forked from ShuriZma/suyu
Core: Refactor core to use only one function for execution.
Core: Cleaned up comment to be more readable. Citra: Changed loop to be more readable.
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@ -31,7 +31,9 @@ int __cdecl main(int argc, char **argv) {
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return -1;
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}
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Core::RunLoop();
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while(true) {
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Core::RunLoop();
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}
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delete emu_window;
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@ -6,6 +6,8 @@
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#include "common/log.h"
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#include "common/symbols.h"
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#include "video_core/video_core.h"
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#include "core/core.h"
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#include "core/mem_map.h"
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#include "core/hw/hw.h"
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@ -24,29 +26,17 @@ ARM_Interface* g_app_core = nullptr; ///< ARM11 application core
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ARM_Interface* g_sys_core = nullptr; ///< ARM11 system (OS) core
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/// Run the core CPU loop
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void RunLoop() {
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for (;;){
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// This function loops for 100 instructions in the CPU before trying to update hardware.
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// This is a little bit faster than SingleStep, and should be pretty much equivalent. The
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// number of instructions chosen is fairly arbitrary, however a large number will more
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// drastically affect the frequency of GSP interrupts and likely break things. The point of
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// this is to just loop in the CPU for more than 1 instruction to reduce overhead and make
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// it a little bit faster...
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g_app_core->Run(100);
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HW::Update();
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if (HLE::g_reschedule) {
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Kernel::Reschedule();
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}
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void RunLoop(int tight_loop) {
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g_app_core->Run(tight_loop);
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HW::Update();
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if (HLE::g_reschedule) {
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Kernel::Reschedule();
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}
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}
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/// Step the CPU one instruction
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void SingleStep() {
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g_app_core->Step();
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HW::Update();
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if (HLE::g_reschedule) {
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Kernel::Reschedule();
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}
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RunLoop(1);
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}
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/// Halt the core
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@ -19,8 +19,15 @@ extern ARM_Interface* g_sys_core; ///< ARM11 system (OS) core
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/// Start the core
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void Start();
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/// Run the core CPU loop
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void RunLoop();
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/**
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* Run the core CPU loop
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* This function loops for 100 instructions in the CPU before trying to update hardware. This is a
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* little bit faster than SingleStep, and should be pretty much equivalent. The number of
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* instructions chosen is fairly arbitrary, however a large number will more drastically affect the
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* frequency of GSP interrupts and likely break things. The point of this is to just loop in the CPU
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* for more than 1 instruction to reduce overhead and make it a little bit faster...
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*/
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void RunLoop(int tight_loop=100);
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/// Step the CPU one instruction
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void SingleStep();
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