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game_list_worker: Display correct size for NAX games

This was a regression from https://github.com/yuzu-emu/yuzu/pull/1837.

Fixes https://github.com/yuzu-emu/yuzu/issues/1938.
This commit is contained in:
FearlessTobi 2023-08-24 01:16:19 +02:00
parent ccd163ab2c
commit e41655960e
1 changed files with 13 additions and 10 deletions

View File

@ -191,8 +191,9 @@ QString FormatPatchNameVersions(const FileSys::PatchManager& patch_manager,
}
QList<QStandardItem*> MakeGameListEntry(const std::string& path, const std::string& name,
const std::vector<u8>& icon, Loader::AppLoader& loader,
u64 program_id, const CompatibilityList& compatibility_list,
const std::size_t size, const std::vector<u8>& icon,
Loader::AppLoader& loader, u64 program_id,
const CompatibilityList& compatibility_list,
const FileSys::PatchManager& patch) {
const auto it = FindMatchingCompatibilityEntry(compatibility_list, program_id);
@ -210,7 +211,7 @@ QList<QStandardItem*> MakeGameListEntry(const std::string& path, const std::stri
file_type_string, program_id),
new GameListItemCompat(compatibility),
new GameListItem(file_type_string),
new GameListItemSize(Common::FS::GetSize(path)),
new GameListItemSize(size),
};
const auto patch_versions = GetGameListCachedObject(
@ -278,8 +279,8 @@ void GameListWorker::AddTitlesToGameList(GameListDir* parent_dir) {
GetMetadataFromControlNCA(patch, *control, icon, name);
}
emit EntryReady(MakeGameListEntry(file->GetFullPath(), name, icon, *loader, program_id,
compatibility_list, patch),
emit EntryReady(MakeGameListEntry(file->GetFullPath(), name, file->GetSize(), icon, *loader,
program_id, compatibility_list, patch),
parent_dir);
}
}
@ -354,8 +355,9 @@ void GameListWorker::ScanFileSystem(ScanTarget target, const std::string& dir_pa
const FileSys::PatchManager patch{id, system.GetFileSystemController(),
system.GetContentProvider()};
emit EntryReady(MakeGameListEntry(physical_name, name, icon, *loader, id,
compatibility_list, patch),
emit EntryReady(MakeGameListEntry(physical_name, name,
Common::FS::GetSize(physical_name), icon,
*loader, id, compatibility_list, patch),
parent_dir);
}
} else {
@ -368,9 +370,10 @@ void GameListWorker::ScanFileSystem(ScanTarget target, const std::string& dir_pa
const FileSys::PatchManager patch{program_id, system.GetFileSystemController(),
system.GetContentProvider()};
emit EntryReady(MakeGameListEntry(physical_name, name, icon, *loader,
program_id, compatibility_list, patch),
parent_dir);
emit EntryReady(
MakeGameListEntry(physical_name, name, Common::FS::GetSize(physical_name),
icon, *loader, program_id, compatibility_list, patch),
parent_dir);
}
}
} else if (is_dir) {