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Core: Refactor core to use only one function for execution.

Core: Cleaned up comment to be more readable.

Citra: Changed loop to be more readable.
This commit is contained in:
bunnei 2014-08-29 23:24:32 -04:00
parent 738b88293c
commit eb36d3fc90
3 changed files with 20 additions and 21 deletions

View File

@ -31,7 +31,9 @@ int __cdecl main(int argc, char **argv) {
return -1;
}
while(true) {
Core::RunLoop();
}
delete emu_window;

View File

@ -6,6 +6,8 @@
#include "common/log.h"
#include "common/symbols.h"
#include "video_core/video_core.h"
#include "core/core.h"
#include "core/mem_map.h"
#include "core/hw/hw.h"
@ -24,29 +26,17 @@ ARM_Interface* g_app_core = nullptr; ///< ARM11 application core
ARM_Interface* g_sys_core = nullptr; ///< ARM11 system (OS) core
/// Run the core CPU loop
void RunLoop() {
for (;;){
// This function loops for 100 instructions in the CPU before trying to update hardware.
// This is a little bit faster than SingleStep, and should be pretty much equivalent. The
// number of instructions chosen is fairly arbitrary, however a large number will more
// drastically affect the frequency of GSP interrupts and likely break things. The point of
// this is to just loop in the CPU for more than 1 instruction to reduce overhead and make
// it a little bit faster...
g_app_core->Run(100);
void RunLoop(int tight_loop) {
g_app_core->Run(tight_loop);
HW::Update();
if (HLE::g_reschedule) {
Kernel::Reschedule();
}
}
}
/// Step the CPU one instruction
void SingleStep() {
g_app_core->Step();
HW::Update();
if (HLE::g_reschedule) {
Kernel::Reschedule();
}
RunLoop(1);
}
/// Halt the core

View File

@ -19,8 +19,15 @@ extern ARM_Interface* g_sys_core; ///< ARM11 system (OS) core
/// Start the core
void Start();
/// Run the core CPU loop
void RunLoop();
/**
* Run the core CPU loop
* This function loops for 100 instructions in the CPU before trying to update hardware. This is a
* little bit faster than SingleStep, and should be pretty much equivalent. The number of
* instructions chosen is fairly arbitrary, however a large number will more drastically affect the
* frequency of GSP interrupts and likely break things. The point of this is to just loop in the CPU
* for more than 1 instruction to reduce overhead and make it a little bit faster...
*/
void RunLoop(int tight_loop=100);
/// Step the CPU one instruction
void SingleStep();