forked from ShuriZma/suyu
yuzu: Make 3d cube with joycon shape
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97bd6d6418
commit
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@ -582,9 +582,9 @@ void PlayerControlPreview::DrawDualController(QPainter& p, const QPointF center)
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using namespace Settings::NativeMotion;
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using namespace Settings::NativeMotion;
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p.setPen(colors.outline);
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p.setPen(colors.outline);
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p.setBrush(colors.transparent);
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p.setBrush(colors.transparent);
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Draw3dCube(p, center + QPointF(-180, -5),
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Draw3dCube(p, center + QPointF(-180, 90),
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motion_values[Settings::NativeMotion::MotionLeft].euler, 20.0f);
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motion_values[Settings::NativeMotion::MotionLeft].euler, 20.0f);
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Draw3dCube(p, center + QPointF(180, -5),
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Draw3dCube(p, center + QPointF(180, 90),
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motion_values[Settings::NativeMotion::MotionRight].euler, 20.0f);
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motion_values[Settings::NativeMotion::MotionRight].euler, 20.0f);
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}
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}
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@ -2926,14 +2926,14 @@ void PlayerControlPreview::DrawArrow(QPainter& p, const QPointF center, const Di
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void PlayerControlPreview::Draw3dCube(QPainter& p, QPointF center, const Common::Vec3f& euler,
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void PlayerControlPreview::Draw3dCube(QPainter& p, QPointF center, const Common::Vec3f& euler,
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float size) {
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float size) {
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std::array<Common::Vec3f, 8> cube{
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std::array<Common::Vec3f, 8> cube{
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Common::Vec3f{-1, -1, -1},
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Common::Vec3f{-0.7f, -1, -0.5f},
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{-1, 1, -1},
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{-0.7f, 1, -0.5f},
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{1, 1, -1},
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{0.7f, 1, -0.5f},
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{1, -1, -1},
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{0.7f, -1, -0.5f},
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{-1, -1, 1},
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{-0.7f, -1, 0.5f},
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{-1, 1, 1},
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{-0.7f, 1, 0.5f},
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{1, 1, 1},
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{0.7f, 1, 0.5f},
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{1, -1, 1},
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{0.7f, -1, 0.5f},
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};
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};
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for (Common::Vec3f& point : cube) {
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for (Common::Vec3f& point : cube) {
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