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renderer_opengl: Implement HW fragment lighting distance attenuation.

This commit is contained in:
bunnei 2015-11-13 23:04:19 -05:00
parent e9af70eaf3
commit e34fa6365f
2 changed files with 37 additions and 16 deletions

View File

@ -78,9 +78,13 @@ struct PicaShaderConfig {
for (unsigned light_index = 0; light_index < res.num_lights; ++light_index) { for (unsigned light_index = 0; light_index < res.num_lights; ++light_index) {
unsigned num = regs.lighting.light_enable.GetNum(light_index); unsigned num = regs.lighting.light_enable.GetNum(light_index);
const auto& light = regs.lighting.light[num];
res.light_src[light_index].num = num; res.light_src[light_index].num = num;
res.light_src[light_index].directional = regs.lighting.light[num].w; res.light_src[light_index].directional = light.w;
res.light_src[light_index].two_sided_diffuse = regs.lighting.light[num].two_sided_diffuse; res.light_src[light_index].two_sided_diffuse = light.two_sided_diffuse;
res.light_src[light_index].dist_atten_enabled = regs.lighting.dist_atten_enable.IsEnabled(num);
res.light_src[light_index].dist_atten_bias = Pica::float20::FromRawFloat20(light.dist_atten_bias).ToFloat32();
res.light_src[light_index].dist_atten_scale = Pica::float20::FromRawFloat20(light.dist_atten_scale).ToFloat32();
} }
return res; return res;
@ -98,19 +102,23 @@ struct PicaShaderConfig {
return std::memcmp(this, &o, sizeof(PicaShaderConfig)) == 0; return std::memcmp(this, &o, sizeof(PicaShaderConfig)) == 0;
}; };
Pica::Regs::CompareFunc alpha_test_func;
std::array<Pica::Regs::TevStageConfig, 6> tev_stages = {};
u8 combiner_buffer_input;
struct { struct {
unsigned num; Pica::Regs::CompareFunc alpha_test_func = Pica::Regs::CompareFunc::Never;
bool directional; std::array<Pica::Regs::TevStageConfig, 6> tev_stages = {};
bool two_sided_diffuse; u8 combiner_buffer_input = 0;
bool dist_atten_enabled;
} light_src[8];
bool lighting_enabled; struct {
unsigned num_lights; unsigned num = 0;
bool directional = false;
bool two_sided_diffuse = false;
bool dist_atten_enabled = false;
GLfloat dist_atten_scale = 0.0f;
GLfloat dist_atten_bias = 0.0f;
} light_src[8];
bool lighting_enabled = false;
unsigned num_lights = 0;
};
}; };
namespace std { namespace std {

View File

@ -371,12 +371,13 @@ vec4 primary_fragment_color = vec4(0.0);
for (unsigned light_index = 0; light_index < config.num_lights; ++light_index) { for (unsigned light_index = 0; light_index < config.num_lights; ++light_index) {
unsigned num = config.light_src[light_index].num; unsigned num = config.light_src[light_index].num;
std::string light_src = "light_src[" + std::to_string(num) + "]";
std::string light_vector; std::string light_vector;
if (config.light_src[light_index].directional) if (config.light_src[light_index].directional)
light_vector = "normalize(-light_src[" + std::to_string(num) + "].position)"; light_vector = "normalize(-" + light_src + ".position)";
else else
light_vector = "normalize(light_src[" + std::to_string(num) + "].position - fragment_position)"; light_vector = "normalize(" + light_src + ".position - fragment_position)";
std::string dot_product; std::string dot_product;
if (config.light_src[light_index].two_sided_diffuse) if (config.light_src[light_index].two_sided_diffuse)
@ -384,7 +385,19 @@ vec4 primary_fragment_color = vec4(0.0);
else else
dot_product = "max(dot(" + light_vector + ", normal), 0.0)"; dot_product = "max(dot(" + light_vector + ", normal), 0.0)";
out += "diffuse_sum += ((light_src[" + std::to_string(num) + "].diffuse * " + dot_product + ") + light_src[" + std::to_string(num) + "].ambient) * 1.0;\n"; std::string dist_atten = "1.0";
if (config.light_src[light_index].dist_atten_enabled) {
std::string scale = std::to_string(config.light_src[light_index].dist_atten_scale);
std::string bias = std::to_string(config.light_src[light_index].dist_atten_bias);
std::string lut_index = "(" + scale + " * length(fragment_position - " + light_src + ".position) + " + bias + ")";
std::string clamped_lut_index = "((clamp(int(" + lut_index + " * 256.0), 0, 255)))";
unsigned lut_num = ((unsigned)Regs::LightingSampler::DistanceAttenuation + num);
dist_atten = "lighting_lut_" + std::to_string(lut_num /4) + "[" + clamped_lut_index + "][" + std::to_string(lut_num & 3) + "]";
}
out += "diffuse_sum += ((light_src[" + std::to_string(num) + "].diffuse * " + dot_product + ") + light_src[" + std::to_string(num) + "].ambient) * " + dist_atten + ";\n";
} }
out += "diffuse_sum += lighting_global_ambient;\n"; out += "diffuse_sum += lighting_global_ambient;\n";