core/renderer/command/icommand.h"
#include "common/common_types.h"
namespace AudioCore::AudioRenderer {
namespace ADSP {
namespace AudioCore::ADSP::AudioRenderer {
class CommandListProcessor;
}
namespace AudioCore::Renderer {
/**
* AudioRenderer command for sinking samples to a circular buffer.
*/
@ -23,14 +24,14 @@ struct CircularBufferSinkCommand : ICommand {
* @param processor - The CommandListProcessor processing this command.
* @param string - The string to print into.
*/
void Dump(const ADSP::CommandListProcessor& processor, std::string& string) override;
void Dump(const AudioRenderer::CommandListProcessor& processor, std::string& string) override;
/**
* Process this command.
*
* @param processor - The CommandListProcessor processing this command.
*/
void Process(const ADSP::CommandListProcessor& processor) override;
void Process(const AudioRenderer::CommandListProcessor& processor) override;
/**
* Verify this command's data is valid.
@ -38,7 +39,7 @@ struct CircularBufferSinkCommand : ICommand {
* @param processor - The CommandListProcessor processing this command.
* @return True if the command is valid, otherwise false.
*/
bool Verify(const ADSP::CommandListProcessor& processor) override;
bool Verify(const AudioRenderer::CommandListProcessor& processor) override;
/// Number of input mix buffers
u32 input_count;
@ -52,4 +53,4 @@ struct CircularBufferSinkCommand : ICommand {
u32 pos;
};
} // namespace AudioCore::AudioRenderer
} // namespace AudioCore::Renderer

View File

@ -3,13 +3,13 @@
#include <algorithm>
#include "audio_core/renderer/adsp/command_list_processor.h"
#include "audio_core/adsp/apps/audio_renderer/command_list_processor.h"
#include "audio_core/renderer/command/sink/device.h"
#include "audio_core/sink/sink.h"
namespace AudioCore::AudioRenderer {
namespace AudioCore::Renderer {
void DeviceSinkCommand::Dump([[maybe_unused]] const ADSP::CommandListProcessor& processor,
void DeviceSinkCommand::Dump([[maybe_unused]] const AudioRenderer::CommandListProcessor& processor,
std::string& string) {
string += fmt::format("DeviceSinkCommand\n\t{} session {} input_count {}\n\tinputs: ",
std::string_view(name), session_id, input_count);
@ -19,7 +19,7 @@ void DeviceSinkCommand::Dump([[maybe_unused]] const ADSP::CommandListProcessor&
string += "\n";
}
void DeviceSinkCommand::Process(const ADSP::CommandListProcessor& processor) {
void DeviceSinkCommand::Process(const AudioRenderer::CommandListProcessor& processor) {
constexpr s32 min = std::numeric_limits<s16>::min();
constexpr s32 max = std::numeric_limits<s16>::max();
@ -51,8 +51,8 @@ void DeviceSinkCommand::Process(const ADSP::CommandListProcessor& processor) {
}
}
bool DeviceSinkCommand::Verify(const ADSP::CommandListProcessor& processor) {
bool DeviceSinkCommand::Verify(const AudioRenderer::CommandListProcessor& processor) {
return true;
}
} // namespace AudioCore::AudioRenderer
} // namespace AudioCore::Renderer

View File

@ -10,11 +10,12 @@
#include "audio_core/renderer/command/icommand.h"
#include "common/common_types.h"
namespace AudioCore::AudioRenderer {
namespace ADSP {
namespace AudioCore::ADSP::AudioRenderer {
class CommandListProcessor;
}
namespace AudioCore::Renderer {
/**
* AudioRenderer command for sinking samples to an output device.
*/
@ -25,14 +26,14 @@ struct DeviceSinkCommand : ICommand {
* @param processor - The CommandListProcessor processing this command.
* @param string - The string to print into.
*/
void Dump(const ADSP::CommandListProcessor& processor, std::string& string) override;
void Dump(const AudioRenderer::CommandListProcessor& processor, std::string& string) override;
/**
* Process this command.
*
* @param processor - The CommandListProcessor processing this command.
*/
void Process(const ADSP::CommandListProcessor& processor) override;
void Process(const AudioRenderer::CommandListProcessor& processor) override;
/**
* Verify this command's data is valid.
@ -40,7 +41,7 @@ struct DeviceSinkCommand : ICommand {
* @param processor - The CommandListProcessor processing this command.
* @return True if the command is valid, otherwise false.
*/
bool Verify(const ADSP::CommandListProcessor& processor) override;
bool Verify(const AudioRenderer::CommandListProcessor& processor) override;
/// Device name
char name[0x100];
@ -54,4 +55,4 @@ struct DeviceSinkCommand : ICommand {
std::array<s16, MaxChannels> inputs;
};
} // namespace AudioCore::AudioRenderer
} // namespace AudioCore::Renderer

