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gl_shader_manager: Remove unused variable in SetFromRegs

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ReinUsesLisp 2019-10-30 00:40:56 -03:00
parent 028b1a34a9
commit e2ea0c3e11
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@ -42,7 +42,6 @@ void ProgramManager::UpdatePipeline() {
void MaxwellUniformData::SetFromRegs(const Maxwell3D& maxwell) {
const auto& regs = maxwell.regs;
const auto& state = maxwell.state;
// Y_NEGATE controls what value S2R returns for the Y_DIRECTION system value.
y_direction = regs.screen_y_control.y_negate == 0 ? 1.0f : -1.0f;