View File

@ -3,7 +3,7 @@
#include "audio_core/renderer/effect/aux_.h"
namespace AudioCore::AudioRenderer {
namespace AudioCore::Renderer {
void AuxInfo::Update(BehaviorInfo::ErrorInfo& error_info, const InParameterVersion1& in_params,
const PoolMapper& pool_mapper) {
@ -90,4 +90,4 @@ CpuAddr AuxInfo::GetWorkbuffer(s32 index) {
return workbuffers[index].GetReference(true);
}
} // namespace AudioCore::AudioRenderer
} // namespace AudioCore::Renderer

View File

@ -9,7 +9,7 @@
#include "audio_core/renderer/effect/effect_info_base.h"
#include "common/common_types.h"
namespace AudioCore::AudioRenderer {
namespace AudioCore::Renderer {
/**
* Auxiliary Buffer used for Aux commands.
* Send and return buffers are available (names from the game's perspective).
@ -120,4 +120,4 @@ public:
CpuAddr GetWorkbuffer(s32 index) override;
};
} // namespace AudioCore::AudioRenderer
} // namespace AudioCore::Renderer

View File

@ -3,7 +3,7 @@
#include "audio_core/renderer/effect/biquad_filter.h"
namespace AudioCore::AudioRenderer {
namespace AudioCore::Renderer {
void BiquadFilterInfo::Update(BehaviorInfo::ErrorInfo& error_info,
const InParameterVersion1& in_params, const PoolMapper& pool_mapper) {
@ -49,4 +49,4 @@ void BiquadFilterInfo::InitializeResultState(EffectResultState& result_state) {}
void BiquadFilterInfo::UpdateResultState(EffectResultState& cpu_state,
EffectResultState& dsp_state) {}
} // namespace AudioCore::AudioRenderer
} // namespace AudioCore::Renderer

View File

@ -9,7 +9,7 @@
#include "audio_core/renderer/effect/effect_info_base.h"
#include "common/common_types.h"
namespace AudioCore::AudioRenderer {
namespace AudioCore::Renderer {
class BiquadFilterInfo : public EffectInfoBase {
public:
@ -76,4 +76,4 @@ public:
void UpdateResultState(EffectResultState& cpu_state, EffectResultState& dsp_state) override;
};
} // namespace AudioCore::AudioRenderer
} // namespace AudioCore::Renderer

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@ -3,7 +3,7 @@
#include "audio_core/renderer/effect/buffer_mixer.h"
namespace AudioCore::AudioRenderer {
namespace AudioCore::Renderer {
void BufferMixerInfo::Update(BehaviorInfo::ErrorInfo& error_info,
const InParameterVersion1& in_params, const PoolMapper& pool_mapper) {
@ -46,4 +46,4 @@ void BufferMixerInfo::InitializeResultState(EffectResultState& result_state) {}
void BufferMixerInfo::UpdateResultState(EffectResultState& cpu_state,
EffectResultState& dsp_state) {}
} // namespace AudioCore::AudioRenderer
} // namespace AudioCore::Renderer

View File

@ -9,7 +9,7 @@
#include "audio_core/renderer/effect/effect_info_base.h"
#include "common/common_types.h"
namespace AudioCore::AudioRenderer {
namespace AudioCore::Renderer {
class BufferMixerInfo : public EffectInfoBase {
public:
@ -72,4 +72,4 @@ public:
void UpdateResultState(EffectResultState& cpu_state, EffectResultState& dsp_state) override;
};
} // namespace AudioCore::AudioRenderer
} // namespace AudioCore::Renderer

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